
Knife to a Gunfight
Don't Bring a Knife to a Gunfight! A content mod for GungeonKnife to a gunfight
:Boom and Gloom Update 2.0._:
A Large Content Mod for enter the Gungeon that adds a number of new items, weapons and gameplay!
Each addition strives to bring unique concepts while also sticking closely to a vanilla style.
To spawn my custom items in the console my extension is ski:
This page will be updated soon with a link to an updated wiki on the mod and my source code. If you find any issues please let me know at the Mod the Gungeon discord.
A Huge thanks to all the lovely people in the Gungeon Modding discord server that helped make this possible.
Changelog - 2.0.0
Additions:
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added a number of Items and Weapons
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added new status effect Blastblight
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added new status effect Hex
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added Skilotar_ (oh look that's me)
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Introducing! Morgun La Faye's mystical oddities shop: Shop that contains Jinxed items that will help and hurt the player and cannot be dropped
Updated:
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Changed Violence into more polished version.
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Changed Magic Man to have a portal mechanic instead of its old jank
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Changed Name of HotShot to Sizzler to avoid clashing with F&GF's wander starter
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Changed Superstitious bullets with new mechanics
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Changed Android reactor core to now use high stress as opposed to putting the player at 1 hp perminantly. lowered base damage.
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Changed Mournful soul to now charge 20 casings per floor as opposed to costing health when gaining curse.
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Changed Stopdarock to now upgrade speed per floor based on hits its taken. This means the jumpy behaviour is gone.
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Changed Purifier (Holy hand grenade) into a real bomb (this also fixes the deck4rd having holy hand grenades as projectiles).
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Changed Grateful dead to now function based off kills in room instead of corpse objects due to players with lower debris setting getting little use out of it.
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Changed Eye of the tiger to no longer damage the player to use.
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Changed Risky headband to give temporary dps boost when narrowly avoiding projectiles.
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Changed Toy AK no to longer jam above 75% clip capacity and Added indicator for when Jam occurs.
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Changed A few older sprites to be more in line with the newer ones.
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Changed HolsterGeist to use a projectile instead of spawning enemies for more consistency in fights.
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Changed max cap on speedy chamber.
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Changed Devilish loan note to base the Max cap of casings based on the floor it was picked up on.
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Buffed Sheila's vrs. boss damage greatly.
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Buffed Hipp0; balancing into C-tier up from D-tier. Increased clipsize and shot speed per shot.
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Buffed duration of speed boost for slide tech slide.
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Buffed Illness status to Have a higher base damage.
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Buffed Monkey Barrel's speed.
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Buffed Sushi roll items with new sprites and collision/roll effects.
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Nerfed Charge rifle to have a max cap on its damage and higher damage fall off for smaller hitboxes, also reduced ammo.
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Fixed Issue where bloodbulons could not function in manic theatre mode.
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Fixed Chamber of Chambers to work off moving bullets instead of stat manipulation.
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Fixed weird behavior where jar of stardust would trigger when gaining max health.
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Fixed an issue where Dullahan's Curse would cause wallmonger's camera movement to stop working.
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Made Kool kat bucks droppable.
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Removed Dizzy ring and koolbucks from standard loot.
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Removed table tech for a rework
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Removed Wendego skull for a rework
Changelog - 2.0.1 & 2.0.2
- Added Dark Soles.
- Fixed some compatibility issues with other languages.
Changelog - 2.0.3
- Added Gunzilla Tail
- Added Greedy Clips
- Added Striker pack
- Added Gravity Slingshot
- Fixed issues with Diminished Cap
- Fixed issue with Jar of stardust
Changelog - 2.0.4
- Fixed issue with Diogene's Coinpurse and lessened the negative scaleing
- Limited between floor processing
Changelog - 2.0.5
- Added EvilEye
- Added Kingly Shotgun
- Buffed Le'Voleur and reclassed into C tier
- Balanced Hex status to favor player more
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- After player taking damage to hex the status dissipates.
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- Lower chance to encounter from items that would apply it randomly.
- Lowered spawnrates for Morgun La Faye
- Buffed many of the Jinx items into the players favor--
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- Terracotta potion: broken temporary shields now blank.
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- Hex Tinted Glasses: no longer hexes user when damaged. Added manual self hex when reloading at full clip.
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- Diogene's Coinpurse: Changed stat to scale with casings from Firerate to Damage and made scaling more ridged.
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- Reworked Book Of Mispells: Chance to transmogrify into a chicken or a magic enemy.
- Removed Nightmare Mode for a rework