FATE: Reawakened
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Edited · Nov 9, 2026

FATE Mod Menu

One place for every mod's settings. Adds a Mod Settings button to FATE: Reawakened's pause menu and shows the options each installed mod registers, in a screen styled to match the game.

By MikhailKillsZombies. Standalone Windows BepInEx 5 plugin.

What it does

  • A Mod Settings button under Options in the pause menu.
  • F10 opens the same screen anywhere in a loaded game, bringing up the pause menu first so the cursor and pause behave natively; F10 again closes it.
  • Two steps: the first screen lists the mods that registered settings, and choosing one opens that mod's own screen. Escape or Back goes up one step.
  • Per-mod screens with a Defaults button per category, holding check marks, draggable sliders, enum-style choices, command buttons, colour pickers and short notes.
  • Sliders can be dragged or clicked anywhere on the track, with arrows for a keyboard or controller.
  • Colour rows show a swatch and the hex value, with one slider per channel. Click the hex chip to type or paste a colour code, and Copy puts the current one on the clipboard.
  • Previews let a mod draw a picture of what its settings do, such as the aiming reticle, in a pane pinned beside the list so it stays in view while you scroll.
  • Mouse and keyboard, or controller: the native up/down navigation includes the new button and the list rows.
  • Escape or gamepad B closes the settings screen and leaves the pause menu open.

Key bindings are not duplicated here. Remapping stays in Options > Controls through Rebinds Mod.

It grows with your mod list

The menu is moduleable. A mod registers a module and the options it owns; the menu builds the rows from that registry, so new mods appear without the menu being updated. Nothing is hard-coded per mod. Mod authors: see API.md and ModSettingsExample.cs inside BepInEx/plugins/FateModMenu.

A mod that does not register anything does not appear, and installing an arbitrary DLL does not create settings by itself.

Install

  1. Install BepInEx 5 Windows x64 (the FATE BepInExPack uses 5.4.23.5).
  2. Install Rebinds Mod as well — mod managers pull it in with this package, and the two are developed together.
  3. Close the game, extract the archive, and merge its BepInEx folder beside FateReawakened.exe. The plugin belongs at BepInEx/plugins/FateModMenu/ZombieGhost.ModMenu.dll.
  4. Launch modded, load a character, then press F10 or open the pause menu and choose Mod Settings.

Removal

Uninstall with the game closed and remove only BepInEx/plugins/FateModMenu. The menu stores no values of its own, so no config is left behind and no game save is touched.

For bug reports and help, make a report on the Fate Reawakened Modding Discord Server https://discord.gg/DZzpBGBrx

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