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CotLMiniMods
Adds back the Chef as a follower role, food storage, kitchen, the fishing hut and a little moreChef & Food Storage
- This mod adds in the Chef role for followers, as well as Food Storage I and II.
- This mod also adds in some additional features, which can be enabled/disabled through the config file.
Fishing huts! Everyone loves fishing! (v1.0.5)
- You can now build Fishing Huts
- You can command a follower to fish via "Follower > Fisher" to let them start fishing
- By default, worker followers will navigate to fishing huts to start fishing (when they fish this way, they only give salmon)
- However, using the command, the custom loot table is enabled: (higher chances) Small fish, Fish, (lower chances) Octopus, Lobster, Squid, Blowfish, Crab
- The hut can store up to 75 fishes at once
Waiter v2 (v1.0.5)
- A slight buff to the waiter to make it a more useful role
- Followers now "tip" 2 gold on their location upon receiving food
- Followers hunger satiation is now increased 2x when served food
- The waiter no longer needs to collect food from the kitchen (through cult teleportation magic)
- The waiter is more efficient and can dump several stacks of food at once on a follower when there is a backlog
More Waiters (v1.0.5)
- You can now challenge "The One Who Waits" repeatedly and add more of them to your collection. [Disabled by default]
Config Files
- Config files available for enabling and disabling any part of the mod.
Waiter Role
- New Role for your followers
- Now you can command a follower via "Follower > Waiter" to let them bring food to your other followers
- The Waiter will serve the food that is on the floor first
- The Waiter will take food from the storage if there is no food on the floor (The food will be thrown on the floor first)
- If you enable the Waiter Role, followers will not run to the food, but instead wait to be served. (So the followers can work longer)
- If there is no more food to serve, the waiters will wait around the kitchen and dance.
- Waiters will only reposition to the follower if they run too far away from their initial spot (10 units away)
Chef Role
Chef Role Enabled! You can assign a chef by commanding "Follower > Work > Chef"
- (IMPORTANT) Upgrade the Cooking Fire to a Kitchen for the chef to be able to use the kitchen.
- Select food in the cooking menu, then leave and the Chef will cook it automatically (from 1 minute to 3 minutes, depending on food type)
- A Food bubble will appear on top of the chef if they are currently cooking food.
- The Chef will not leave the kitchen after completing all the orders unless interrupted.
- Food will first be stored in the available Food Storages, then on the floor.
Cooking Enhancement
- Kitchen Efficiency: If you have a kitchen, food will cost 50% less to cook (minimum 1 per ingredient) [Enabled by default]
- All you can eat Buffet: Players can now eat as many food items as they want. (Deaths due to excessive eating not covered by insurance.) [Enabled by default]
Shrine Enhancement
- Large Shrine: Shrine stores 2000 Souls max instead [Enabled by default]
- Instant Collection: Clicking the Shrine once will grab all the souls instead of just 1 [Enabled by default]
Others
- Skips Intro Cutscene [Enabled by default]
Known Issues
- The Kitchen cannot be moved when upgraded from a cooking fire. Will fix in the future
- Kitchen II Custom Fix comes in the future. (currently unusable)
- All the new structures have blank icons.
- Sometimes commands don't register, just try again.
- If your waiter served another waiter, the other waiter might be interrupted from their waiter role.
- The food will remain on the floor until the follower finishes the food. If you eat it before it reaches the follower, the follower will not get the food.
- Animations right now are currently very scuffed (e.g. sometimes the chef just holds a fishing rod for some reason), to be fixed in the future
- When you build more than one fishing hut in the same session, everyone might crowd in the same fishing hut. To fix this, just rejoin the game.
Installation
- Paste the plugins folder in BepInEx folder. This mod consist of CotlMiniMods.dll and an Asset folder.
Requirements
- BepInEx Pack
- COTL API
Changelog
v1.0.5
- Several Waiter buffs, as shown above
- The waiter will now not be required to return to the kitchen to collect the food, instead, will continue serving directly.
- Followers will now "tip" the waiter 2 gold, dropped on their current location.
- The kitchen now goes on fire when the chef starts to cook food to indicate cooking.
- You can now build fishing huts!
- Fishing drop table list can be seen above
- You can now bring more than 1 The One Who Waits home (ideally you should enable this only after you collected him once before)
v1.0.4
- Bumped COTL API version to 0.1.4
- Minor bugfix for Reflection Exception that may occur when loading the mod
v1.0.3
- Config File has been added to tweak this mod to your liking.
- The chef has been repositioned slightly upwards so that he is not inside the cooking pot.
- The chef now has a bubble to show that they are cooking or not.
- New Role: Waiter has been added.
- Challenge The One Who Waits repeatedly (Enable it in the config file first)
- Challenge the Shrimp Chef Rakshasa (untested) repeatedly (Enable it in the config file first)
v1.0.2
- Kitchens reduce food cost by 50% (minimum 1 per ingredient)
- Players can now eat as much as they want.
v1.0.1 / v1.0.0
- Initial Release