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cw_qwbarch-Mirage-1.2.1 icon

Mirage

Every enemy can mimic the voice of any player currently in the game.

Date uploaded a month ago
Version 1.2.1
Download link cw_qwbarch-Mirage-1.2.1.zip
Downloads 23070
Dependency string cw_qwbarch-Mirage-1.2.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
cw_qwbarch-BarchLib-1.0.1 icon
cw_qwbarch-BarchLib

A collection of libraries and utility functions for my mods.

Preferred version: 1.0.1
RugbugRedfern-MyceliumNetworking-1.0.10 icon
RugbugRedfern-MyceliumNetworking

An easy to use networking library for sending custom RPCs through Steam.

Preferred version: 1.0.10

README

Mirage

Mirage is a mod that gives any enemy the ability to mimic a player's voice. This is a port of Mirage from Lethal Company.
Mod is required by the host and on all clients. Clients that do not have the mod will run into desynchronization issues.

Note: Consider this an early release, and expect there to be bugs.

Features

  • Every enemy can mimic the voice of any player currently in the game.
  • Delay between each voice mimic attempt can be configured via MimicMinDelay and MimicMaxDelay.
  • Configuration is synced to all other players (except for the personal preferences section).

By default, only the Zombe, Jello, and Dog will mimic voices.

Can I reupload the mod to Thunderstore?

No, reuploading the mod to Thunderstore is not permitted. If you are creating a modpack, please use the official mod.
If you're making small changes for your friends, you will need to share the compiled .dll directly with them, and then import it locally.

Acknowledgements

Changelog

To stay up to date with the latest changes, click here to view the changelog.

CHANGELOG

Changelog

1.3.0

  • Enemies mimicking voices now respects the volume slider for the player it mimics.
  • Added a config entry MuteLocalPlayerVoice.
    • When set to true, enemies that mimic the local player cannot be heard until the player is dead (and spectating).
    • When set to false, enemies that mimic the local player can always be heard.
    • Default value: false.
  • Added a config entry LocalPlayerVolume.
    • A value between 0-1 that controls how loud enemies mimicking the local player should be.
    • This setting personal preference, and is not synced to other players.
    • Default value: 1.0.

1.2.2

  • Fixed a performance issue that caused the game to stutter every couple seconds.

1.2.0

  • Fixed a bug that caused enemies to not play audio when mimicking non-host players.

1.1.0

  • Support v1.9.a of Content Warning.

1.0.1

1.0.0

  • Initial release.