Decompiled source of MeleeSwingCustomization v1.4.3

MeleeSwingCustomization.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text;
using System.Text.Json;
using System.Text.Json.Serialization;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using BepInEx.Unity.IL2CPP.Utils.Collections;
using GTFO.API.JSON.Converters;
using GTFO.API.Utilities;
using GameData;
using Gear;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSystem;
using Il2CppSystem.Collections.Generic;
using LevelGeneration;
using MSC.API;
using MSC.CustomMeleeData;
using MSC.Dependencies;
using MSC.JSON;
using MSC.Utils;
using MTFO.API;
using Microsoft.CodeAnalysis;
using ModifierAPI;
using Player;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("MeleeSwingCustomization")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+8440da57820d04eebcedd7a09b0b5a985ad5a893")]
[assembly: AssemblyProduct("MeleeSwingCustomization")]
[assembly: AssemblyTitle("MeleeSwingCustomization")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace MSC
{
	internal static class Configuration
	{
		public static bool DrawDebugHitbox;

		public static float DebugSphereSize;

		private static readonly ConfigFile configFile;

		static Configuration()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Expected O, but got Unknown
			DrawDebugHitbox = false;
			DebugSphereSize = 0.1f;
			configFile = new ConfigFile(Path.Combine(Paths.ConfigPath, "MeleeSwingCustomization.cfg"), true);
			BindAll(configFile);
		}

		internal static void Init()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			LiveEdit.CreateListener(Paths.ConfigPath, "MeleeSwingCustomization.cfg", false).FileChanged += new LiveEditEventHandler(OnFileChanged);
		}

		private static void OnFileChanged(LiveEditEventArgs _)
		{
			configFile.Reload();
			string text = "Test Settings";
			MeleeWeaponFirstPerson.DEBUG_TARGETING_ENABLED = (bool)configFile[text, "Show Vanilla Debug Swing Hitbox"].BoxedValue;
			DrawDebugHitbox = (bool)configFile[text, "Show Debug Hitbox Positions"].BoxedValue;
			DebugSphereSize = (float)configFile[text, "Debug Hitbox Size"].BoxedValue;
			DebugUtil.DrawDebugSpheres();
		}

		private static void BindAll(ConfigFile config)
		{
			string text = "Test Settings";
			MeleeWeaponFirstPerson.DEBUG_TARGETING_ENABLED = config.Bind<bool>(text, "Show Vanilla Debug Swing Hitbox", false, "Enables the base game debug melee swing hitbox visuals.").Value;
			DrawDebugHitbox = config.Bind<bool>(text, "Show Debug Hitbox Positions", DrawDebugHitbox, "Shows visuals of the held melee weapon's attack offset.\nAlso shows the capsule endpoint if it exists").Value;
			DebugSphereSize = config.Bind<float>(text, "Debug Hitbox Size", DebugSphereSize, "Size of the rendered Hitbox Positions.").Value;
		}
	}
	[BepInPlugin("Dinorush.MeleeSwingCustomization", "MeleeSwingCustomization", "1.4.3")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	internal sealed class EntryPoint : BasePlugin
	{
		public const string MODNAME = "MeleeSwingCustomization";

		public override void Load()
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			Configuration.Init();
			MeleeDataManager.Current.Init();
			new Harmony("MeleeSwingCustomization").PatchAll();
			((BasePlugin)this).Log.LogMessage((object)"Loaded MeleeSwingCustomization");
		}
	}
}
namespace MSC.Utils
{
	internal static class DebugUtil
	{
		[CompilerGenerated]
		private sealed class <DrawSpheres>d__2 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public MeleeWeaponFirstPerson melee;

			public MeleeData data;

			object? IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object? IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <DrawSpheres>d__2(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0070: Unknown result type (might be due to invalid IL or missing references)
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				//IL_015b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0166: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
				//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
				//IL_0104: Unknown result type (might be due to invalid IL or missing references)
				//IL_0105: Unknown result type (might be due to invalid IL or missing references)
				//IL_011e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0112: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
				//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
				//IL_012d: Unknown result type (might be due to invalid IL or missing references)
				//IL_012e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0136: Unknown result type (might be due to invalid IL or missing references)
				//IL_0137: Unknown result type (might be due to invalid IL or missing references)
				//IL_013f: Unknown result type (might be due to invalid IL or missing references)
				//IL_014a: Unknown result type (might be due to invalid IL or missing references)
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					break;
				case 1:
				{
					<>1__state = -1;
					PlayerAgent localPlayerAgent = PlayerManager.GetLocalPlayerAgent();
					object obj;
					if (localPlayerAgent == null)
					{
						obj = null;
					}
					else
					{
						FirstPersonItemHolder fPItemHolder = localPlayerAgent.FPItemHolder;
						obj = ((fPItemHolder != null) ? fPItemHolder.WieldedItem : null);
					}
					if ((Object)obj != (Object)(object)melee)
					{
						break;
					}
					Vector3 position = melee.ModelData.m_damageRefAttack.position;
					MeleeData meleeData = data;
					if (meleeData != null && meleeData.AttackOffset.HasCapsule)
					{
						var (val, val2) = data.AttackOffset.GetCapsuleOffsets(melee.ModelData.m_damageRefAttack, ((ItemEquippable)melee).MeleeArchetypeData);
						DebugDraw3D.DrawSphere(val, Configuration.DebugSphereSize, (val == position) ? ColorExt.Orange(0.4f) : ColorExt.Yellow(0.4f), "");
						DebugDraw3D.DrawSphere(val2, Configuration.DebugSphereSize, (val2 == position) ? ColorExt.Orange(0.4f) : ColorExt.Yellow(0.4f), "");
						if (val != position && val2 != position)
						{
							DebugDraw3D.DrawSphere(position, Configuration.DebugSphereSize, ColorExt.Red(0.4f), "");
						}
					}
					else
					{
						DebugDraw3D.DrawSphere(position, Configuration.DebugSphereSize, ColorExt.Red(0.4f), "");
					}
					MeleeData meleeData2 = data;
					if (meleeData2 != null && meleeData2.AttackOffset.HasEntity)
					{
						DebugDraw3D.DrawSphere(data.AttackOffset.GetEntityOffset(melee.ModelData.m_damageRefAttack), Configuration.DebugSphereSize, ColorExt.Blue(0.4f), "");
					}
					break;
				}
				}
				if ((Object)(object)melee != (Object)null)
				{
					<>2__current = null;
					<>1__state = 1;
					return true;
				}
				_drawCoroutine = null;
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private static Coroutine? _drawCoroutine;

		public static void DrawDebugSpheres(MeleeWeaponFirstPerson? melee = null)
		{
			if (_drawCoroutine != null)
			{
				CoroutineManager.StopCoroutine(_drawCoroutine);
				_drawCoroutine = null;
			}
			if (!Configuration.DrawDebugHitbox)
			{
				return;
			}
			if ((Object)(object)melee == (Object)null)
			{
				BackpackItem val = default(BackpackItem);
				if (!PlayerBackpackManager.LocalBackpack.TryGetBackpackItem((InventorySlot)10, ref val))
				{
					return;
				}
				melee = ((Il2CppObjectBase)val.Instance).Cast<MeleeWeaponFirstPerson>();
			}
			MeleeData data = MeleeDataManager.Current.GetData(melee);
			_drawCoroutine = CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(DrawSpheres(melee, data)), (Action)null);
		}

