Moved the Config button into the HUD header (top-right, next to ✕), matching the AutoPilot+ window
layout. The bottom row is now just Enabled / Stars / Cancel.
Added a SuppressAutoArrival hand-off so an extension (AutoPilot+ launching to orbit) can keep the target
from auto-clearing on "arrival." This makes "launch to the planet you're standing on" work: the target is
held while the mecha climbs to orbit, and the extension clears it once there instead of it counting as an
instant arrival and disarming the launch.
0.2.2
Debug overlay now shows movement state (Walk/Drift/Fly/Sail), altitude above the local surface, and
horizontal speed — the values that gate the launch Fly->Sail transition — to aid AutoPilotPlus launch
diagnosis.
0.2.1
Fixed guidance not starting until AutoPilot was toggled: the game blanking indicatorAstroId to 0
no longer wipes your selection or disarms extensions.
Manual-input guard de-noised — only real strafe/forward/roll/climb input yields (ignores the jump
edge), with a small threshold; it now logs the actual input vector for diagnosis.
0.2.0
HUD can now be collapsed (title-only), closed (✕), and auto-hidden when not in space (config).
Reopen the HUD with a configurable hotkey (default F7).
HUD shows a button per registered extension (e.g. AutoPilot) to reopen its window.
Extension API: replaced unused ResetInput() with PanelLabel + TogglePanel().
0.1.0
Initial release. Clean rebuild of CruiseAssist for DSP 0.10.34+ / Unity 2022.3.
Velocity-slerp cruise steering toward a target star/planet while sailing.
Star list with Normal / History / Bookmark tabs; per-galaxy-seed persistence.
Stable INavigatorExtension API for AutoPilotPlus.
Improvements: RespectManualInput toggle, config-exposed tuning constants, verbose debug
logging and on-screen debug overlay, no IL transpiler.