Graveyard Keeper 2
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Date Uploaded
4 days ago
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GK2 Move Buildings

Built it wrong? Just move it.

The build menu gets a Move button next to Remove. Pick a building, and it goes back on your cursor. Put it down wherever the game lets you build, with the same zones and snapping as always. Nothing spent, nothing refunded.

  • Contents are dropped beside the building. Or turn on Carry the contents and chests keep what they hold.
  • Workbench extensions (buckets, tool racks, bellows) link back to their workbenches after a move.
  • A building can be shifted by a cell or two.
  • In remove mode, hold Left Ctrl and click to move instead of demolish.
  • In remove mode, a click on something the game won't remove tells you why.
  • Unlock protected layouts (off by default): remove or move the graveyard layouts the game protects, once they're empty. At your own risk.
  • Move graves: a finished grave keeps its body, decor and quality. Put it on any free grave place.
  • Upgrade in place: build a better one of the same kind on top of the old one, or press the small arrow next to a station's portrait. The old one hides under the construction site and becomes the new one when it's finished, with everything it held. Normal price, usual refund for the old one.
  • A working station is moved with its crafts: the queue and progress stay.
  • Hold Left Ctrl and click a graveyard layout to remove it together with its empty grave places.
  • Destroy rusty tools (off by default): get rid of the rusty starting tools once you carry a better one.
  • Works with Linked Storage.
  • Right click or Escape cancels. Gamepad supported.

Settings

In the Mods menu (with GK2 Mod Framework), in ConfigurationManager, or in BepInEx/config/gk2.movebuilding.cfg.

Manual install

Put GK2MoveBuilding.dll and move_icon.png into BepInEx/plugins/GK2MoveBuilding/. Needs BepInEx 5.4.23.x (x64).

Move icon by Axness. Thank you!

Questions and bug reports: Nexus page.

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