Enter the Gungeon
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Date Uploaded
4 years ago
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46K
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19MB
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Skilotar-Knife_to_a_Gunfight-2.0.5

Knife to a gunfight

:Boom and Gloom Update 2.0._:

A Large Content Mod for enter the Gungeon that adds a number of new items, weapons and gameplay!

Each addition strives to bring unique concepts while also sticking closely to a vanilla style.

To spawn my custom items in the console my extension is ski:

This page will be updated soon with a link to an updated wiki on the mod and my source code. If you find any issues please let me know at the Mod the Gungeon discord.

A Huge thanks to all the lovely people in the Gungeon Modding discord server that helped make this possible.


Changelog - 2.0.0

Additions:

  • added a number of Items and Weapons

  • added new status effect Blastblight

  • added new status effect Hex

  • added Skilotar_ (oh look that's me)

  • Introducing! Morgun La Faye's mystical oddities shop: Shop that contains Jinxed items that will help and hurt the player and cannot be dropped

Updated:

  • Changed Violence into more polished version.

  • Changed Magic Man to have a portal mechanic instead of its old jank

  • Changed Name of HotShot to Sizzler to avoid clashing with F&GF's wander starter

  • Changed Superstitious bullets with new mechanics

  • Changed Android reactor core to now use high stress as opposed to putting the player at 1 hp perminantly. lowered base damage.

  • Changed Mournful soul to now charge 20 casings per floor as opposed to costing health when gaining curse.

  • Changed Stopdarock to now upgrade speed per floor based on hits its taken. This means the jumpy behaviour is gone.

  • Changed Purifier (Holy hand grenade) into a real bomb (this also fixes the deck4rd having holy hand grenades as projectiles).

  • Changed Grateful dead to now function based off kills in room instead of corpse objects due to players with lower debris setting getting little use out of it.

  • Changed Eye of the tiger to no longer damage the player to use.

  • Changed Risky headband to give temporary dps boost when narrowly avoiding projectiles.

  • Changed Toy AK no to longer jam above 75% clip capacity and Added indicator for when Jam occurs.

  • Changed A few older sprites to be more in line with the newer ones.

  • Changed HolsterGeist to use a projectile instead of spawning enemies for more consistency in fights.

  • Changed max cap on speedy chamber.

  • Changed Devilish loan note to base the Max cap of casings based on the floor it was picked up on.

  • Buffed Sheila's vrs. boss damage greatly.

  • Buffed Hipp0; balancing into C-tier up from D-tier. Increased clipsize and shot speed per shot.

  • Buffed duration of speed boost for slide tech slide.

  • Buffed Illness status to Have a higher base damage.

  • Buffed Monkey Barrel's speed.

  • Buffed Sushi roll items with new sprites and collision/roll effects.

  • Nerfed Charge rifle to have a max cap on its damage and higher damage fall off for smaller hitboxes, also reduced ammo.

  • Fixed Issue where bloodbulons could not function in manic theatre mode.

  • Fixed Chamber of Chambers to work off moving bullets instead of stat manipulation.

  • Fixed weird behavior where jar of stardust would trigger when gaining max health.

  • Fixed an issue where Dullahan's Curse would cause wallmonger's camera movement to stop working.

  • Made Kool kat bucks droppable.

  • Removed Dizzy ring and koolbucks from standard loot.

  • Removed table tech for a rework

  • Removed Wendego skull for a rework

Changelog - 2.0.1 & 2.0.2

  • Added Dark Soles.
  • Fixed some compatibility issues with other languages.

Changelog - 2.0.3

  • Added Gunzilla Tail
  • Added Greedy Clips
  • Added Striker pack
  • Added Gravity Slingshot
  • Fixed issues with Diminished Cap
  • Fixed issue with Jar of stardust

Changelog - 2.0.4

  • Fixed issue with Diogene's Coinpurse and lessened the negative scaleing
  • Limited between floor processing

Changelog - 2.0.5

  • Added EvilEye
  • Added Kingly Shotgun
  • Buffed Le'Voleur and reclassed into C tier
  • Balanced Hex status to favor player more
    • After player taking damage to hex the status dissipates.
    • Lower chance to encounter from items that would apply it randomly.
  • Lowered spawnrates for Morgun La Faye
  • Buffed many of the Jinx items into the players favor--
    • Terracotta potion: broken temporary shields now blank.
    • Hex Tinted Glasses: no longer hexes user when damaged. Added manual self hex when reloading at full clip.
    • Diogene's Coinpurse: Changed stat to scale with casings from Firerate to Damage and made scaling more ridged.
    • Reworked Book Of Mispells: Chance to transmogrify into a chicken or a magic enemy.
  • Removed Nightmare Mode for a rework
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