FATE: Reawakened
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Latest version
0.1.1
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Edited · Nov 9, 2026

FATE WASD

Camera-relative WASD movement, adapted from PartGhost's FATE Co-op 0.28.0. Original feature author: PartGhost. MIT license; the original notice is included.

This is a standalone extraction/adaptation for testing, with separate plugin metadata, startup handling, optional rebinding integration and conflict protection. It is not the unmodified co-op DLL or a release published/approved by PartGhost.

Install and remove

Import the Thunderstore ZIP as a local mod in your FATE: Reawakened r2modman profile. Install BepInExPack through the manager first (local imports do not install dependencies). Launch modded. The ZIP contains only this plugin; it does not contain co-op, Camera Turn, a loader, game files or save files.

For a manual BepInEx 5 install, merge the archive's BepInEx folder beside the game EXE. This package targets the community's BepInEx 5 runtime. Restart the game after changes.

Uninstall this package through the manager, or remove only BepInEx/plugins/PartGhostWASD/PartGhost.FateWASD.dll. Normal click movement and vanilla camera key bindings return on the next launch. An optional config file may remain at BepInEx/config/partghost.fate.wasd.cfg; it does not load any code.

Controls

  • W/A/S/D move relative to the current camera, using the game's navigation mesh.
  • Camera Turn is a separate, optional plugin. Movement works without it.
  • Mouse wheel retains native zoom. Keyboard camera bindings that conflict with current movement bindings are temporarily suppressed while this plugin runs.
  • Attacks, casting, fishing, menus, item dragging and movement locks block movement.
  • Controller movement remains with the game.

With FATE Rebind installed, WASD Movement exposes four movement actions, including secondary bindings, in Controls. Rebind is optional and is not bundled. Without it the defaults remain WASD. Config Controls.Enabled=false disables the mod.

Existing PartGhost co-op installations

Co-op 0.28.0 already bundles both movement and camera turning under Controls.KeyboardMovement. If those original hooks are present, this plugin stands down to avoid double input. To use the separated plugins alongside that bundle, set its Controls.KeyboardMovement=false and restart. That disables both bundled controls features; install either or both standalone replacements. The original co-op DLL and networking are not changed.

Testing

Test this alone, Camera Turn alone, both together, and with/without FATE Rebind. Check all movement directions, diagonals, walls, stairs, click movement, standing still, attacks, spells, fishing, inventory/text fields, controller switching, and movement after changing/restarting bindings. Uninstall and confirm vanilla controls return. Gameplay validation is still required; these archives have build and assembly/package validation, not an automated in-game playtest.

For bug reports and help, make a report on the Fate Reawakened Modding Discord Server https://discord.gg/DZzpBGBrx

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