Decompiled source of ReenableOldCombat v1.0.0

BepInEx/plugins/ReenableOldCombat.dll

Decompiled 3 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ReenableOldCombat")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Disables the current sequenced combat system and re-enables the old combat mechanics; does NOT bring back missing enemies.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ReenableOldCombat")]
[assembly: AssemblyTitle("ReenableOldCombat")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ReenableOldCombat
{
	[BepInPlugin("com.robotic_scarab.reenableoldcombat", "ReenableOldCombat", "1.0.0")]
	[BepInProcess("BookOfTravels.exe")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Log;

		private void Awake()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			Log = ((BaseUnityPlugin)this).Logger;
			new Harmony("com.robotic_scarab.reenableoldcombat").PatchAll();
			Log.LogInfo((object)"ReenableOldCombat loaded.");
		}
	}
	[HarmonyPatch(typeof(UtilityManager), "FeatureAvailable")]
	internal static class Patch_UtilityManager_FeatureAvailable
	{
		private static bool Prefix(UpdateFeature feature, ref bool __result)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Invalid comparison between Unknown and I4
			try
			{
				if ((int)feature == 10)
				{
					__result = false;
					return false;
				}
			}
			catch (Exception arg)
			{
				Plugin.Log.LogError((object)$"Patch_UtilityManager_FeatureAvailable threw: {arg}");
			}
			return true;
		}
	}
	internal static class PluginInfo
	{
		public const string PLUGIN_GUID = "com.robotic_scarab.reenableoldcombat";

		public const string PLUGIN_NAME = "ReenableOldCombat";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}