		[IteratorStateMachine(typeof(<DrawSpheres>d__2))]
		private static IEnumerator DrawSpheres(MeleeWeaponFirstPerson melee, MeleeData? data)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <DrawSpheres>d__2(0)
			{
				melee = melee,
				data = data
			};
		}
	}
	internal static class DinoLogger
	{
		private static readonly ManualLogSource logger = Logger.CreateLogSource("MeleeSwingCustomization");

		public static void Log(string format, params object[] args)
		{
			Log(string.Format(format, args));
		}

		public static void Log(string str)
		{
			if (logger != null)
			{
				logger.Log((LogLevel)8, (object)str);
			}
		}

		public static void Warning(string format, params object[] args)
		{
			Warning(string.Format(format, args));
		}

		public static void Warning(string str)
		{
			if (logger != null)
			{
				logger.Log((LogLevel)4, (object)str);
			}
		}

		public static void Error(string format, params object[] args)
		{
			Error(string.Format(format, args));
		}

		public static void Error(string str)
		{
			if (logger != null)
			{
				logger.Log((LogLevel)2, (object)str);
			}
		}

		public static void Debug(string format, params object[] args)
		{
			Debug(string.Format(format, args));
		}

		public static void Debug(string str)
		{
			if (logger != null)
			{
				logger.Log((LogLevel)32, (object)str);
			}
		}
	}
	public static class RegexUtil
	{
		private static readonly Regex _vectorRegex = new Regex("-?[0-9.]+");

		public static bool TryParseVectorString(string input, out float[] vectorArray)
		{
			try
			{
				MatchCollection matchCollection = _vectorRegex.Matches(input);
				int count = matchCollection.Count;
				if (count < 1)
				{
					throw new Exception();
				}
				vectorArray = new float[count];
				for (int i = 0; i < count; i++)
				{
					Match match = matchCollection[i];
					vectorArray[i] = float.Parse(match.Value, CultureInfo.InvariantCulture);
				}
				return true;
			}
			catch
			{
				vectorArray = null;
				return false;
			}
		}
	}
}
namespace MSC.Patches
{
	[HarmonyPatch(typeof(MeleeWeaponFirstPerson))]
	internal static class MeleeSetupPatches
	{
		[HarmonyPatch("SetupMeleeAnimations")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		private static void Post_MeleeSetup(MeleeWeaponFirstPerson __instance)
		{
			MeleeDataManager.Current.RegisterMelee(__instance);
			DebugUtil.DrawDebugSpheres(__instance);
		}
	}
	[HarmonyPatch]
	internal static class MeleeSwingPatches
	{
		private static RaycastHit _rayHit;

		private static float _lastCrosshairCheckTime = 0f;

		private static bool _lastCrosshairCheck = false;

		private static float _lastWallCheckTime = 0f;

		private static float _lastWallDist = float.PositiveInfinity;

		private const float CameraUpdateInterval = 0.033f;

		[HarmonyPatch(typeof(MeleeWeaponFirstPerson), "UpdateLocal")]
		[HarmonyWrapSafe]
		[HarmonyPrefix]
		private static bool Pre_Update(MeleeWeaponFirstPerson __instance)
		{
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Invalid comparison between Unknown and I4
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Invalid comparison between Unknown and I4
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Invalid comparison between Unknown and I4
			MeleeData activeData = MeleeDataManager.Current.ActiveData;
			if (activeData == null)
			{
				return true;
			}
			if (Clock.Time - _lastWallCheckTime > 0.033f)
			{
				float entityRayLen = activeData.AttackOffset.GetEntityRayLen(((ItemEquippable)__instance).MeleeArchetypeData);
				_lastWallCheckTime = Clock.Time;
				_lastWallDist = (Physics.Raycast(((Item)__instance).Owner.FPSCamera.m_camRay, ref _rayHit, entityRayLen, LayerManager.MASK_WORLD) ? ((RaycastHit)(ref _rayHit)).distance : float.PositiveInfinity);
			}
			__instance.UpdateInput();
			__instance.CurrentState.Update();
			eMeleeWeaponState currentStateName = __instance.CurrentStateName;
			if (currentStateName - 3 <= 1 || (int)currentStateName == 8 || (int)currentStateName == 10)
			{
				MWS_AttackSwingBase mws = ((Il2CppObjectBase)__instance.CurrentState).Cast<MWS_AttackSwingBase>();
				CustomHitDetection(__instance, mws, activeData);
			}
			CrosshairUpdate(__instance, activeData);
			return false;
		}

		private static void CrosshairUpdate(MeleeWeaponFirstPerson melee, MeleeData data)
		{
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			FPSCamera fPSCamera = ((Item)melee).Owner.FPSCamera;
			bool flag = (Object)(object)fPSCamera.CameraRayObject != (Object)null && fPSCamera.CameraRayDist <= ((ItemEquippable)melee).MeleeArchetypeData.CameraDamageRayLength && fPSCamera.CameraRayObject.layer == LayerManager.LAYER_ENEMY_DAMAGABLE;
			if (!flag)
			{
				if (Clock.Time - _lastCrosshairCheckTime > 0.033f)
				{
					float entityRayLen = data.AttackOffset.GetEntityRayLen(((ItemEquippable)melee).MeleeArchetypeData, _lastWallDist);
					_lastCrosshairCheckTime = Clock.Time;
					_lastCrosshairCheck = Physics.Raycast(fPSCamera.m_camRay, ref _rayHit, entityRayLen, LayerManager.MASK_ENEMY_DAMAGABLE);
				}
				flag = _lastCrosshairCheck;
			}
			if (flag)
			{
				if (!melee.m_lookAtEnemy)
				{
					GuiManager.CrosshairLayer.ScaleToSize(((ItemEquippable)melee).HipFireCrosshairSize * 0.6f);
					GuiManager.CrosshairLayer.TriggerBlink(Color.white);
					melee.m_lookAtEnemy = true;
				}
			}
			else if (melee.m_lookAtEnemy)
			{
				GuiManager.CrosshairLayer.ScaleToSize(((ItemEquippable)melee).HipFireCrosshairSize);
				GuiManager.CrosshairLayer.ResetChargeUpColor();
				melee.m_lookAtEnemy = false;
			}
		}

