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flipkour
yes this is ai if u dont want to use its ok just a basic parkour modBONELAB Parkour + Backflip
A PCVR/Standalone-Quest code-mod starter for BONELAB.
Features
- Manual backflip trigger
- Parkour wall-kick / vault impulse
- Configurable flip strength
- Configurable parkour impulse
- Toggle with BoneMenu when BoneLib is available
- Designed so the same source can target PCVR (MelonLoader) and Quest (LemonLoader)
Important
BONELAB code mods run through MelonLoader on PC and LemonLoader on standalone Quest. BoneLib provides player/physics access and supports LemonLoader.
This repository is intentionally source-first: build the DLL against the BONELAB assemblies from your own installation rather than shipping game DLLs.
Controls
Default:
- Left controller B/Y: backflip
- Right controller B/Y: backflip
- Press while grounded or during a jump.
- Wall kick: push a controller toward a nearby wall while airborne.
The exact controller button mapping can be changed in ParkourConfig.cs.
Build
- Install Visual Studio 2022 with .NET desktop development.
- Set the
BONELAB_DIRenvironment variable to your BONELAB install directory. - Put the current
BoneLib.dllinLib/. - Put the required MelonLoader and Unity/BONELAB assemblies in
Lib/. - Build
BonelabParkour.csproj. - Copy the resulting DLL to the BONELAB
Modsfolder. - For standalone Quest, build the same source against your LemonLoader/Android-compatible assemblies.
Do not redistribute BONELAB's proprietary DLLs.
Current implementation note
BONELAB's physics/player internals vary by patch, so the mod deliberately resolves the player physics rig at runtime instead of hard-coding private game types. If a patch changes the rig API, update ParkourController.ResolveRig().
Suggested next upgrades
- wall-run while holding a trigger
- precision vault detection
- front flip / side flip
- crouch slide
- ledge grab
- stamina
- BoneMenu sliders for all forces