Trait Control
Control follower traits - replace negative with positive, customize how often each trait appears - even stop certain traits altogether.
CHANGELOG
0.1.7 - 25/02/2026
Fixes:
- Fixed game freezing when using the Exorcism Altar with limited trait options — the game could enter an infinite loop when the available trait pool was exhausted.
- "Preserve Rot & Cursed" (formerly "Preserve Rot Followers") now also preserves the Cursed trait on resurrected followers, preventing it from being replaced with a random positive trait.
- Trait replacement no longer modifies existing followers when loading a save if "Apply To Existing Followers" is disabled. Previously, all followers had their negative traits replaced on every save load regardless of this setting.
0.1.6 - 08/02/2026
New Features:
- Added Ex-Bishop trait to unique trait options - followers with this trait will never become dissenters, regardless of faith level. Normally only granted when converting enemy bishops.
- Added "Apply To Existing Followers" option - trait replacement now only affects new followers by default. Enable this option to also process existing followers (with confirmation warning).
- Added "Preserve Rot Followers" option - prevents the Mutated (Rot) trait from being replaced, keeping your Rot followers intact for rituals and DLC content.
- Added "Re-rollable Altar Traits" option - when using the Exorcism Altar, re-selecting a follower shows different trait results each time instead of the same result per day.
Improvements:
- Full localization support - all config display names, descriptions, notifications, and UI text are now translated into 15 languages (English, Japanese, Russian, French, German, Spanish, Portuguese, Chinese Simplified, Chinese Traditional, Korean, Italian, Dutch, Turkish, French Canadian, Arabic).
- "Enable Trait Replacement" now clearly states it only affects new followers by default.
- Added warning popup when enabling "Apply To Existing Followers" to prevent accidental trait loss from necklaces.
Fixes:
- Fixed re-educating the same follower multiple times on the same day always producing identical traits.
- Fixed game freeze when using the Exorcism Altar (Trait Manipulator) to add or shuffle traits on saves with many followers.
- Fixed "Chosen Child" trait appearing in trait rolls when "Include Event Traits" is disabled.
- Fixed Reeducate command not appearing for Rot (Mutated) followers when trait reroll via reeducation is enabled.
0.1.5 - 04/02/2026
New Features:
- Added "Protect Trait Count on Reroll" option - ensures followers don't lose traits when rerolling via reeducation or reindoctrination.
- Added notification when traits are rerolled via reeducation or reindoctrination, showing the follower's name and trait count change.
Improvements:
- Improved Configuration Manager UI formatting with visual section separators.
Fixes:
- Fixed multiple guaranteed traits not working - enabling both "Guarantee Immortal" and "Guarantee Don't Starve" now correctly gives both traits instead of only Immortal.
- Fixed negative traits still appearing when "Enable Trait Replacement" is on - trait selection now filters out all negative traits upfront instead of replacing them afterward.
- Fixed game freezing when using Re-educate or Re-indoctrinate with most trait weights set to zero.
- Fixed doctrine-granted traits (Fertility, Allegiance, etc.) appearing as individual follower traits when they already apply cult-wide.
- Fixed Re-educate causing sin/pleasure accumulation on normal followers when used for trait rerolls.
0.1.4 - 01/02/2026
New Features:
- Added Minimum and Maximum Traits settings - control how many traits new followers receive (2-8 traits, vanilla is 2-3).
- Added Randomize Traits on Re-indoctrination - reroll follower traits when using the altar (vanilla only changes appearance/name).
- Added Trait Reroll via Reeducation - adds the Re-educate command to normal followers to reroll their traits using your configured settings.
- Added Reset All Settings button to quickly restore vanilla behavior.
Improvements:
- Trait names now display in your game language for easier identification.
- Trait weight sliders snap cleanly to 0.05 increments, with very low values automatically rounding to 0 for easy disabling.
- Trait weights menu automatically hides traits you haven't unlocked yet (based on game progression).
- Trait descriptions now show which pools they belong to (Starting, Rare, Faithful, DLC, etc.) to help understand rarity.
Fixes:
- Fixed guaranteed unique traits (Immortal, Disciple, etc.) causing followers to only receive 1 trait instead of the normal 2-3.
- Fixed "Use Unlocked Traits Only" not properly checking game progression requirements.
- Fixed crash when opening mod settings on the main menu with no save loaded.
- Fixed rare infinite loop issue with certain config combinations.
- Fixed exclusive trait pairs (like Lazy/Industrious) not working correctly when both traits were negative.
- Fixed some traits missing from the configuration menu.
- Fixed "Include Event Traits" setting requiring a game restart to take effect.
0.1.3 - 30/01/2026
- Fixed Spy followers immediately leaving the cult when assigned via random trait selection. The Spy trait is now excluded from the trait pool since it requires special game state setup that only occurs through the normal spy storyline.
- Excluded BishopOfCult trait from trait selection (story-related, granted when converting a bishop).
- Added "Include Event Traits" config option to optionally include story/event-granted traits in the weights list.
- Event traits are now excluded by default: marriage traits, parenting traits, widowing traits, criminal traits, missionary traits, and various DLC/special traits. These traits are normally granted through gameplay events rather than random selection.
- Added new configuration examples to the README for accessing all traits and creating a cult full of immortals.
- Fixed several README scenarios that were missing "Use All Traits Pool" setting (required for traits not in vanilla's default pools).
- Increased maximum trait weight from 10 to 100 so rare traits like Immortal can actually appear reliably when using the full trait pool.
- Added "Guarantee" checkboxes for each unique trait (Immortal, Disciple, Dont Starve, Blind, Born To The Rot) that force new followers to receive that trait regardless of weights.
- Added "Allow Multiple Unique Traits" option to let multiple followers have the same trait that's normally limited to one follower (Immortal, Disciple, Lazy, Snorer, etc.). Use trait weights to control distribution.
- Reorganized config sections so Notifications appears before Trait Weights.
- Indented "Guarantee" config entries under their parent trait toggles for better readability.
0.1.2 - 27/01/2026
- Added unique trait toggles for Don't Starve, Blind, and Born To The Rot.
- Added "Prefer Exclusive Counterparts" config - controls whether exclusive traits (like Lazy) are replaced with their counterpart (Industrious) or a random positive trait.
- Added "Use All Traits Pool" option - pull from all traits instead of the game's separate pools (Starting, Rare, Faithful).
- Moved notification settings to their own section.
- Improved config descriptions for clarity.
0.1.1 - 26/01/2026
- Trait weight config entries now show the actual game description of each trait.
0.1.0 - 26/01/2026
- Initial release
- No Negative Traits feature - replaces negative traits with positive ones
- Trait Weights feature - configure how likely each trait appears on new followers
- Trait backup/restore system - original traits saved and can be restored
- Dynamic ConfigManager refresh - trait weight settings appear/disappear instantly when toggled
- Configurable options for Immortal and Disciple traits
- Option to use unlocked traits only
- Incompatible with "Nothing Negative" mod (auto-detected)