		private static void CustomHitDetection(MeleeWeaponFirstPerson melee, MWS_AttackSwingBase mws, MeleeData data)
		{
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			MeleeAttackData attackData = ((MWS_Base)mws).AttackData;
			float damageStartTime = attackData.m_damageStartTime;
			float elapsed = mws.m_elapsed;
			if (!(elapsed <= damageStartTime) && !(elapsed > attackData.m_damageEndTime) && !mws.m_targetsFound)
			{
				MeleeArchetypeDataBlock meleeArchetypeData = ((ItemEquippable)melee).MeleeArchetypeData;
				bool hasEntityRay = data.AttackOffset.HasEntityRay;
				bool hasCapsule = data.AttackOffset.HasCapsule;
				bool hasEntity = data.AttackOffset.HasEntity;
				float num = (hasCapsule ? (damageStartTime + data.AttackOffset.GetCapsuleDelay(melee.CurrentStateName)) : 0f);
				float attackCamFwdHitTime = attackData.m_attackCamFwdHitTime;
				FPSCamera fPSCamera = ((Item)melee).Owner.FPSCamera;
				if ((meleeArchetypeData.CanHitMultipleEnemies || !Physics.Raycast(fPSCamera.Position, fPSCamera.Forward, ref _rayHit, meleeArchetypeData.CameraDamageRayLength, LayerManager.MASK_MELEE_ATTACK_TARGETS_WITH_STATIC)) && CheckForHits(hasEntityRay, elapsed >= attackCamFwdHitTime, hasEntity, hasCapsule && elapsed >= num, fPSCamera, meleeArchetypeData, attackData, data, out List<MeleeWeaponDamageData> hits))
				{
					mws.m_targetsFound = true;
					melee.HitsForDamage = hits;
					mws.OnAttackHit();
				}
			}
		}

		private static bool CheckForHits(bool checkRay, bool canRayHit, bool checkEntity, bool checkCapsule, FPSCamera camera, MeleeArchetypeDataBlock archBlock, MeleeAttackData attackData, MeleeData data, [MaybeNullWhen(false)] out List<MeleeWeaponDamageData> hits)
		{
			DamageUtil.IncrementSearchID();
			hits = new List<MeleeWeaponDamageData>();
			bool flag = !archBlock.CanHitMultipleEnemies;
			bool flag2 = checkRay && CheckForRaycastHit(camera, archBlock, data, hits);
			if (flag2 && flag)
			{
				return canRayHit;
			}
			if (checkEntity && CheckForHits_Inner(capsule: false, camera, archBlock, attackData, data, hits) && flag)
			{
				return true;
			}
			if (checkCapsule && CheckForHits_Inner(capsule: true, camera, archBlock, attackData, data, hits) && flag)
			{
				return true;
			}
			return hits.Count > ((flag2 && !canRayHit) ? 1 : 0);
		}

		private static bool CheckForRaycastHit(FPSCamera camera, MeleeArchetypeDataBlock archBlock, MeleeData data, List<MeleeWeaponDamageData> hits)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Expected O, but got Unknown
			float entityRayLen = data.AttackOffset.GetEntityRayLen(archBlock, _lastWallDist + 0.05f);
			if (Physics.Raycast(camera.Position, camera.Forward, ref _rayHit, entityRayLen, LayerManager.MASK_MELEE_ATTACK_TARGETS))
			{
				if (((Component)((RaycastHit)(ref _rayHit)).collider).gameObject.layer == LayerManager.LAYER_DYNAMIC)
				{
					iLG_WeakDoor_Destruction componentInParent = ((Component)((RaycastHit)(ref _rayHit)).collider).GetComponentInParent<iLG_WeakDoor_Destruction>();
					if (componentInParent != null && !componentInParent.SkinnedDoorEnabled)
					{
						componentInParent.EnableSkinnedDoor();
					}
				}
				IDamageable component = ((Component)((RaycastHit)(ref _rayHit)).collider).GetComponent<IDamageable>();
				if (component == null)
				{
					return false;
				}
				IDamageable baseDamagable = component.GetBaseDamagable();
				if (baseDamagable != null)
				{
					baseDamagable.TempSearchID = DamageUtil.SearchID;
				}
				hits.Add(new MeleeWeaponDamageData
				{
					damageGO = ((Component)((RaycastHit)(ref _rayHit)).collider).gameObject,
					damageComp = component,
					hitPos = ((RaycastHit)(ref _rayHit)).point,
					hitNormal = ((RaycastHit)(ref _rayHit)).normal,
					sourcePos = camera.Position
				});
				return true;
			}
			return false;
		}

		private static bool CheckForHits_Inner(bool capsule, FPSCamera camera, MeleeArchetypeDataBlock archBlock, MeleeAttackData attackData, MeleeData data, List<MeleeWeaponDamageData> hits)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f6: Expected O, but got Unknown
			Transform transform = ((Component)attackData.m_damageRef).transform;
			Vector3 position = transform.position;
			Vector3 position2 = camera.Position;
			Vector3 forward = camera.Forward;
			Vector3 val = position - position2;
			float num = Vector3.Dot(forward, ((Vector3)(ref val)).normalized);
			if (num <= 0f && !archBlock.CanHitMultipleEnemies)
			{
				return false;
			}
			float dotScale = ((num > 0.5f) ? (1f + num * (data.AttackSphereCenterMod - 1f)) : 1f);
			OffsetData attackOffset = data.AttackOffset;
			Collider[] array;
			if (capsule)
			{
				float capsuleSize = attackOffset.GetCapsuleSize(archBlock, dotScale);
				(Vector3 start, Vector3 end) capsuleOffsets = attackOffset.GetCapsuleOffsets(transform, archBlock, _lastWallDist);
				Vector3 item = capsuleOffsets.start;
				Vector3 item2 = capsuleOffsets.end;
				array = Il2CppArrayBase<Collider>.op_Implicit((Il2CppArrayBase<Collider>)(object)Physics.OverlapCapsule(item, item2, capsuleSize, LayerManager.MASK_MELEE_ATTACK_TARGETS));
			}
			else
			{
				float capsuleSize = attackOffset.GetEntitySize(archBlock, dotScale);
				array = Il2CppArrayBase<Collider>.op_Implicit((Il2CppArrayBase<Collider>)(object)Physics.OverlapSphere(attackOffset.GetEntityOffset(transform, _lastWallDist), capsuleSize, LayerManager.MASK_MELEE_ATTACK_TARGETS));
			}
			if (array.Length == 0)
			{
				return false;
			}
			uint searchID = DamageUtil.SearchID;
			List<(Collider, float)> list = new List<(Collider, float)>();
			Collider[] array2 = array;
			foreach (Collider val2 in array2)
			{
				val = ((Component)val2).transform.position - position2;
				list.Add((val2, ((Vector3)(ref val)).sqrMagnitude));
			}
			list.Sort(SqrMagnitudeCompare);
			bool result = false;
			foreach (var item4 in list)
			{
				Collider item3 = item4.Item1;
				IDamageable component = ((Component)item3).GetComponent<IDamageable>();
				if (component != null && component.GetBaseDamagable().TempSearchID != searchID)
				{
					component.GetBaseDamagable().TempSearchID = searchID;
					MeleeWeaponDamageData val3 = new MeleeWeaponDamageData
					{
						damageGO = ((Component)item3).gameObject,
						hitPos = ((Component)item3).transform.position
					};
					val = position - ((Component)item3).transform.position;
					val3.hitNormal = ((Vector3)(ref val)).normalized;
					val3.sourcePos = position2;
					val3.damageTargetFound = true;
					MeleeWeaponDamageData val4 = val3;
					hits.Add(val4);
					result = true;
				}
			}
			return result;
		}

