Changelog
1.7.5
Prepare a Thunderstore package with a manifest, icon and public documentation.
Use a text-free icon showing a human figure outlined by echolocation dots.
Use neutral mod-author metadata and an optimized, deterministic Release build without debug symbols or personal build paths.
Preserve the gameplay behavior of 1.7.4.
1.7.4
Reduce automatic dot-merging cell width from 12 cm to 9 cm for moderately closer walking and sound echoes.
Preserve automatic ray limits, duplicate refresh and short fades.
1.7.3
Resolve standard gunshot audio to the exact firing gun and capture the muzzle position.
Reveal the gun's visible exterior alongside nearby surfaces.
Apply muzzle distance to gunshot hearing and strength, including delayed ownership resolution.
1.7.2
Expand hearing and reveal range controls to 200 m.
Allow dot sizes down to 0.002 m with 0.001 m adjustments.
1.7.1
Replace native audio patches with bounded monitoring during game updates to improve startup compatibility.
1.7.0
Add exterior sound echoes for identified NPCs and props.
Improve detection and ownership tracking of pooled impact sounds.
1.6.0
Extend blackout to desktop views.
Reduce overlapping automatic echoes with bounded ray work, dot merging and short fades.
1.5.0
Improve gentle double-clap detection.
Add local pulse audio feedback and a complete 360-degree double-clap wave.
1.3.0
Require each remote player's own detected sound to reveal them.
Keep quiet players hidden during local footsteps, speech and deliberate scans.
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