Graveyard Keeper 2
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Latest version
1.1.1
Last Updated
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115KB
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Timbn Chest Labels

Timbn Chest Labels

Name your chests. The name floats over the chest in the same style as grave quality, so you can tell your chests apart at a glance.

How It Works

  1. Walk up to a chest. Next to Open you'll see a second key, Label (the Work key, F by default).
  2. Press it, type a name and pick a color if you like, then press Save.
  3. The name now shows under the keys at that chest whenever you're nearby.
  4. Press Label again to change the name or the color. Save it empty to remove it.

Good To Know

  • The Colors setting adds your own colors to the picker, such as #c77dff, orange.

  • Turn off LabelBelow to show the name above the keys.

  • You can pick a size for each chest in the naming window, and the DefaultSize setting makes every size smaller or bigger, as a percent such as 150% or a font size such as 24.

  • You can color part of a name with a color tag, such as <color=#c77dff>Relics</color>

  • You can put one of the game's icons in a name with a sprite tag, such as <sprite name="gear">Iron

    chest labels

  • Names are saved with your game and come back when you load.

  • If you uninstall the mod, your chests stay as they are, just without names.

Every icon name

alchemy_flask, barracks, brz, brz-m, cell_time, city_quality, corpse, craft_status_not_enough_items, craft_status_not_enough_space, craft_status_wait, cross, day_envy, day_gluttony, day_lust, day_pride, day_sloth, day_wrath, energy, energy_1, energy_2, energy_3, envy, equip_icon_armor, equip_icon_arrow, equip_icon_sword, faith, fire, gear, gld, gld-m, gluttony, greed, happiness, happiness_cross, hint_inspiration, hint_minus, hint_plus, hp, icon_axe_not_equipped, icon_coins_bubble, icon_fishing_bubble, icon_fishingrod_not_equipped, icon_ghost, icon_hammer_not_equipped, icon_lock, icon_order_repeatable, icon_order_repeatable-done, icon_pickaxe_not_equipped, icon_pray_bubble, icon_shovel_not_equipped, icon_skull_1, icon_smile01, icon_smile02, icon_smile03, icon_speech_bubble, icon_star, icon_stop, icon_sword, icon_sword_not_equipped, icon_time, icon_view_bubble, icon-cell-green, icon-flag_secondary-blue-timer, icon-gear-disabled, icon-quality-bronze, icon-quality-gold, icon-quality-silver, insanity, insanity_1, insanity_2, insanity_3, inspiration_bar_point-blue, inspiration_bar_point-green, inspiration_bar_point-orange, inspiration_bar_point-red, inspiration_bar_point-yellow, inspiration_point-blue, inspiration_point-green, inspiration_point-orange, inspiration_point-red, inspiration_point-yellow, item_icon-hand, lust, max_energy, max_insanity, no_energy, no_insanity, organ_hrt, organ_mis_hrt, panic, pride, quality_icon-solver, r_chinese, r_japanese, r_korean, reputation-citizens, rskull, rskull-zombie_window, rskull-zombie_window-active_prk, rskull-zombie_window-inactive_perk, rune_b, rune_g, rune_r, science, skull, skull-zombie_window, sloth, slv, slv-m, squad_equip_icon-arrow, squad_equip_icon-no_equip, squad_equip_icon-spear, squad_equip_icon-sword, talent_blue, talent_blue_not_enough, talent_blue-inactive, talent_green, talent_green_not_enough, talent_green-inactive, talent_orange, talent_orange_not_enough, talent_orange-inactive, talent_red, talent_red_not_enough, talent_red-inactive, talent_yellow, talent_yellow_not_enough, talent_yellow-inactive, talent-no_talent, tech_blue, tech_green, tech_red, techpoint_icon-blue-s, techpoint_icon-green-s, techpoint_icon-red-s, village_REP, wr, wr_red, wrath, wrskull, wskull, zb-columbarium, zb-flower_beds, zb-grava_decor, zb-lanterns, zb-sculptures, zb-seats, zombie

Requirements

Troubleshooting

If a game update changes something a Timbn mod relies on, that mod stays off instead of running half broken, and BepInEx/LogOutput.log says which part failed. Include the startup line from that log when reporting a problem.

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