		private static int SqrMagnitudeCompare((Collider, float sqrMagnitude) x, (Collider, float sqrMagnitude) y)
		{
			if (x.sqrMagnitude == y.sqrMagnitude)
			{
				return 0;
			}
			if (!(x.sqrMagnitude < y.sqrMagnitude))
			{
				return 1;
			}
			return -1;
		}
	}
}
namespace MSC.JSON
{
	public static class MSCJson
	{
		private static readonly JsonSerializerOptions _setting;

		static MSCJson()
		{
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Expected O, but got Unknown
			_setting = new JsonSerializerOptions
			{
				ReadCommentHandling = JsonCommentHandling.Skip,
				IncludeFields = true,
				PropertyNameCaseInsensitive = true,
				WriteIndented = true,
				IgnoreReadOnlyProperties = true
			};
			_setting.Converters.Add(new JsonStringEnumConverter());
			_setting.Converters.Add((JsonConverter)new LocalizedTextConverter());
			_setting.Converters.Add(new Vector3Converter());
			_setting.Converters.Add(new OffsetDataConverter());
		}

		public static T? Deserialize<T>(string json)
		{
			return JsonSerializer.Deserialize<T>(json, _setting);
		}

		public static T? Deserialize<T>(ref Utf8JsonReader reader)
		{
			return JsonSerializer.Deserialize<T>(ref reader, _setting);
		}

		public static object? Deserialize(Type type, string json)
		{
			return JsonSerializer.Deserialize(json, type, _setting);
		}

		public static string Serialize<T>(T value)
		{
			return JsonSerializer.Serialize(value, _setting);
		}

		public static void Serialize<T>(T value, Utf8JsonWriter writer)
		{
			JsonSerializer.Serialize(writer, value, _setting);
		}
	}
	public sealed class OffsetDataConverter : JsonConverter<OffsetData>
	{
		public override OffsetData Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
		{
			OffsetData offsetData = new OffsetData();
			switch (reader.TokenType)
			{
			case JsonTokenType.Null:
				return offsetData;
			case JsonTokenType.StartObject:
				while (reader.Read())
				{
					if (reader.TokenType == JsonTokenType.EndObject)
					{
						return offsetData;
					}
					if (reader.TokenType != JsonTokenType.PropertyName)
					{
						throw new JsonException("Expected PropertyName token");
					}
					string @string = reader.GetString();
					reader.Read();
					if (reader.TokenType != JsonTokenType.Null)
					{
						offsetData.DeserializeProperty(@string.ToLowerInvariant().Replace(" ", null), ref reader);
					}
				}
				throw new JsonException("Expected EndObject token");
			case JsonTokenType.String:
			{
				string text = reader.GetString().Trim();
				if (offsetData.ParseOffsetTriplet(text))
				{
					return offsetData;
				}
				throw new JsonException("Bad vector formats detected for OffsetData: " + text);
			}
			default:
				throw new JsonException($"OffsetData Json type: {reader.TokenType} is not implemented!");
			}
		}

		public override void Write(Utf8JsonWriter writer, OffsetData value, JsonSerializerOptions options)
		{
			value.Serialize(writer);
		}
	}
	public sealed class Vector3Converter : JsonConverter<Vector3?>
	{
		public override bool HandleNull => false;

		public override Vector3? Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			Vector3 value = default(Vector3);
			switch (reader.TokenType)
			{
			case JsonTokenType.StartObject:
				while (reader.Read())
				{
					if (reader.TokenType == JsonTokenType.EndObject)
					{
						return value;
					}
					if (reader.TokenType != JsonTokenType.PropertyName)
					{
						throw new JsonException("Expected PropertyName token");
					}
					string? @string = reader.GetString();
					reader.Read();
					switch (@string.ToLowerInvariant())
					{
					case "x":
						value.x = reader.GetSingle();
						break;
					case "y":
						value.y = reader.GetSingle();
						break;
					case "z":
						value.z = reader.GetSingle();
						break;
					}
				}
				throw new JsonException("Expected EndObject token");
			case JsonTokenType.String:
			{
				string text = reader.GetString().Trim();
				if (TryParseVector3(text, out var vector))
				{
					return vector;
				}
				throw new JsonException("Vector3 format is not right: " + text);
			}
			default:
				throw new JsonException($"Vector3Json type: {reader.TokenType} is not implemented!");
			}
		}

		private static bool TryParseVector3(string input, out Vector3? vector)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			if (!RegexUtil.TryParseVectorString(input, out float[] vectorArray))
			{
				vector = Vector3.zero;
				return false;
			}
			if (vectorArray.Length < 3)
			{
				vector = Vector3.zero;
				return false;
			}
			vector = new Vector3(vectorArray[0], vectorArray[1], vectorArray[2]);
			return true;
		}

		public override void Write(Utf8JsonWriter writer, Vector3? value, JsonSerializerOptions options)
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			if (!value.HasValue)
			{
				writer.WriteNullValue();
			}
			else
			{
				writer.WriteStringValue($"({value.Value.x} {value.Value.y} {value.Value.z})");
			}
		}
	}
}
namespace MSC.Dependencies
{
	internal static class MTFOWrapper
	{
		public const string GUID = "com.dak.MTFO";

		public static string GameDataPath => MTFOPathAPI.RundownPath;

		public static string CustomPath => MTFOPathAPI.CustomPath;

		public static bool HasCustomDatablocks
		{
			get
			{
				if (HasMTFO)
				{
					return UnsafeHasCustomDatablocks;
				}
				return false;
			}
		}

		private static bool UnsafeHasCustomDatablocks => MTFOPathAPI.HasRundownPath;

		public static bool HasMTFO { get; private set; }

		static MTFOWrapper()
		{
			HasMTFO = ((BaseChainloader<BasePlugin>)(object)IL2CPPChainloader.Instance).Plugins.ContainsKey("com.dak.MTFO");
		}
	}
}
namespace MSC.CustomMeleeData
{
	public sealed class MeleeData
	{
		public static readonly MeleeData Empty = new MeleeData();

		public uint ArchetypeID { get; set; }

		public string Name { get; set; } = string.Empty;


		public OffsetData AttackOffset { get; set; } = new OffsetData();


		public Vector3? PushOffset { get; set; }

		public float LightAttackSpeed { get; set; } = 1f;


		public float ChargedAttackSpeed { get; set; } = 1f;


		public float PushSpeed { get; set; } = 1f;


		public float AttackSphereCenterMod { get; set; } = 1.9f;

