
CruiseAssistPlus
Auto-orients your mecha while sailing toward a planet, star, or Dark Fog hive/seed/communicator. Rebuild of tanu/appuns CruiseAssist for current DSP.CruiseAssist+
A fresh rebuild of the original CruiseAssist (by tanu, continued by appuns) for the current Dyson Sphere Program (0.10.34+, Unity 2022.3). While you are sailing, it gently rotates your mecha's velocity toward a chosen star, planet, or Dark Fog target so you drift straight to it.
This is not a copy of the old DLL — it is a clean reimplementation of the same idea, rebuilt against the current game API with new fixes and improvements. It also exposes a small, stable extension API that AutoPilotPlus uses to add full flight automation.
Usage
- A small CruiseAssist+ HUD appears in-game. Open Destinations to pick a target.
- Pick a system (targets the star) or expand it (
+) to pick a specific planet. - History lists planets you have visited; Bookmark (★) saves favourites.
- While sailing toward a target, your heading is steered automatically. Cancel any time.
Dark Fog navigation
The Dark Fog tab in the Destinations window lets you target Dark Fog structures directly:
- Hives — galaxy-wide (observe-gated; your local system always shows), sorted by distance.
- Seeds — every active outbound Dark Fog unit, with a live range and an ETA counting down to when that seed reaches its destination hive (your window to intercept it).
- Communicators — visible Dark Fog Communicators. They are also picked up automatically when you click the game's own cosmic-message marker.
Guidance tracks the moving hive/seed each tick and disarms on arrival. When a seed is selected the HUD shows
a real intercept ETA (range ÷ how fast you're actually closing the gap), showing -- when you aren't
gaining on it — toggle Setting/SeedInterceptEta. With AutoPilotPlus installed, it will also warp toward
hives/seeds and brake on the approach.
Improvements over the original
- Rebuilt against DSP 0.10.34 / Unity 2022.3 — the old mod loaded but silently did nothing.
- No fragile IL transpiler: targeting uses the game's own navigation indicator + the star list.
RespectManualInputtoggle — if a game/engine input change ever makes steering yield forever, turn it off and keep flying.- Tuning constants (turn rate, min turn angle, UI scale) are exposed in the config.
- Verbose diagnostic logging + an on-screen debug overlay to see exactly why steering does/doesn't act.
Config highlights
General/RespectManualInput, Tuning/TurnRate, Tuning/MinTurnAngle, Setting/SeedInterceptEta,
Debug/DebugLog, Debug/DebugWindow. Edit in the in-game config window or the BepInEx config file.
Bugs, feature requests & discussion
Please report bugs, request features, or start a discussion on GitHub: https://github.com/Living-Instinkt/DSP-CruiseAssistPlus
- Bugs / feature requests — open an issue.
- Questions & general discussion — use the Discussions tab.
Credits
CruiseAssist+ is a fresh reimplementation of the original CruiseAssist. Full credit and thanks to the developers whose work it builds on:
- Tanu — original author of CruiseAssist.
- appuns — continued the mod as DSPCruiseAssist.
This rebuild is an independent clean-room reimplementation against the current game API, not a copy of the original DLL.