FATE CameraTurn
PartGhost's CameraTurn controls from FATE Co-op, adapted as a standalone optional plugin. No co-op required.FATE Camera Turn
Mouse camera turning and matching minimap orientation, adapted from PartGhost's FATE Co-op 0.28.0. Original feature author: PartGhost. MIT license; original copyright notice is included.
This is a standalone extraction/adaptation for testing, with separate plugin metadata, startup handling, optional rebinding integration and conflict protection. It is not the unmodified co-op DLL or a release published/approved by PartGhost.
Install and remove
Import the Thunderstore ZIP as a local mod in your FATE: Reawakened r2modman profile. Install BepInExPack through the manager first (local imports do not install dependencies). Launch modded. Neither WASD nor co-op nor FATE Rebind is required.
For manual BepInEx 5 installs, merge the ZIP's BepInEx folder beside the game EXE.
This package targets the community's BepInEx 5 runtime.
Restart the game after installing, disabling or removing.
Remove through the manager, or remove only
BepInEx/plugins/PartGhostCameraTurn/PartGhost.FateCameraTurn.dll.
Vanilla camera behavior returns on next launch. Optional config remains at
BepInEx/config/partghost.fate.cameraturn.cfg and does not load any code.
Controls
- Hold middle mouse and move horizontally to turn the camera.
- The cursor returns to its starting position when the drag ends, as in the original.
- Native camera rotation controls remain available; wheel zoom remains native.
- The minimap's camera/player markers follow camera orientation.
- Menus and inventory dragging block turning. No F10 menu is added.
Controls.CameraTurnSpeeddefaults to PartGhost's 0.25 degrees per pixel.Controls.Enabled=falsedisables the plugin.
With FATE Rebind, Camera Turn adds Hold to turn camera to Controls. Change the hold button there; mouse motion still determines rotation. Rebind is optional and is not bundled. WASD is a separate optional mod.
Existing co-op
If PartGhost co-op 0.28.0's original camera hook is active, this plugin stands down to avoid duplicate rotation. Set the co-op config's Controls.KeyboardMovement=false and restart to use separated controls. This disables both bundled WASD and camera controls; install each standalone replacement you want. The co-op DLL is untouched.
Testing
Test alone and with standalone WASD, rotate in both directions, release/repress the hold button, zoom, open/close menus while dragging, change scenes, and check minimap markers. With Rebind, change/reset/remove the hold bind and restart to check saved bindings. Uninstall and verify vanilla rotation returns. Gameplay testing remains required; build and assembly/package checks are not an in-game playtest.
For bug reports and help, make a report on the Fate Reawakened Modding Discord Server https://discord.gg/DZzpBGBrx
