Dyson Sphere Program
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Latest version
0.1.2
Last Updated
First Uploaded
Downloads
1.5K
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0
Size
71KB
Dependants

Changelog

0.1.2

  • 4 层以上采用指数压缩显示,8 层达到高度上限的约 90%,更高堆叠逐渐逼近原 8 层高度。
  • 1~4 层显示保持不变,层间分隔线随单层显示高度缩放。
  • 关闭自定义 shader 时,原版模型的回退显示也遵循相同高度限制,并保留货物数量及增产点数。

0.1.1

  • 修复 5~8 层货物的层间分隔线随堆叠高度变宽的问题,保持接近原版 4 层的线宽。
  • 更新传送带货物渲染资源,适配游戏 0.10.35.29151。
  • 修复启用 EnhancePileSorter 时,多线程更新可能错误恢复集装分拣器堆叠设置的问题。
  • 调整 OrbitalRing 环境下的加载顺序,并完成 OrbitalRing 1.0.20 的组合运行检查。
  • 更新 CommonAPI 最低依赖版本至 1.6.7。

English

0.1.2

  • Added exponential height compression above four layers: eight layers reach about 90% of the ceiling, and taller stacks approach the former eight-layer height.
  • Preserved rendering for layers 1–4 and scaled seam width with each displayed layer.
  • Applied the same height limit to native-model fallback rendering when the custom shader is disabled, preserving cargo counts and proliferation points.

0.1.1

  • Fixed overly wide layer seams on 5–8 layer cargo stacks, keeping their width close to native four-layer stacks.
  • Updated belt cargo rendering resources for game 0.10.35.29151.
  • Fixed incorrect pile sorter stack setting restoration during concurrent updates when EnhancePileSorter is enabled.
  • Adjusted load order with OrbitalRing and verified combined operation with OrbitalRing 1.0.20.
  • Updated the minimum CommonAPI dependency to 1.6.7.
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