FATE: Reawakened
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Latest version
0.1.1
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Edited · Nov 9, 2026

FATE Camera Turn

Mouse camera turning and matching minimap orientation, adapted from PartGhost's FATE Co-op 0.28.0. Original feature author: PartGhost. MIT license; original copyright notice is included.

This is a standalone extraction/adaptation for testing, with separate plugin metadata, startup handling, optional rebinding integration and conflict protection. It is not the unmodified co-op DLL or a release published/approved by PartGhost.

Install and remove

Import the Thunderstore ZIP as a local mod in your FATE: Reawakened r2modman profile. Install BepInExPack through the manager first (local imports do not install dependencies). Launch modded. Neither WASD nor co-op nor FATE Rebind is required.

For manual BepInEx 5 installs, merge the ZIP's BepInEx folder beside the game EXE. This package targets the community's BepInEx 5 runtime. Restart the game after installing, disabling or removing.

Remove through the manager, or remove only BepInEx/plugins/PartGhostCameraTurn/PartGhost.FateCameraTurn.dll. Vanilla camera behavior returns on next launch. Optional config remains at BepInEx/config/partghost.fate.cameraturn.cfg and does not load any code.

Controls

  • Hold middle mouse and move horizontally to turn the camera.
  • The cursor returns to its starting position when the drag ends, as in the original.
  • Native camera rotation controls remain available; wheel zoom remains native.
  • The minimap's camera/player markers follow camera orientation.
  • Menus and inventory dragging block turning. No F10 menu is added.
  • Controls.CameraTurnSpeed defaults to PartGhost's 0.25 degrees per pixel.
  • Controls.Enabled=false disables the plugin.

With FATE Rebind, Camera Turn adds Hold to turn camera to Controls. Change the hold button there; mouse motion still determines rotation. Rebind is optional and is not bundled. WASD is a separate optional mod.

Existing co-op

If PartGhost co-op 0.28.0's original camera hook is active, this plugin stands down to avoid duplicate rotation. Set the co-op config's Controls.KeyboardMovement=false and restart to use separated controls. This disables both bundled WASD and camera controls; install each standalone replacement you want. The co-op DLL is untouched.

Testing

Test alone and with standalone WASD, rotate in both directions, release/repress the hold button, zoom, open/close menus while dragging, change scenes, and check minimap markers. With Rebind, change/reset/remove the hold bind and restart to check saved bindings. Uninstall and verify vanilla rotation returns. Gameplay testing remains required; build and assembly/package checks are not an in-game playtest.

For bug reports and help, make a report on the Fate Reawakened Modding Discord Server https://discord.gg/DZzpBGBrx

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