FATE: Reawakened
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Edited · Nov 9, 2026

FATE Capes

Capes, cloaks and wings that move with you. PartGhost's cape rig gives the game's back items a short chain of bones so they swing, trail and settle instead of staying rigid.

Cape physics by PartGhost, released on its own so it can be installed without the co-op suite.

What it does

  • Any flowing back item gets a rig. When the game builds your appearance, the cape, cloak or wing mesh is copied and given a three-link bone chain driven from the spine.
  • It moves like cloth. Each link carries momentum with drag, stiffness and damping, so a turn swings the hem out and walking makes it trail behind you. A jump or teleport resets it instead of snapping.
  • Rigid items are left alone. Quivers, backpacks, shields and the two-handed weapons that sit on the back stay exactly as the game draws them.
  • Nothing is baked. The original mesh asset is never modified: each back item's mesh is copied once per model and the copy is rigged, so other characters and the inventory preview keep the stock mesh.
  • Shared models share a rig. The copy is cached per mesh, so party members and NPCs wearing the same back item cost nothing extra.

Config

BepInEx/config/local.fatecoop.capes.cfg

Section Key Default Meaning
General Enabled true Cape physics on flowing back items. false leaves every back item rigid, the way the game ships it.

Changing it takes effect immediately: the current appearance is rebuilt with the rig added or removed.

Install

  1. Install BepInEx 5 Windows x64 (the FATE BepInExPack uses 5.4.23.5).
  2. Extract the archive and merge its BepInEx folder beside FateReawakened.exe. The plugin belongs at BepInEx/plugins/FateCoop.Capes/FateCoop.Capes.dll.
  3. Load a character and equip a cape, cloak or wings.

Notes

  • It keeps PartGhost's plugin GUID local.fatecoop.capes and config path, so do not install it beside the co-op suite, which ships the same plugin — BepInEx would load only one of them.
  • The co-op build's automated test command (test-back) and its capeBend telemetry are not part of this release.
  • Cosmetic only: it changes how back items are drawn, not their stats, saves or inventory layout.

Removal

Uninstall with the game closed and remove only BepInEx/plugins/FateCoop.Capes and, if you want your setting gone, BepInEx/config/local.fatecoop.capes.cfg. No game save is touched.

For bug reports and help, make a report on the Fate Reawakened Modding Discord Server https://discord.gg/DZzpBGBrx

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