PlanetwideCollector
Auto-collects crafting and standalone-miner output straight into your planet's logistics stations - no belts required.PlanetwideCollector
Everything your planet produces, collected automatically.
Author: zicarius
Version: 1.0.0
Game: Dyson Sphere Program 0.10.x (built against 0.10.34)
Loader: BepInEx 5.4.17+
The reverse of PlanetwideSupplier: instead of topping buildings up from your logistics network, this mod pulls finished output straight off your buildings and pushes it into your logistics network - no belts, no manual hauling.
What it does
Every crafting building's finished output (smelters, assemblers, chemical plants, refineries, Matrix Labs in production mode) and every standalone Mining Machine's or Oil Extractor's output is pushed straight into your planet's logistics stations (ILS/PLS) - no belts, no manual runs. It only ever tops up a station slot you've already assigned that exact item to - it never claims a blank slot or invents a new logistics entry, and it never overrides a belt or sorter already picking up a building's output.
Features
- Auto-collect crafting output - smelters, assemblers, chemical plants, refineries, and Matrix Labs in production mode.
- Auto-collect standalone mining output - Mining Machines and Oil Extractors that aren't already built into a station's own vein-collector slot (vanilla already auto-collects those).
- Never claims a blank slot - only credits a station slot already assigned to that exact item. Nothing gets auto-added to your logistics list; you stay in control of what each station handles.
- Never overrides belts - a producer or miner already being picked up by its own sorter/inserter is left alone. This mod only collects from output with no dedicated pickup of its own.
- Two independent modules - Production, Mining - each with its own on/off switch.
- Planetwide by default - or set a limited radius per module to credit only nearby stations.
- Nearest-station-first sourcing so the closest depot is credited first.
- Cheap - throttled scans, not every tick, so it stays light on UPS.
- Config-only - no in-game UI; every setting lives in the BepInEx config file.
Installation
Via r2modman / Thunderstore Mod Manager (recommended):
- Install r2modman or the Thunderstore Mod Manager.
- Search "Dyson Sphere Program" and set up a profile.
- Search "PlanetwideCollector" in the Online tab and install.
- Launch the game through the mod manager.
Manual install:
- Install BepInEx 5 for Dyson Sphere Program.
- Download the latest
PlanetwideCollector-<version>.zipfrom the Releases page. - Extract the ZIP into your
Dyson Sphere Programfolder so theplugins\path lands insideBepInEx\plugins\. - Launch the game once. BepInEx creates
BepInEx\config\com.zicarius.PlanetwideCollector.cfgwith the defaults. - (Optional) Edit that .cfg to taste - with the game closed, then relaunch.
Before you install
This is a BepInEx plugin. It has no Harmony patches at all - both modules are self-driven scans (throttled off the game's own tick counter), not patches on any vanilla method.
- Only download from sources you trust. Only this mod's Thunderstore page or the GitHub repo - treat re-uploads elsewhere as unsafe.
- Game updates can break it. A DSP update may stop this mod from working until a compatibility update is released.
- Save-safe by design. This mod stores nothing in your save. It only moves existing item counts between existing buildings and existing station stock while you play. Remove it any time and your save stays vanilla - everything simply stops auto-collecting.
- Pairs naturally with PlanetwideSupplier, but doesn't need it. PlanetwideSupplier tops buildings up from your stations; PlanetwideCollector tops your stations up from your buildings - the two work together (this mod fills stations, PlanetwideSupplier drains them into other buildings), or fine entirely on their own.
Configuration
All settings live in the BepInEx config file - there is no in-game
settings window. Edit it with the game closed, then relaunch (config is
read at launch). Both modules below have their own Enabled master
switch and default to fully on.
Production
| Setting | Default | Description |
|---|---|---|
Production > Enabled |
true |
Master switch for this module. |
Production > CollectRadius |
0 |
Max distance from a producer to a station. 0 = planetwide (recommended). |
Production > NearestStationFirst |
true |
Credit the closest eligible station first. |
Production > CollectIntervalTicks |
60 |
Ticks between collection scans (~60 = 1s). |
Production > SkipInserterFedBuildings |
true |
A producer already picked up by its own sorter/inserter is left alone entirely (whole-building, not per-slot). |
Production > RequireStationDemandFlag |
false |
If true, only credit station slots set to Demand. |
Production > VerboseScan |
false |
With DebugLog on, logs a periodic scan heartbeat. |
Mining
| Setting | Default | Description |
|---|---|---|
Mining > Enabled |
true |
Master switch for this module. |
Mining > CollectRadius |
0 |
Max distance from a miner to a station. 0 = planetwide. |
Mining > NearestStationFirst |
true |
Credit the closest eligible station first. |
Mining > CollectIntervalTicks |
60 |
Ticks between collection scans. |
Mining > SkipInserterFedMiners |
true |
A miner already picked up by a sorter/inserter is left alone. |
Mining > RequireStationDemandFlag |
false |
If true, only credit station slots set to Demand. |
Mining > VerboseScan |
false |
With DebugLog on, logs a periodic scan heartbeat. |
Diagnostics
| Setting | Default | Description |
|---|---|---|
Diagnostics > DebugLog |
false |
Verbose logging to the BepInEx console. Off by default. |
(Full reference: the .cfg file BepInEx writes on first run.)
Compatibility
- Game version: DSP 0.10.x (built against 0.10.34).
- Other mods: Pairs naturally with PlanetwideSupplier (the reverse-direction companion mod) - not a dependency, works standalone too. No conflict with EndlessResources: this mod always skips any miner already claimed by a station's own vein-collector mode, so it never touches the same fields EndlessResources patches.
- Multiplayer: built for singleplayer; untested in Nebula multiplayer.
Troubleshooting
Mod doesn't load:
- Ensure the file is in
BepInEx\plugins\PlanetwideCollector\(notMods\). - Check
BepInEx\LogOutput.logfor errors nearLoading [PlanetwideCollector].
Something isn't being collected:
- The destination station needs an existing logistics slot already assigned to that exact item - this mod never claims a blank slot. Add the item to a station's logistics list first (even at 0 stock), then it'll start filling.
- If you set a module's
CollectRadiusto a small number, widen it or set it to0(planetwide). - By design, a producer or miner already picked up by a sorter/inserter is left alone - that's not a bug, it only collects from output with no dedicated pickup of its own.
- A miner built directly into a station's own vein-collector slot is intentionally skipped - vanilla's ILS/PLS already auto-collects those with no belt needed; this mod only covers standalone miners elsewhere on the planet.
- Turn on
DebugLogand the relevant module'sVerboseScanto see the heartbeat. - Config edits only take effect on relaunch - change the .cfg with the game closed.
License
MIT. See LICENSE for the full text.
Support
All my mods are free and always will be. If this one made your playthrough better and you feel like buying me a coffee, that keeps me motivated to maintain these mods and build new ones: https://ko-fi.com/zicarius
COLLECT EVERYTHING.
