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RealismLab
Localized injuries, Fusion cosmetic wounds, green night vision, and magazine insertion animation for BONELAB. Aim assist is excluded.RealismLab
RealismLab adds configurable localized injuries, bleeding, Fusion cosmetic hit visuals, night vision, and magazine insertion animation to BONELAB.
Injury and bleeding
- One hit weakens only the struck arm or leg for 12 seconds by default. A second hit fully breaks that limb for 10 seconds, followed by a 2 second recovery blend.
- A first hit leaves the limb mostly responsive, so it can still hold a weapon. Original joint settings are restored after recovery, full health, death/respawn, avatar changes, or disabling the feature.
- Severe accumulated damage can hide a finger, hand, limb section, whole arm/leg, head, chest, or waist. BoneMenu exposes hit counts, thresholds, timers, bleeding, and marks.
- A missing part animates out, emits blood, and bleeds from its stump for 10 seconds by default.
- Fusion clients running either RealismLab package receive cosmetic limb-loss, wound, and bleeding events when a RealismLab user hits a player. Limp physics stays on the player's own client.
Other features
- Green night vision illuminates the environment with a head-directed light. It has a subtle green screen tint, fades on/off, is off by default, and has configurable controller bindings in BoneMenu.
- Magazine insertion animates the visible magazine from its pre-insert pose into the receiver. Distance and duration are adjustable.
- Optional body recoil is off by default. Screen blood/vignette and hand/weapon blood effects are configurable.
- BoneMenu contains all controls.
Requirements
BONELAB PC with MelonLoader, BoneLib 3.2.2 or newer, and LabFusion 1.14.2 or newer.
Visual limitations
Missing parts are shown by hiding avatar bones; they are not detached physics props and hitboxes do not change. Compatible clients see the cosmetic effects, but limb physics is local. Custom avatars may not expose all humanoid bones.