Dyson Sphere Program
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Date Uploaded
5 days ago
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689
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62KB
Dependency string
LivingInstinkt-AutoPilotPlus-0.3.4

AutoPilot+

Full flight automation for Dyson Sphere Program, built as an extension of CruiseAssist+. Pick a target in CruiseAssist+ and AutoPilot+ flies you there: it takes off, boosts the sail, engages warp, crosses interstellar space, and (new) settles onto the destination planet.

Fresh rebuild of the original AutoPilot (tanu, continued by appuns) for current DSP (0.10.34+, Unity 2022.3).

⚠️ Dependency — this mod requires CruiseAssistPlus. AutoPilot+ is an extension of CruiseAssist+ and will not function without it. Install it from Thunderstore (r2modman/Thunderstore Mod Manager install it automatically as a dependency) or from GitHub.

How it works

  • Select a destination in the CruiseAssist+ star list. With Auto-arm on, AutoPilot+ engages.
  • Take-off: climbs Walk->Fly->Sail off the surface (optionally zeroing gravity) and steers straight out of the gravity well without boosting, so the mecha reaches space with a full core instead of burning it fighting gravity. It arcs toward the target as it climbs.
  • Sail: once above SpaceAltitude, holds the boost key up to MaxSpeed. If the core drains below MinEnergyPer it stops boosting and waits until it recharges to ResumeEnergyPer before resuming — this avoids a stall/boost loop that would leave you frozen and drifting. (If the core never recovers, the mecha is out of fuel.)
  • Warp: engages when far enough (WarpMinRangeAU), fast enough (SpeedToWarp), you have a Space Warper, and the core has enough energy — mirroring the game's own warp rule.
  • Approach / Auto-land: near the destination it caps speed, climbs clear if the target is behind the planet, then bleeds speed as it descends and hands control back to the game to land.
  • Dark Fog targets: when you pick a Dark Fog hive or seed in CruiseAssist+, AutoPilot+ warps toward it too (including within the current system, since a seed can be most of a system away) and brakes on the approach so it doesn't overshoot the small, fast target. Braking distance is Tuning/SeedBrakeRange (default 400 km).

Improvements over the original

  • Rebuilt against DSP 0.10.34 / Unity 2022.3 (the old mod loaded but did nothing).
  • No dependency on a drifting extension API — CruiseAssist+ and AutoPilot+ share one stable, versioned interface.
  • Auto-land on arrival (the original only pointed at the planet).
  • Every tuning constant is config-exposed: approach speed cap, min clearance, slerp constants, units-per-AU, warper item id, plus all the flight thresholds.
  • Verbose debug logging that states exactly why warp did or didn't fire.

Controls

The AutoPilot+ window shows state, energy, speed, warper and the last warp decision, with On/Off, Arm/Disarm and quick toggles. Its title bar carries (collapse), (full settings: automation, warp, flight energy/speed, space altitude, UI and debug) and (close — reopen from the CruiseAssist+ HUD). Movement state, altitude and horizontal speed are shown in the CruiseAssist+ debug overlay.

Both windows are drawn in CruiseAssist+'s game-style skin, and clicks on them stop at the window instead of also reaching a building, the camera or a DSP panel behind — see UI/BlockClickThrough in CruiseAssist+'s config.

Bugs, feature requests & discussion

Please report bugs, request features, or start a discussion on GitHub: https://github.com/Living-Instinkt/DSP-AutoPilotPlus

  • Bugs / feature requests — open an issue.
  • Questions & general discussion — use the Discussions tab.

Credits

AutoPilot+ is a fresh reimplementation of the original AutoPilot. Full credit and thanks to the developers whose work it builds on:

This rebuild is an independent clean-room reimplementation against the current game API, not a copy of the original DLL.

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