	}
	public sealed class MeleeDataManager
	{
		public static readonly MeleeDataManager Current = new MeleeDataManager();

		private readonly Dictionary<string, List<MeleeData>> _fileData = new Dictionary<string, List<MeleeData>>();

		private readonly Dictionary<uint, MeleeData> _idToData = new Dictionary<uint, MeleeData>();

		private readonly Dictionary<uint, MeleeData> _cachedData = new Dictionary<uint, MeleeData>();

		private readonly Dictionary<string, MeleeData> _prefabToCachedData = new Dictionary<string, MeleeData>();

		private MeleeWeaponFirstPerson? _activeMelee;

		private readonly Dictionary<string, MeleeData> _prefabToData = new Dictionary<string, MeleeData>();

		private readonly Dictionary<string, List<MeleeDataAPI.TryGetMeleeData>> _prefabToDataInstance = new Dictionary<string, List<MeleeDataAPI.TryGetMeleeData>>();

		private readonly (IStatModifier light, IStatModifier charged, IStatModifier push) _speedModifiers = (MeleeAttackSpeedAPI.AddLightModifier(1f, (StackLayer)0, "MSC"), MeleeAttackSpeedAPI.AddChargedAnimationModifier(1f, (StackLayer)0, "MSC"), MeleeAttackSpeedAPI.AddPushModifier(1f, (StackLayer)0, "MSC"));

		private readonly LiveEditListener? _liveEditListener;

		public MeleeData? ActiveData { get; private set; }

		public float CurrentRangeMod { get; private set; } = 1f;


		private void FileChanged(LiveEditEventArgs e)
		{
			LiveEditEventArgs e2 = e;
			DinoLogger.Warning("LiveEdit File Changed: " + e2.FileName);
			LiveEdit.TryReadFileContent(e2.FullPath, (Action<string>)delegate(string content)
			{
				ReadFileContent(e2.FullPath, content);
				PrintCustomIDs();
			});
		}

		private void FileDeleted(LiveEditEventArgs e)
		{
			DinoLogger.Warning("LiveEdit File Removed: " + e.FileName);
			RemoveFile(e.FullPath);
			PrintCustomIDs();
		}

		private void FileCreated(LiveEditEventArgs e)
		{
			LiveEditEventArgs e2 = e;
			DinoLogger.Warning("LiveEdit File Created: " + e2.FileName);
			LiveEdit.TryReadFileContent(e2.FullPath, (Action<string>)delegate(string content)
			{
				ReadFileContent(e2.FullPath, content);
				PrintCustomIDs();
			});
		}

		private void ReadFileContent(string file, string content)
		{
			RemoveFile(file);
			List<MeleeData> list = null;
			try
			{
				list = MSCJson.Deserialize<List<MeleeData>>(content);
			}
			catch (JsonException ex)
			{
				DinoLogger.Error("Error parsing json " + Path.GetFileName(file));
				DinoLogger.Error(ex.Message);
			}
			if (list != null)
			{
				AddFile(file, list);
			}
		}

		private void RemoveFile(string file)
		{
			if (!_fileData.ContainsKey(file))
			{
				return;
			}
			foreach (MeleeData item in _fileData[file])
			{
				_idToData.Remove(item.ArchetypeID);
			}
			_fileData.Remove(file);
			ResetListeners();
		}

		private void AddFile(string file, List<MeleeData> dataList)
		{
			_fileData.Add(file, dataList);
			foreach (MeleeData data in dataList)
			{
				if (data.ArchetypeID != 0)
				{
					if (_idToData.ContainsKey(data.ArchetypeID))
					{
						DinoLogger.Warning($"Duplicate archetype ID {data.ArchetypeID} detected. Previous name: {_idToData[data.ArchetypeID].Name}, new name: {data.Name}");
					}
					_idToData[data.ArchetypeID] = data;
					FillDataWithCache(data.ArchetypeID);
				}
			}
			ResetListeners();
		}

		private void ResetListeners()
		{
			if (!((Object)(object)_activeMelee == (Object)null))
			{
				SetActiveMelee(_activeMelee);
				DebugUtil.DrawDebugSpheres(_activeMelee);
			}
		}

		private void PrintCustomIDs()
		{
			if (_idToData.Count > 0)
			{
				StringBuilder stringBuilder = new StringBuilder("Found custom blocks for archetype IDs: ");
				stringBuilder.AppendJoin(", ", _idToData.Keys.ToImmutableSortedSet());
				DinoLogger.Log(stringBuilder.ToString());
			}
		}

		private MeleeDataManager()
		{
			//IL_0168: Unknown result type (might be due to invalid IL or missing references)
			//IL_0172: Expected O, but got Unknown
			//IL_017f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0189: Expected O, but got Unknown
			//IL_0196: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a0: Expected O, but got Unknown
			//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b1: Expected O, but got Unknown
			if (!MTFOWrapper.HasCustomDatablocks)
			{
				DinoLogger.Log("No MTFO datablocks detected. Restricting to API...");
				return;
			}
			string text = Path.Combine(MTFOWrapper.CustomPath, "MeleeSwingCustomization");
			if (!Directory.Exists(text))
			{
				DinoLogger.Log("No directory detected. Creating template.");
				Directory.CreateDirectory(text);
				StreamWriter streamWriter = File.CreateText(Path.Combine(text, "Template.json"));
				streamWriter.WriteLine(MSCJson.Serialize(new List<MeleeData>(MeleeDataTemplate.Template)));
				streamWriter.Flush();
				streamWriter.Close();
			}
			else
			{
				DinoLogger.Log("Directory detected.");
			}
			foreach (string item in Directory.EnumerateFiles(text, "*.json", SearchOption.AllDirectories))
			{
				string content = File.ReadAllText(item);
				ReadFileContent(item, content);
			}
			PrintCustomIDs();
			_liveEditListener = LiveEdit.CreateListener(text, "*.json", true);
			_liveEditListener.FileCreated += new LiveEditEventHandler(FileCreated);
			_liveEditListener.FileChanged += new LiveEditEventHandler(FileChanged);
			_liveEditListener.FileDeleted += new LiveEditEventHandler(FileDeleted);
			MeleeRangeAPI.SetRangeOverride((RangeOverrideFunc)delegate(float baseRange, float mod)
			{
				CurrentRangeMod = mod;
				return ActiveData == null || !ActiveData.AttackOffset.HasEntityRay;
			});
		}

		internal void Init()
		{
		}

		public bool RegisterMelee(MeleeWeaponFirstPerson melee)
		{
			CacheData(melee);
			return SetActiveMelee(melee);
		}

		private bool SetActiveMelee(MeleeWeaponFirstPerson melee)
		{
			_activeMelee = melee;
			if (SetMeleeData(melee))
			{
				ActiveData = GetData(melee);
				MeleeRangeAPI.RefreshRange();
				return true;
			}
			ActiveData = null;
			MeleeRangeAPI.RefreshRange();
			return false;
		}

		public bool HasData(uint id)
		{
			return _idToData.ContainsKey(id);
		}

		public MeleeData? GetData(MeleeWeaponFirstPerson melee)
		{
			if (!_idToData.TryGetValue(((GameDataBlockBase<MeleeArchetypeDataBlock>)(object)((ItemEquippable)melee).MeleeArchetypeData).persistentID, out MeleeData value))
			{
				List<string> firstPersonPrefabs = ((Item)melee).ItemDataBlock.FirstPersonPrefabs;
				if (firstPersonPrefabs != null && firstPersonPrefabs.Count > 0)
				{
					TryGetPrefabData(melee, firstPersonPrefabs[0], out value);
					return value;
				}
			}
			return value;
		}

