BONELAB
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Latest version
0.9.61
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Changelog

0.9.61

  • Stops remote limb-loss wounds from emitting repeated blood particle bursts and floor drops, preventing observer clients from filling the scene with red.
  • Keeps remote attached wound marks and stump surfaces visible; local bleeding behavior is unchanged.

0.9.60

  • Fits wound splatters to humanoid avatar bones so marks move with the struck body part on local and Fusion avatars.
  • Calibrates stump gore size and offset in world space to prevent avatar scaling from stretching the red cut surface across the view.
  • Places stump blood outside the gore cap so the red cut surface and surrounding blood remain visible.

0.9.59

  • Blood splatter decals stay on the struck avatar until health regeneration begins, then fade away over a BoneMenu-configurable duration.
  • Fusion clients receive the wound-fade event so the hit mark fades on every compatible player's view at the same time.

0.9.58

  • Sends hand and held-object blood marks through Fusion so compatible clients render them on the corresponding remote avatar hand or nearby held item.
  • Documents which injury visuals are shared and keeps personal screen overlays private to the affected player's view.

0.9.57

  • Stops already-missing limbs from receiving a new stump-loss visual for every later shot; deduplicates the provisional shooter report against the victim's wound report.
  • Uses small, tapered blood droplets that fade as they fall, with more controlled burst counts and sizes.
  • Refines stump caps into softer elliptical surfaces with mottled tissue color and darker edges.

0.9.56

  • Stops repeated remote hits on an already missing limb from creating additional stump caps at the same point.
  • Deduplicates the attacker's provisional Fusion wound against the struck player's authoritative wound, avoiding stacked remote blood/stump visuals.
  • In the AimAssist build, suppresses collapsed skeleton-overlay links at hidden joints so they do not form bright spokes.
  • Refines the stump surface into a smoother elliptical cut with mottled tissue texture, layered dark-red edges, and a wet-looking center.

0.9.55

  • Adds a ragged, layered red gore cap on missing-part stumps, so a severed end has a visible cut surface between blood sprays.
  • Adds a BoneMenu toggle for the stump gore cap; it is on by default and applies to finger-sized stumps as well as larger limb, head, neck, and torso losses.
  • Carries the stump-gore and small-stump visual flags through the existing Fusion wound message so compatible clients can render the same cap.

0.9.54

  • Adds a randomized ivory bone spur at a missing finger, hand, limb-section, whole-limb, or neck stump.
  • Adds a BoneMenu percentage setting for bone-spur chance (35% by default, adjustable from 0 to 100).
  • Carries the chosen spur flag with the existing Fusion wound message, so compatible RealismLab clients render the same stump detail without changing the RPC signature.

0.9.53

  • Assigns a visible splatter material and billboard mode to the blood particle system, fixing stump gushes that were emitted but not rendered.
  • Makes severe limb, finger, hand, head, chest, and hip wounds spray stronger repeated bursts and leave short-lived floor splashes more often, while retaining particle and drop caps.
  • Anchors networked missing-finger wounds to the hand so the bleeding stays visible after the finger bone is hidden.
  • Keeps the existing synchronized limb-loss and bleeding sounds for compatible RealismLab clients.

0.9.51

  • Routes aim-lock beeps to the Fusion player being targeted; the aiming player no longer hears their own lock cue.
  • Isolates transient target and per-frame update errors, retries target scans, and prunes stale aim-tracking data so aim assist can recover during long sessions.
  • Keeps blood marks at their configured world size on scaled avatars and held items, preventing stretched marks.
  • Adds a safe stump-anchor fallback and keeps severe-wound floor drops flowing even when blood particles are throttled.

0.9.50

  • Counts both hit number and accumulated damage toward localized limb breaks, and synchronizes a limb-only limp pose plus snap audio to compatible Fusion clients.
  • Makes severe limb-loss blood pulse more often, leaves ground splatters for eight seconds, and caps active ground marks to protect performance.
  • Raises the default injury-sound volume and replays missing snap/loss cues from limb-state changes on compatible clients.

0.9.49

  • Removes the magazine sliding feature from both packages.
  • Adds a synchronized kill-confirm sound for confirmed NPC and Fusion-player deaths.
  • Keeps synchronized injury, bone-snap, and limb-loss sounds available to compatible clients using either package.
  • Receives shared cyan through-wall teammate markers and targeted rising lock-warning beeps from compatible AimAssist clients.

0.9.48

  • Adds additional NVG controller-toggle choices for grip, trigger, and menu buttons on either hand.

0.9.47

  • Fixes magazine insertion animation for root-rendered magazine models, and uses a stable captured destination so the slide completes reliably.

0.9.46

  • Makes localized limb injury visuals enabled by default and restores a distinct whole-limb-loss setting.
  • Keeps one-hit weakness mild; broken limbs fully relax and recover on the configured timer.
  • Shares client-side Fusion limb-loss and stump-bleeding visuals with compatible RealismLab clients.
  • Animates visible magazines from their pre-insert pose into the receiver.
  • Adds controller-toggleable green night vision with a fading environment light and screen tint.
  • Rebuilds this package without aim-assist hooks, pages, or target skeletons.

0.9.45

  • Adds updated injury defaults and separate whole-limb-loss controls.
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