MeleeSwingCustomization
Improves Bat's hitbox and adds customization for devs.
Last updated | a month ago |
Total downloads | 229 |
Total rating | 0 |
Categories | Client Mods Rundown Mods Dev Tools |
Dependency string | Dinorush-MeleeSwingCustomization-1.0.1 |
Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1README
MeleeSwingCustomization
Improves bat hitbox by moving the swing (not direct hit) hitbox a little bit farther out.
Customization (Requires MTFO)
Reads custom files under Custom/MeleeSwingCustomization
. You can customize the hitbox location for swings (i.e. the attack sphere) and pushes as well as adjusting the speed of swing/push animations. Speed adjustments automatically scale attack timings (i.e. MeleeAnimation times). A template file is generated on game launch if the folder does not exist. Files support LiveEdit, and immediately apply changes on save. They have the format:
[ // Can contain multiple blocks
{
"ArchetypeID": 4, // MeleeArchetypeID of the target weapon
"Name": "Improved Bat", // Purely for organization
"AttackOffset": "(0 0.55 0)", // Position offset for the attack sphere. null uses the original.
"PushOffset": null, // Position offset the push sphere. null uses the original.
"LightAttackSpeed": 1, // Speed modifier for light attacks/hits
"ChargedAttackSpeed": 1,// Speed modifier for charged attacks/hits
"PushSpeed": 1 // Speed modifier for pushes
},
]