BONELAB
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Date Uploaded
yesterday
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707
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101KB

RealismLab

RealismLab adds configurable localized injuries, bleeding, Fusion cosmetic hit visuals, night vision, and magazine insertion animation to BONELAB.

Injury and bleeding

  • One hit weakens only the struck arm or leg for 12 seconds by default. A second hit fully breaks that limb for 10 seconds, followed by a 2 second recovery blend.
  • A first hit leaves the limb mostly responsive, so it can still hold a weapon. Original joint settings are restored after recovery, full health, death/respawn, avatar changes, or disabling the feature.
  • Severe accumulated damage can hide a finger, hand, limb section, whole arm/leg, head, chest, or waist. BoneMenu exposes hit counts, thresholds, timers, bleeding, and marks.
  • A missing part animates out, emits blood, and bleeds from its stump for 10 seconds by default.
  • Fusion clients running either RealismLab package receive cosmetic limb-loss, wound, and bleeding events when a RealismLab user hits a player. Limp physics stays on the player's own client.

Other features

  • Green night vision illuminates the environment with a head-directed light. It has a subtle green screen tint, fades on/off, is off by default, and has configurable controller bindings in BoneMenu.
  • Magazine insertion animates the visible magazine from its pre-insert pose into the receiver. Distance and duration are adjustable.
  • Optional body recoil is off by default. Screen blood/vignette and hand/weapon blood effects are configurable.
  • BoneMenu contains all controls.

Requirements

BONELAB PC with MelonLoader, BoneLib 3.2.2 or newer, and LabFusion 1.14.2 or newer.

Visual limitations

Missing parts are shown by hiding avatar bones; they are not detached physics props and hitboxes do not change. Compatible clients see the cosmetic effects, but limb physics is local. Custom avatars may not expose all humanoid bones.

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