		public void AddDataForPrefab(string prefab, MeleeData data)
		{
			if (_prefabToData.ContainsKey(prefab))
			{
				DinoLogger.Warning($"Duplicate prefab data {prefab} detected. Previous name: {_prefabToData[prefab].Name}, new name: {data.Name}");
			}
			_prefabToData[prefab] = data;
			if (_prefabToCachedData.TryGetValue(prefab, out MeleeData value))
			{
				FillDataWithCache(data, value);
			}
		}

		public void AddInstanceDataForPrefab(string prefab, MeleeDataAPI.TryGetMeleeData callback)
		{
			if (!_prefabToDataInstance.TryGetValue(prefab, out List<MeleeDataAPI.TryGetMeleeData> value))
			{
				_prefabToDataInstance.Add(prefab, value = new List<MeleeDataAPI.TryGetMeleeData>());
			}
			value.Add(callback);
		}

		private bool TryGetPrefabData(MeleeWeaponFirstPerson melee, string prefab, [MaybeNullWhen(false)] out MeleeData data)
		{
			if (_prefabToData.TryGetValue(prefab, out data))
			{
				return true;
			}
			if (!_prefabToDataInstance.TryGetValue(prefab, out List<MeleeDataAPI.TryGetMeleeData> value))
			{
				return false;
			}
			foreach (MeleeDataAPI.TryGetMeleeData item in value)
			{
				if (item(melee, out data))
				{
					if (_prefabToCachedData.TryGetValue(prefab, out MeleeData value2))
					{
						FillDataWithCache(data, value2);
					}
					return true;
				}
			}
			return false;
		}

		private void CacheData(MeleeWeaponFirstPerson melee)
		{
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			uint persistentID = ((GameDataBlockBase<MeleeArchetypeDataBlock>)(object)((ItemEquippable)melee).MeleeArchetypeData).persistentID;
			if (!_cachedData.ContainsKey(persistentID))
			{
				MeleeData meleeData = new MeleeData
				{
					ArchetypeID = persistentID,
					AttackOffset = new OffsetData(melee.ModelData.m_damageRefAttack.localPosition),
					PushOffset = melee.ModelData.m_damageRefPush.localPosition
				};
				_cachedData.Add(persistentID, meleeData);
				FillDataWithCache(persistentID);
				List<string> firstPersonPrefabs = ((Item)melee).ItemDataBlock.FirstPersonPrefabs;
				if (firstPersonPrefabs != null && firstPersonPrefabs.Count > 0)
				{
					_prefabToCachedData.TryAdd(firstPersonPrefabs[0], meleeData);
					FillDataWithCache(firstPersonPrefabs[0], meleeData);
				}
			}
		}

		private void FillDataWithCache(string prefab, MeleeData cachedData)
		{
			if (_prefabToData.TryGetValue(prefab, out MeleeData value))
			{
				FillDataWithCache(value, cachedData);
			}
		}

		private void FillDataWithCache(uint id)
		{
			if (_idToData.TryGetValue(id, out MeleeData value) && _cachedData.TryGetValue(id, out MeleeData value2))
			{
				FillDataWithCache(value, value2);
			}
		}

		private void FillDataWithCache(MeleeData customData, MeleeData cachedData)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			if (!customData.AttackOffset.HasOffset)
			{
				customData.AttackOffset.Offset = cachedData.AttackOffset.Offset;
			}
			if (!customData.PushOffset.HasValue)
			{
				customData.PushOffset = cachedData.PushOffset;
			}
		}

		private bool SetMeleeData(MeleeWeaponFirstPerson melee)
		{
			//IL_013a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0150: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			uint persistentID = ((GameDataBlockBase<MeleeArchetypeDataBlock>)(object)((ItemEquippable)melee).MeleeArchetypeData).persistentID;
			if (!_cachedData.TryGetValue(persistentID, out MeleeData value))
			{
				DinoLogger.Error($"Unable to get original data for melee {((Object)melee).name}, archetype ID {persistentID}");
				return false;
			}
			if (!_idToData.TryGetValue(persistentID, out MeleeData value2))
			{
				List<string> firstPersonPrefabs = ((Item)melee).ItemDataBlock.FirstPersonPrefabs;
				if (firstPersonPrefabs.Count > 0)
				{
					TryGetPrefabData(melee, firstPersonPrefabs[0], out value2);
				}
			}
			Transform damageRefAttack = melee.ModelData.m_damageRefAttack;
			Transform damageRefPush = melee.ModelData.m_damageRefPush;
			if (value2 != null)
			{
				damageRefAttack.localPosition = value2.AttackOffset.Offset;
				damageRefPush.localPosition = value2.PushOffset.Value;
				melee.m_attackDamageSphereDotScale = value2.AttackSphereCenterMod - 1f;
				_speedModifiers.light.Enable(value2.LightAttackSpeed);
				_speedModifiers.charged.Enable(value2.ChargedAttackSpeed);
				_speedModifiers.push.Enable(value2.PushSpeed);
				return true;
			}
			damageRefAttack.localPosition = value.AttackOffset.Offset;
			damageRefPush.localPosition = value.PushOffset.Value;
			melee.m_attackDamageSphereDotScale = value.AttackSphereCenterMod - 1f;
			_speedModifiers.light.Disable();
			_speedModifiers.charged.Disable();
			_speedModifiers.push.Disable();
			return false;
		}
	}
	internal static class MeleeDataTemplate
	{
		public static MeleeData[] Template = new MeleeData[5]
		{
			new MeleeData
			{
				ArchetypeID = 0u,
				Name = "Sledgehammer",
				AttackOffset = new OffsetData(0f, -0.111f, 0.483f),
				PushOffset = new Vector3(0f, -0.005f, 0.041f)
			},
			new MeleeData
			{
				ArchetypeID = 0u,
				Name = "Knife",
				AttackOffset = new OffsetData(0f, 0.248f, 0.076f),
				PushOffset = new Vector3(0f, 0.0228f, 1.061f)
			},
			new MeleeData
			{
				ArchetypeID = 0u,
				Name = "Spear",
				AttackOffset = new OffsetData(0f, 0.972f, -0.002f),
				PushOffset = new Vector3(0f, -0.501f, 0.005f)
			},
			new MeleeData
			{
				ArchetypeID = 0u,
				Name = "Bat",
				AttackOffset = new OffsetData(0f, 0.4047f, 0f),
				PushOffset = new Vector3(0f, -0.0817f, 0f)
			},
			new MeleeData
			{
				ArchetypeID = 0u,
				Name = "Improved Bat",
				AttackOffset = new OffsetData((Vector3?)new Vector3(0f, 0.6f, 0f), (Vector3?)new Vector3(0f, -0.2f, -0.1f), (Vector3?)new Vector3(0f, 0.55f, -0.1f))
				{
					CapsuleSize = 0.05f,
					CapsuleUseCamFwd = true,
					CapsuleCamFwdAdd = -1.2f,
					CapsuleDelay = 0.05f
				},
				AttackSphereCenterMod = 1f
			}
		};
	}
	public sealed class OffsetData
	{
		private Vector3? _offset;

