Added exponential height compression above four layers: eight layers reach about 90% of the ceiling, and taller stacks approach the former eight-layer height.
Preserved rendering for layers 1–4 and scaled seam width with each displayed layer.
Applied the same height limit to native-model fallback rendering when the custom shader is disabled, preserving cargo counts and proliferation points.
0.1.1
Fixed overly wide layer seams on 5–8 layer cargo stacks, keeping their width close to native four-layer stacks.
Updated belt cargo rendering resources for game 0.10.35.29151.
Fixed incorrect pile sorter stack setting restoration during concurrent updates when EnhancePileSorter is enabled.
Adjusted load order with OrbitalRing and verified combined operation with OrbitalRing 1.0.20.
Updated the minimum CommonAPI dependency to 1.6.7.
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