Faster doors: the game's 1-2 s memory clean-up runs only every 10th door (or when memory has grown), and your own doors and map travel fade faster. Ctrl+F9 to compare.
Added: faster transitions for doors you walk through and for map travel: each fade 0.15 s instead of 0.3 s, and 0.1 s in black instead of 0.3 s (all configurable). Cutscenes, fights and quest scripts keep the game's timing.
Added: a hotkey that switches the mod off and on while playing, with a notice, to compare doors with the unmodded game. Not set by default (Hotkeys.Toggle).
Added: all settings in the GK2 Mod Framework's Mods menu, in 11 languages.
Added: where the game has no incremental garbage collection, a door that skips the clean-up still gets a quick managed collection (GcOnSkippedDoors).
Added: a warning in the log when Instant Transitions or GK2 Performance is installed too (they change the same door code), and the memory level after every full clean-up.
0.1.1
Added: one line per door in BepInEx\LogOutput.log with its time and what the mod did, and a note if another mod also patches the door code. So a slow door can be looked into from the log.
0.1.0
First release: most doors and teleports skip the game's memory clean-up; it runs in full every 10th door, or sooner when memory has grown by 300 MB.
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