		public Vector3 Offset
		{
			get
			{
				//IL_0006: Unknown result type (might be due to invalid IL or missing references)
				return _offset.Value;
			}
			set
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				_offset = value;
			}
		}

		public float EntityRayLengthAdd { get; set; }

		public Vector3? EntityOffset { get; set; }

		public float EntitySize { get; set; }

		public bool EntityUseCenterMod { get; set; } = true;


		public Vector3? CapsuleOffset { get; set; }

		public Vector3? CapsuleOffsetEnd { get; set; }

		public bool CapsuleUseCamFwd { get; set; }

		public float CapsuleCamFwdAdd { get; set; }

		public float CapsuleSize { get; set; }

		public bool CapsuleUseCenterMod { get; set; }

		public float CapsuleDelay { get; set; }

		public Dictionary<eMeleeWeaponState, float>? CapsuleStateDelay { get; set; }

		public bool HasOffset => _offset.HasValue;

		public bool HasCapsule
		{
			get
			{
				if (!CapsuleUseCamFwd)
				{
					return CapsuleOffset.HasValue;
				}
				return true;
			}
		}

		public bool HasEntity => EntityOffset.HasValue;

		public bool HasEntityRay => EntityRayLengthAdd != 0f;

		public bool HasCustomHitbox
		{
			get
			{
				if (!HasCapsule && !HasEntity)
				{
					return HasEntityRay;
				}
				return true;
			}
		}

		public OffsetData(Vector3? offset = null, Vector3? capsuleOffset = null, Vector3? capsuleOffsetEnd = null)
		{
			_offset = offset;
			CapsuleOffset = capsuleOffset;
			CapsuleOffsetEnd = capsuleOffsetEnd;
		}

		public OffsetData(float x, float y, float z)
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			_offset = new Vector3(x, y, z);
		}

		public float GetCapsuleDelay(eMeleeWeaponState state)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			float result = CapsuleDelay;
			if (CapsuleStateDelay != null && CapsuleStateDelay.ContainsKey(state))
			{
				result = CapsuleStateDelay[state];
			}
			return result;
		}

		public float GetCapsuleSize(MeleeArchetypeDataBlock data, float dotScale = 1f)
		{
			float num = ((CapsuleSize > 0f) ? CapsuleSize : data.AttackSphereRadius);
			if (!CapsuleUseCenterMod)
			{
				return num;
			}
			return num * dotScale;
		}

		public float GetEntitySize(MeleeArchetypeDataBlock data, float dotScale = 1f)
		{
			float num = ((EntitySize > 0f) ? EntitySize : data.AttackSphereRadius);
			if (!EntityUseCenterMod)
			{
				return num;
			}
			return num * dotScale;
		}

		public float GetEntityRayLen(MeleeArchetypeDataBlock data, float wallDist = float.PositiveInfinity)
		{
			return Math.Min(data.CameraDamageRayLength + EntityRayLengthAdd * MeleeDataManager.Current.CurrentRangeMod, wallDist);
		}

		public (Vector3 start, Vector3 end) GetCapsuleOffsets(Transform transform, MeleeArchetypeDataBlock data, float wallDist = float.PositiveInfinity)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0142: Unknown result type (might be due to invalid IL or missing references)
			//IL_0143: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Unknown result type (might be due to invalid IL or missing references)
			//IL_0177: Unknown result type (might be due to invalid IL or missing references)
			//IL_0182: Unknown result type (might be due to invalid IL or missing references)
			//IL_0187: Unknown result type (might be due to invalid IL or missing references)
			//IL_018c: Unknown result type (might be due to invalid IL or missing references)
			//IL_016f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0132: Unknown result type (might be due to invalid IL or missing references)
			//IL_0137: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			Vector3 localPosition = transform.localPosition;
			Vector3 position = transform.parent.position;
			Quaternion rotation = transform.parent.rotation;
			if (CapsuleUseCamFwd)
			{
				float num = Math.Min(CapsuleCamFwdAdd + data.CameraDamageRayLength + EntityRayLengthAdd * MeleeDataManager.Current.CurrentRangeMod, wallDist);
				if (!CapsuleOffset.HasValue)
				{
					return (position, position + rotation * ((Vector3)(ref localPosition)).normalized * num);
				}
				Vector3 val;
				if (!CapsuleOffsetEnd.HasValue)
				{
					Vector3 item = position + rotation * CapsuleOffset.Value;
					val = localPosition - CapsuleOffset.Value;
					return (item, position + rotation * ((Vector3)(ref val)).normalized * num);
				}
				Vector3 item2 = position + rotation * CapsuleOffset.Value;
				val = CapsuleOffsetEnd.Value - CapsuleOffset.Value;
				return (item2, position + rotation * ((Vector3)(ref val)).normalized * num);
			}
			return (position + rotation * CapsuleOffset.Value, CapsuleOffsetEnd.HasValue ? (position + rotation * CapsuleOffsetEnd.Value) : transform.position);
		}

		public Vector3 GetEntityOffset(Transform transform, float wallDist = float.PositiveInfinity)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			Vector3 position = transform.parent.position;
			Vector3 val = transform.parent.rotation * EntityOffset.Value;
			Vector3 normalized = ((Vector3)(ref val)).normalized;
			val = EntityOffset.Value;
			return position + normalized * Math.Min(wallDist, ((Vector3)(ref val)).magnitude);
		}

		public void Serialize(Utf8JsonWriter writer)
		{
			if (!_offset.HasValue)
			{
				writer.WriteNullValue();
				return;
			}
			if (!CapsuleOffset.HasValue)
			{
				MSCJson.Serialize(_offset, writer);
				return;
			}
			writer.WriteStartObject();
			writer.WritePropertyName("Offset");
			if (_offset.HasValue)
			{
				string text = MSCJson.Serialize(_offset);
				StringBuilder stringBuilder = new StringBuilder(text.Substring(1, text.Length - 1 - 1));
				if (CapsuleOffset.HasValue)
				{
					text = MSCJson.Serialize(CapsuleOffset);
					stringBuilder.Append(" " + text.Substring(1, text.Length - 1 - 1));
				}
				if (CapsuleOffsetEnd.HasValue)
				{
					text = MSCJson.Serialize(CapsuleOffsetEnd);
					stringBuilder.Append(" " + text.Substring(1, text.Length - 1 - 1));
				}
				writer.WriteStringValue(stringBuilder.ToString());
			}
			else
			{
				writer.WriteNullValue();
			}
			writer.WriteNumber("EntityRayLengthAdd", EntityRayLengthAdd);
			writer.WritePropertyName("EntityOffset");
			if (EntityOffset.HasValue)
			{
				string text = MSCJson.Serialize(EntityOffset);
				writer.WriteStringValue(text.Substring(1, text.Length - 1 - 1));
			}
			else
			{
				writer.WriteNullValue();
			}
			writer.WriteNumber("EntitySize", EntitySize);
			writer.WriteBoolean("EntityUseCenterMod", EntityUseCenterMod);
			writer.WritePropertyName("CapsuleOffset");
			if (CapsuleOffset.HasValue && !_offset.HasValue)
			{
				string text = MSCJson.Serialize(CapsuleOffset);
				StringBuilder stringBuilder2 = new StringBuilder(text.Substring(1, text.Length - 1 - 1));
				if (CapsuleOffsetEnd.HasValue)
				{
					text = MSCJson.Serialize(CapsuleOffsetEnd);
					stringBuilder2.Append(" " + text.Substring(1, text.Length - 1 - 1));
				}
				writer.WriteStringValue(stringBuilder2.ToString());
			}
			else
			{
				writer.WriteNullValue();
			}
			writer.WriteBoolean("CapsuleUseCamFwd", CapsuleUseCamFwd);
			writer.WriteNumber("CapsuleCamFwdAdd", CapsuleCamFwdAdd);
			writer.WriteNumber("CapsuleSize", CapsuleSize);
			writer.WriteBoolean("CapsuleUseCenterMod", CapsuleUseCenterMod);
			writer.WriteNumber("CapsuleDelay", CapsuleDelay);
			writer.WriteEndObject();
		}

