BONELAB
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Latest version
0.9.51
Last Updated
First Uploaded
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324
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0
Size
108KB
Dependants

RealismLab

RealismLab adds configurable localized injuries, bleeding, Fusion cosmetic hit visuals, synchronized injury/death sounds, and night vision to BONELAB. AimAssist is excluded from this package.

Injury and bleeding

  • Hits and accumulated damage can weaken or break only the struck arm or leg. BoneMenu exposes both thresholds; a second hit breaks by default, followed by a 2 second recovery blend.
  • A first hit leaves the limb mostly responsive, so it can still hold a weapon. Original joint settings are restored after recovery, full health, death/respawn, avatar changes, or disabling the feature.
  • Severe accumulated damage can hide a finger, hand, limb section, whole arm/leg, head, chest, or waist. BoneMenu exposes hit counts, thresholds, timers, bleeding, and marks.
  • A missing part animates out, emits aggressive stump blood and short-lived floor splatters (each drop lasts 8 seconds), and plays a loud loss cue.
  • Fusion clients running either RealismLab 0.9.51 package receive compatible limb break/loss visuals, stump bleeding, and injury sounds. Remote broken limbs get a client-side hanging pose; full puppet physics stays on the player's own client.
  • If an AimAssist user selects you as a teammate, compatible clients show a small cyan team marker above both teammates through walls. When that user's aim scan sees you, you receive an original GTA V-style rising lock-warning beep.

Other features

  • Green night vision illuminates the environment with a head-directed light. It has a subtle green screen tint, fades on/off, is off by default, and has configurable controller bindings in BoneMenu.
  • Optional body recoil is off by default. Screen blood/vignette and hand/weapon blood effects are configurable.
  • BoneMenu contains all controls. Magazine sliding has been removed from this version.

Requirements

BONELAB PC with MelonLoader, BoneLib 3.2.2 or newer, and LabFusion 1.14.2 or newer.

Visual and Fusion limitations

Missing parts are shown by hiding avatar bones; they are not detached physics props and hitboxes do not change. Compatible clients see cosmetic limb poses and effects, while full puppet physics is local. The teammate selector is only in the AimAssist package and only excludes selected players from that client's aim assist; it cannot prevent Fusion damage. Friendly-fire immunity needs authoritative server-side Fusion support. Team markers and lock-warning beeps require compatible 0.9.51 clients. Custom avatars may not expose all humanoid bones.

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