
Bonelab Multiplayer Mockup
Bonelab Multiplayer Mockup, not the greatest, but it works! (PCVR)Discord Server For This Mod: https://discord.gg/cNy4Zc2GQ5
Installation
Put the .dll file in your mods folder
Description
This is a Mockup to demonstrate the potential of Multiplayer in Bonelab. No it does not work for Quest. No it is not perfect. Keep in mind the performance is not great in all circumstances.
Information and Bugs!
Press S on your keyboard to start a server, then send invites through Discord. Press O to reset sync Ids (Manual resync for everybody). Press M to end a server/disconnect.
When using this mod, keep in mind that its just a mod made as a sort of demonstration and an experiment for myself. It certainly works for your sandbox needs, and campaign maps are theoretically possible to play. However! Performance will not always be the greatest, and there are a handful of bugs.
If you cant see somebody when you join their server, ask them to change their avatar!!!
This is usually on the first time they join, scene loads should be okay. (Modded avatars work fine)
This mod was uploaded purely to satisfy a small amount of the desire for Bonelab Multiplayer. This mod will be obselete when a better multiplayer mod comes out (AKA. Bonelab Fusion).
What Syncs?
- Gun Firing
- Grip Events
- Grabbed items
- Spawned items
- NPCs
- NPCs spawned via maps or game events (Occasionally doesnt work, god bless your soul if you wanna play street puncher)
- Spawning items through the spawn gun auto syncs. (Sometimes it breaks)
- Noodledog
Changelog
4.0.0 - PLAYER INTERACTIONS UPDATE!!!!
- Added grabbing/gripping to players (Unfortunately, multi seated vehicles are broken again with multiple people)
- Added blunt/punching/slash damage to players. (You can stab another person or punch them. They bleed too.)
- Added BALLOON GUN SYNC! (Yes, incredible)
- Removed player motion smoothing because the performance hit was way too extreme. There is still object smoothing.
3.5.5 - Bit better
- Fix slowmo motion smoothing jelly people
- Slightly improve performance
3.5.0 - SMOOTHING
- Added player motion smoothing
- Added object motion smoothing
3.0.0 - Stability and Polish
- Improved stability on syncing by a lot (yes, again, but this time it should be pretty stable)
- Fixed player colliders sometimes being too big (AKA. just made colliders 100% accurate)
- Fixed guns sometimes wiggling and colliding an invisible collider
- Added grip event sync (Stuff like lightsabers or activatable swords will sync)
- Added NPC death sync
- Improved how guns fire (Fixed the mag spawning bug whenever someone shot)
- Fixed multiseat vehicles (You can drive vehicles with other players)
2.0.0 - COLLISIONS!!!!
- Improved stability on syncing by a bit (more)
- Added colliders to other players (NOT GRABBABLE YET!)
- Fixed the gun floating head reload bug
- Improved gunshot message stability
1.5.0
- Improved stability on syncing by a bit
- Added manual override to reset sync IDs (Keybind is O, only the host can press this). Press this when stuff starts to desync and you'd like to manually resync everybody.
- Improved NPC spawning/reusing on levels by a bit
- Fixed objects unjointing when you grab them (Thanks Lakatrazz)