Literally nobody asked for it, but the mercs from that hit Valve game Team Fortress 2 have made it into the gungeon, and they've brought some
of their stuff, too - and MANNCO. decided to rebrand into something a little more fitting within the gungeon's standards.
Things
Currently, Scout's the only one who made it, and to be honest right now he's not a very interesting character. Health down, speed up.
(I'm going to make it more interesting I promise)
v1.1.3
- Removed Soldier because he's unfinished and I'm stoopid.
v1.1.1 (v1.1.2) CHANGES
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Reworked the sprites and animations of the Scattergun, Force-A-Nature and Shortstop
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Added the Candy Cane
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Converted all JSON files to JTK2D so they no longer clog up the config editor
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Files got messed up in v1.1.1, v1.1.2 fixes them
v1.1.0 CHANGELOG
- Added new guns: The Panic Attack, The Ullapool Caber
- Added new items: Ubersaw, Buffalo Steak Sandvich
- Medigun is removed from loot pool as it doesn't actually do anything
- Nerfed the scattergun to have 120 ammo instead of 200 and a reduction in bullet damage from 4 to 3 each.
- Reduced Scout’s speed by 0.5
- Bumped Baby Face’s Blaster’s tier from C to B
- Added visual effects to more guns
- Added casing droppings to Sasha, PBPP, Winger, Baby Face, Scattergun, FAN, Shortstop, Soda Popper, Agent
- Minor changes include:
- Reduced the Winger’s reload time from 1.1s to 0.8s
- Fixed a typo in the Life Extender Machine
- Changed PBPP rarity from C to Special
- Changed Recon Pouch rarity from B to Special
v1.0.2 CHANGELOG
- Added Punchout sprites to the Scout
- Added scout's handwraps to all in game sprites
Credits
Thanks to everyone in the Gungeon Modding Discord who helped me with coding stuff, I probably wouldn't have made it without them!
All of the sprites were done by me,
and like 60% of the code (the other 40% of it I stole)