		public void DeserializeProperty(string propertyName, ref Utf8JsonReader reader)
		{
			if (propertyName == null)
			{
				return;
			}
			switch (propertyName.Length)
			{
			case 18:
				switch (propertyName[6])
				{
				case 'r':
					if (propertyName == "entityraylengthadd")
					{
						EntityRayLengthAdd = Math.Max(0f, reader.GetSingle());
					}
					break;
				case 'u':
					if (propertyName == "entityusecentermod")
					{
						EntityUseCenterMod = reader.GetBoolean();
					}
					break;
				}
				break;
			case 12:
				switch (propertyName[0])
				{
				case 'e':
					if (propertyName == "entityoffset")
					{
						ParseEntityOffset(reader.GetString().Trim());
					}
					break;
				case 'c':
					if (propertyName == "capsuledelay")
					{
						ParseDamageDelays(ref reader);
					}
					break;
				}
				break;
			case 16:
				switch (propertyName[7])
				{
				case 'u':
					if (propertyName == "capsuleusecamfwd")
					{
						CapsuleUseCamFwd = reader.GetBoolean();
					}
					break;
				case 'c':
					if (propertyName == "capsulecamfwdadd")
					{
						CapsuleCamFwdAdd = reader.GetSingle();
					}
					break;
				}
				break;
			case 7:
				if (!(propertyName == "offsets"))
				{
					break;
				}
				goto IL_0159;
			case 6:
				if (!(propertyName == "offset"))
				{
					break;
				}
				goto IL_0159;
			case 10:
				if (propertyName == "entitysize")
				{
					EntitySize = reader.GetSingle();
				}
				break;
			case 13:
				if (propertyName == "capsuleoffset")
				{
					ParseCapsuleOffset(reader.GetString().Trim());
				}
				break;
			case 11:
				if (propertyName == "capsulesize")
				{
					CapsuleSize = reader.GetSingle();
				}
				break;
			case 19:
				if (propertyName == "capsuleusecentermod")
				{
					CapsuleUseCenterMod = reader.GetBoolean();
				}
				break;
			case 8:
			case 9:
			case 14:
			case 15:
			case 17:
				break;
				IL_0159:
				ParseOffsetTriplet(reader.GetString().Trim());
				break;
			}
		}

		public bool ParseOffsetTriplet(string text)
		{
			if (TryParseVector3OffsetTriplet(text, out var vectors))
			{
				(_offset, CapsuleOffset, CapsuleOffsetEnd) = vectors;
				return true;
			}
			return false;
		}

		private bool ParseCapsuleOffset(string text)
		{
			if (TryParseVector3OffsetTriplet(text, out var vectors))
			{
				(CapsuleOffset, CapsuleOffsetEnd, _) = vectors;
				return true;
			}
			return false;
		}

		private bool ParseEntityOffset(string text)
		{
			if (TryParseVector3OffsetTriplet(text, out var vectors))
			{
				(EntityOffset, _, _) = vectors;
				return true;
			}
			return false;
		}

		public static bool TryParseVector3OffsetTriplet(string input, out (Vector3?, Vector3?, Vector3?) vectors)
		{
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			if (!RegexUtil.TryParseVectorString(input, out float[] vectorArray))
			{
				vectors = (null, null, null);
				return false;
			}
			if (vectorArray.Length < 3)
			{
				vectors = (null, null, null);
				return false;
			}
			vectors.Item1 = new Vector3(vectorArray[0], vectorArray[1], vectorArray[2]);
			vectors.Item2 = ((vectorArray.Length >= 6) ? new Vector3?(new Vector3(vectorArray[3], vectorArray[4], vectorArray[5])) : null);
			vectors.Item3 = ((vectorArray.Length >= 9) ? new Vector3?(new Vector3(vectorArray[6], vectorArray[7], vectorArray[8])) : null);
			return true;
		}

		public bool ParseDamageDelays(ref Utf8JsonReader reader)
		{
			if (reader.TokenType == JsonTokenType.Number)
			{
				CapsuleDelay = reader.GetSingle();
				return false;
			}
			if (reader.TokenType == JsonTokenType.StartObject)
			{
				CapsuleStateDelay = new Dictionary<eMeleeWeaponState, float>();
				while (reader.Read())
				{
					if (reader.TokenType == JsonTokenType.EndObject)
					{
						return true;
					}
					if (reader.TokenType != JsonTokenType.PropertyName)
					{
						return false;
					}
					string text = reader.GetString().ToLowerInvariant().Replace(" ", null);
					reader.Read();
					if (reader.TokenType != JsonTokenType.Number)
					{
						return false;
					}
					float single = reader.GetSingle();
					switch (text)
					{
					case "light":
						CapsuleStateDelay[(eMeleeWeaponState)3] = single;
						CapsuleStateDelay[(eMeleeWeaponState)4] = single;
						break;
					case "charged":
						CapsuleStateDelay[(eMeleeWeaponState)8] = single;
						CapsuleStateDelay[(eMeleeWeaponState)10] = single;
						break;
					case "lightleft":
					case "attackmissleft":
						CapsuleStateDelay[(eMeleeWeaponState)3] = single;
						break;
					case "lightright":
					case "attackmissright":
						CapsuleStateDelay[(eMeleeWeaponState)4] = single;
						break;
					case "chargedleft":
					case "attackchargereleaseleft":
						CapsuleStateDelay[(eMeleeWeaponState)8] = single;
						break;
					case "chargedright":
					case "attackchargereleaseright":
						CapsuleStateDelay[(eMeleeWeaponState)10] = single;
						break;
					}
				}
			}
			return false;
		}
	}
}
namespace MSC.API
{
	public static class MeleeDataAPI
	{
		public delegate bool TryGetMeleeData(MeleeWeaponFirstPerson melee, out MeleeData data);

		public static void AddData(string prefab, MeleeData data)
		{
			MeleeDataManager.Current.AddDataForPrefab(prefab, data);
		}

		public static void AddInstanceData(string prefab, TryGetMeleeData callback)
		{
			MeleeDataManager.Current.AddInstanceDataForPrefab(prefab, callback);
		}
	}
}