Control your followers' traits with this quality-of-life mod.
Originally part of Cult of QoL, these trait features grew substantial enough to deserve their own dedicated mod.
Control whether special/crossover traits can appear in trait pools:
Each unique trait has two options:
Additional option:
Control how many traits followers receive:
Vanilla behavior is 2-3 traits for new followers (randomly chosen between min and max), with a cap of 6 during re-indoctrination. Increase these values to give followers more traits (limited to 8 due to UI constraints). The maximum setting also affects re-indoctrination, removing the vanilla cap of 6.
Trait Reroll via Reeducation - adds the Re-educate command to normal followers (dissenters already have this in vanilla). Using it will re-roll their traits using your configured min/max and weights. Works with "Enable Trait Replacement" to replace negative traits. A notification displays showing the follower's name and trait count change.
Protect Trait Count on Reroll - ensures followers don't end up with fewer traits than they started with when using reeducation or reindoctrination. If the reroll results in fewer traits, additional traits are added to match the original count.
Re-rollable Altar Traits - when using the Exorcism Altar, re-selecting a follower shows different trait results each time instead of the same result per day. Useful for finding specific traits without waiting.
Note: If "Use Unlocked Traits Only" is enabled and you don't have enough traits unlocked, followers may receive fewer traits than the minimum. A warning will appear in the log when this happens.
Control how likely each trait is to appear on new followers. Each trait has a weight slider from 0 to 100. Weights are relative to each other.
Localization: The entire configuration UI is localized into 15 languages (English, Japanese, Russian, French, German, Spanish, Portuguese, Chinese Simplified, Chinese Traditional, Korean, Italian, Dutch, Turkish, French Canadian, Arabic). All display names, descriptions, notifications, and UI text appear in your game language. Trait names display in your current game language alongside the internal name, e.g. "Lover of Cold (Chionophile)". Names update automatically when you change languages. Traits with missing translations are marked with an asterisk (*), indicating they are not fully implemented in the game itself.
Understanding the math: With "Use All Traits Pool" enabled, there are ~85 traits competing. If all are at weight 1 and you set Immortal to weight 50, the probability is: 50/(84+50) ≈ 37% per follower. At weight 100: 100/(84+100) ≈ 54% per follower.
The trait list is dynamically generated from the game, so new traits added by the developers will automatically appear in the config.
Each trait in the configuration shows which game lists it belongs to at the end of the description, e.g. "Found in: Starting, Rare, Faithful". Traits not in any pool show "Granted via other means (rituals, events, etc.)". This helps you understand which traits are safe to disable without affecting unlocks.
| Category | Description |
|---|---|
| Starting | Naturally appears on new followers (default pool) |
| Rare | ~10% chance to appear instead of a starting trait |
| Faithful | Granted when a follower becomes faithful (spider web interaction) |
| Unique | Special reward traits - only one follower can have each (Immortal, Disciple, etc.) |
| Single | Only one follower in your cult can have this trait at a time |
| Sin | Sin traits (requires Pleasure Shrine from Sins of the Flesh DLC) |
| DLC | Requires DLC content to be active |
| Winter | Winter/seasons-specific traits |
| Event | Granted through gameplay events (marriage, parenting, criminal, etc.) |
| Unlock | Requires at least one boss defeated |
Traits can belong to multiple categories. For example, [Single, Starting] means the trait appears in the starting pool but only one follower can have it.
Some traits are excluded from the weights list because they require special game state, are granted through gameplay events, or already apply cult-wide:
Always Excluded (cannot be randomly assigned):
| Trait | Reason |
|---|---|
| Spy | Requires SpyJoinedDay to be set or followers leave immediately |
| Doctrine Traits | Traits you've unlocked via doctrines (Fertility, Allegiance, Cannibal, etc.) are automatically excluded since they already apply to your entire cult. Rolling them as individual traits would waste a slot. |
Event Traits (excluded by default, enable "Include Event Traits" to add them). Note: "Include Event Traits" only applies when "Use All Traits Pool" is enabled:
| Category | Traits |
|---|---|
| Marriage | MarriedHappily, MarriedUnhappily, MarriedJealous, MarriedMurderouslyJealous |
| Parenting | ProudParent, OverworkedParent |
| Widowing | HappilyWidowed, GrievingWidow, JiltedLover |
| Criminal | CriminalEvangelizing, CriminalHardened, CriminalReformed, CriminalScarred |
| Missionary | MissionaryExcited, MissionaryInspired, MissionaryTerrified |
| Special | ExCultLeader, ExistentialDread |
| DLC/Snowman | InfusibleSnowman, MasterfulSnowman, ShoddySnowman |
| DLC/Other | MutatedVisual, PureBlood, PureBlood_1/2/3, FreezeImmune |
Optional notifications when trait replacement adds or removes traits.
