Graveyard Keeper 2
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Timbn Chest Labels

Timbn Chest Labels

Name your chests. The name floats over the chest in the same style as grave quality, so you can tell your chests apart at a glance.

How It Works

  1. Walk up to a chest. Next to Open you'll see a second key, Label (the Work key, F by default).
  2. Press it and type a name, then press OK or Enter.
  3. The name now shows over that chest whenever you're nearby.
  4. Press Label again to change the name. Save it empty to remove it.

Good To Know

  • You can color a name with a color tag, such as <color=#c77dff>Relics</color>

  • You can put one of the game's icons in a name with a sprite tag, such as <sprite name="gear">Iron

    chest labels

  • Names are saved with your game and come back when you load.

  • Taking a chest apart loses its name.

  • If you uninstall the mod, your chests stay as they are, just without names.

Every icon name

alchemy_flask, barracks, brz, brz-m, cell_time, city_quality, corpse, craft_status_not_enough_items, craft_status_not_enough_space, craft_status_wait, cross, day_envy, day_gluttony, day_lust, day_pride, day_sloth, day_wrath, energy, energy_1, energy_2, energy_3, envy, equip_icon_armor, equip_icon_arrow, equip_icon_sword, faith, fire, gear, gld, gld-m, gluttony, greed, happiness, happiness_cross, hint_inspiration, hint_minus, hint_plus, hp, icon_axe_not_equipped, icon_coins_bubble, icon_fishing_bubble, icon_fishingrod_not_equipped, icon_ghost, icon_hammer_not_equipped, icon_lock, icon_order_repeatable, icon_order_repeatable-done, icon_pickaxe_not_equipped, icon_pray_bubble, icon_shovel_not_equipped, icon_skull_1, icon_smile01, icon_smile02, icon_smile03, icon_speech_bubble, icon_star, icon_stop, icon_sword, icon_sword_not_equipped, icon_time, icon_view_bubble, icon-cell-green, icon-flag_secondary-blue-timer, icon-gear-disabled, icon-quality-bronze, icon-quality-gold, icon-quality-silver, insanity, insanity_1, insanity_2, insanity_3, inspiration_bar_point-blue, inspiration_bar_point-green, inspiration_bar_point-orange, inspiration_bar_point-red, inspiration_bar_point-yellow, inspiration_point-blue, inspiration_point-green, inspiration_point-orange, inspiration_point-red, inspiration_point-yellow, item_icon-hand, lust, max_energy, max_insanity, no_energy, no_insanity, organ_hrt, organ_mis_hrt, panic, pride, quality_icon-solver, r_chinese, r_japanese, r_korean, reputation-citizens, rskull, rskull-zombie_window, rskull-zombie_window-active_prk, rskull-zombie_window-inactive_perk, rune_b, rune_g, rune_r, science, skull, skull-zombie_window, sloth, slv, slv-m, squad_equip_icon-arrow, squad_equip_icon-no_equip, squad_equip_icon-spear, squad_equip_icon-sword, talent_blue, talent_blue_not_enough, talent_blue-inactive, talent_green, talent_green_not_enough, talent_green-inactive, talent_orange, talent_orange_not_enough, talent_orange-inactive, talent_red, talent_red_not_enough, talent_red-inactive, talent_yellow, talent_yellow_not_enough, talent_yellow-inactive, talent-no_talent, tech_blue, tech_green, tech_red, techpoint_icon-blue-s, techpoint_icon-green-s, techpoint_icon-red-s, village_REP, wr, wr_red, wrath, wrskull, wskull, zb-columbarium, zb-flower_beds, zb-grava_decor, zb-lanterns, zb-sculptures, zb-seats, zombie

Requirements

Troubleshooting

If a game update changes something a Timbn mod relies on, that mod stays off instead of running half broken, and BepInEx/LogOutput.log says which part failed. Include the startup line from that log when reporting a problem.

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