Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. v2.1.1
- Reorganised settings
- Added weights in settings for posturing and other reactions
- Fixed bug where posturing chances were only 50:50
v2.1.0
v2.0.0
- Reworked injuries sytem, now injury is based on weapon, damage etc.
- Made some injuries more realistic
- Added more injuries
- Added postmortem limb stiffening/movement
- Grouped setting in bonemenu
- Fixed loggs without color
- Fixed missing informations in description
- Updated deprecated bonelib dependency string for mod
v1.2.6
- Fixed bug where you could spawn ragdolled NPC (not 100% sure)
- Increased performance a little
- Fixed memory wrong memory managment
- Decreased a little level loading time
v1.2.5
- Released mod on Thunderstore
- Fixed NPC not dying while unconscious
- Fixed unconsciousness being triggered multiple times on the same NPC
- Added invincibility period (1s) after knockout to prevent instant death
v1.2.0
- Added BoneMenu settings support (requires BoneLib)
- Added toggle: Knockouts / Unconscious
- Added toggle: Brain Injuries
- Added toggle: Reduced Torso Damage
- Added toggle: Reduced Blunt Head Damage
v1.1.0
- Added NPC unconsciousness system (blunt head hits only)
- NPC recovers after 15 seconds and gets up
- Fixed NPC freezing instead of ragdolling during unconsciousness
v1.0.0
- Added brain injury system triggered on head kill
- Added 5 injury types: Decorticate, Decerebrate, Hemiplegic, Flaccid, Fencing
- Injuries only trigger on blunt and piercing attacks
- Added torso damage reduction
- Added blunt head damage reduction
Show pre-release updates
v0.1.0
- Alpha release
- Basic brain injury proof of concept