Reset all configuration options to their default values (vanilla game behavior) with a single click. Found in section "07. Reset Settings" in the Configuration Manager.
| Setting | Value |
|---|---|
| Enable Trait Replacement | ON |
| Apply To Existing Followers | OFF (default) |
Result: New followers will have their negative traits replaced with positive ones. Existing followers are not modified.
| Setting | Value |
|---|---|
| Enable Trait Replacement | ON |
| Apply To Existing Followers | ON |
| Use Unlocked Traits Only | OFF (default: ON) |
| Prefer Exclusive Counterparts | ON (default) |
Result: All negative traits are replaced on all followers. Lazy becomes Industrious, Faithless becomes Faithful, etc. Warning: Traits granted by necklaces may be lost if you disable this later and restore from backup.
| Setting | Value |
|---|---|
| Use All Traits Pool | ON |
| Include Immortal | ON |
Result: Immortal can now appear when new followers join.
| Setting | Value |
|---|---|
| Use All Traits Pool | ON |
| Enable Trait Weights | ON |
| Faithful (in Good Traits) | 5.0 |
| Other traits | 1.0 (default) |
Result: Faithful is 5x more likely to appear than other traits on new followers. Note: Faithful is only in the Rare pool by default (~10% chance per trait slot), so "Use All Traits Pool" is needed for it to appear reliably on new followers.
| Setting | Value |
|---|---|
| Enable Trait Replacement | ON |
| Prefer Exclusive Counterparts | OFF (default: ON) |
Result: Lazy gets replaced with a random positive trait instead of Industrious.
| Setting | Value |
|---|---|
| Enable Trait Replacement | ON |
| Use Unlocked Traits Only | ON (default) |
Result: Traits are filtered by game progression (e.g., Fashionable requires Tailor, Sin traits require Pleasure Shrine, some traits require Day 7+). This is enabled by default.
| Setting | Value |
|---|---|
| Use All Traits Pool | ON |
| Include Immortal | OFF |
| Include Disciple | OFF |
| Include Dont Starve | OFF |
| Include Blind | OFF |
| Include Born To The Rot | OFF |
| Include Ex-Bishop | OFF |
Result: Trait selection uses all trait pools combined, but unique/crossover traits are excluded. Event traits are also excluded by default.
| Setting | Value |
|---|---|
| Use All Traits Pool | ON |
| Include Immortal | ON |
| Include Disciple | ON |
| Include Dont Starve | ON |
| Include Blind | ON |
| Include Born To The Rot | ON |
| Include Ex-Bishop | ON |
| Include Event Traits | ON |
Result: Every trait in the game can appear on new followers, including special/crossover and event traits.
| Setting | Value |
|---|---|
| Enable Trait Weights | ON |
| Materialistic (in Bad Traits) | 0 |
Result: Materialistic trait will never appear on new followers. No more gift demands.
| Setting | Value |
|---|---|
| Enable Trait Replacement | ON |
| Apply To Existing Followers | ON |
| Prefer Exclusive Counterparts | ON |
| Enable Trait Weights | ON |
| Lazy (in Bad Traits) | 0 |
Result: Existing Lazy followers get their trait replaced with Industrious. New followers will never have the Lazy trait.
| Setting | Value |
|---|---|
| Use All Traits Pool | ON |
| Include Immortal | ON |
| Enable Trait Weights | ON |
| Immortal (in Good Traits) | 50-100 |
Result: Immortal trait is available and heavily favored (~37-54% chance per follower).
| Setting | Value |
|---|---|
| Include Immortal | ON |
| Guarantee Immortal | ON |
| Allow Multiple Unique Traits | ON |
Result: Every new follower will have the Immortal trait, guaranteed. No weights needed.
| Setting | Value |
|---|---|
| Include Ex-Bishop | ON |
| Guarantee Ex-Bishop | ON |
Result: New followers will receive the Ex-Bishop trait, making them immune to dissent regardless of how low cult faith drops. Only one follower can have this trait unless "Allow Multiple Unique Traits" is enabled.
| Setting | Value |
|---|---|
| Use All Traits Pool | ON |
| Include Immortal | ON |
| Allow Multiple Unique Traits | ON |
| Enable Trait Weights | ON |
| Immortal (in Good Traits) | 100 |
| Other traits | 0 |
Result: Every new follower will have the Immortal trait via weighted selection.
| Setting | Value |
|---|---|
| Use All Traits Pool | ON |
| Enable Trait Weights | ON |
| Faithful (in Good Traits) | 50 |
| Faithless (in Bad Traits) | 0 |
Result: New followers strongly favor the Faithful trait and will never be Faithless. Note: Faithful is in the Rare pool (~10% chance per trait slot in vanilla). "Use All Traits Pool" makes it equally likely as any other trait.
| Setting | Value |
|---|---|
| Enable Trait Replacement | OFF |
| Enable Trait Weights | ON |
| (Set unwanted bad traits to 0) | 0 |
Result: Negative traits still appear, but you control exactly which ones are allowed.
| Setting | Value |
|---|---|
| Enable Trait Replacement | ON |
| Show When Removing Traits | ON |
| Show When Adding Traits | ON |
Result: You'll see notifications whenever the mod removes a negative trait or adds a positive replacement.
| Setting | Value |
|---|---|
| Use All Traits Pool | ON |
| Enable Trait Weights | ON |
| RoyalPooper (in Good Traits) | 100 |
| Other traits | 0 |
Result: New followers will have the RoyalPooper trait (produces gold instead of poop). Note: RoyalPooper is only in the Rare/Faithful pools, so "Use All Traits Pool" must be enabled for it to appear on regular new followers.
| Setting | Value |
|---|---|
| Minimum Traits | 5 |
| Maximum Traits | 8 |
Result: New followers will have 5-8 traits instead of the vanilla 2-3. (Maximum is 8 due to UI constraints.)
This mod is incompatible with "Nothing Negative" or any other mod that modifies the trait system.
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