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BrainInjuries

A brain injuries mod, that adds a little realism to the game. (PATCH 6)

CHANGELOG

v2.0.0

  • Reworked injuries sytem, now injury is based on weapon, damage etc.
  • Made some injuries more realistic
  • Added more injuries
  • Added postmortem limb stiffening/movement
  • Grouped setting in bonemenu
  • Fixed loggs without color
  • Fixed missing informations in description
  • Updated deprecated bonelib dependency string for mod

v1.2.6

  • Fixed bug where you could spawn ragdolled NPC (not 100% sure)
  • Increased performance a little
  • Fixed memory wrong memory managment
  • Decreased a little level loading time

v1.2.5

  • Released mod on Thunderstore
  • Fixed NPC not dying while unconscious
  • Fixed unconsciousness being triggered multiple times on the same NPC
  • Added invincibility period (1s) after knockout to prevent instant death

v1.2.0

  • Added BoneMenu settings support (requires BoneLib)
  • Added toggle: Knockouts / Unconscious
  • Added toggle: Brain Injuries
  • Added toggle: Reduced Torso Damage
  • Added toggle: Reduced Blunt Head Damage

v1.1.0

  • Added NPC unconsciousness system (blunt head hits only)
  • NPC recovers after 15 seconds and gets up
  • Fixed NPC freezing instead of ragdolling during unconsciousness

v1.0.0

  • Added brain injury system triggered on head kill
  • Added 5 injury types: Decorticate, Decerebrate, Hemiplegic, Flaccid, Fencing
  • Injuries only trigger on blunt and piercing attacks
  • Added torso damage reduction
  • Added blunt head damage reduction

Show pre-release updates

v0.1.0

  • Alpha release
  • Basic brain injury proof of concept