CHANGELOG
v2.0.0
- Reworked injuries sytem, now injury is based on weapon, damage etc.
- Made some injuries more realistic
- Added more injuries
- Added postmortem limb stiffening/movement
- Grouped setting in bonemenu
- Fixed loggs without color
- Fixed missing informations in description
- Updated deprecated bonelib dependency string for mod
v1.2.6
- Fixed bug where you could spawn ragdolled NPC (not 100% sure)
- Increased performance a little
- Fixed memory wrong memory managment
- Decreased a little level loading time
v1.2.5
- Released mod on Thunderstore
- Fixed NPC not dying while unconscious
- Fixed unconsciousness being triggered multiple times on the same NPC
- Added invincibility period (1s) after knockout to prevent instant death
v1.2.0
- Added BoneMenu settings support (requires BoneLib)
- Added toggle: Knockouts / Unconscious
- Added toggle: Brain Injuries
- Added toggle: Reduced Torso Damage
- Added toggle: Reduced Blunt Head Damage
v1.1.0
- Added NPC unconsciousness system (blunt head hits only)
- NPC recovers after 15 seconds and gets up
- Fixed NPC freezing instead of ragdolling during unconsciousness
v1.0.0
- Added brain injury system triggered on head kill
- Added 5 injury types: Decorticate, Decerebrate, Hemiplegic, Flaccid, Fencing
- Injuries only trigger on blunt and piercing attacks
- Added torso damage reduction
- Added blunt head damage reduction
Show pre-release updates
v0.1.0
- Alpha release
- Basic brain injury proof of concept