Mods that depend on InjectLib
Exceedingly idealistic; unrealistic and impractical.
Last updated: 2 months ago
NETWORK ALPHA :: Evaluate the Prisoners for adaptation... Memory Archive has expanded... [E1-Daydream] has Unlocked for final drill.
Last updated: 3 months ago
A vanilla, story based rundown with modded elements. Early release with Six available expeditions. Two or more prisoners recommended.
Last updated: 3 months ago
This is an extremely difficult outline.
Last updated: 3 months ago
A difficult rundown with 4 man, proceed with caution.
Last updated: 3 months ago
://VER 1.0: New orders received..configuring weaponry for ideal results..awaiting drop...
Last updated: 4 months ago
S11 is a completed vanilla rundown. Descend into Garganta's primary logistical hub: Sector 11. Easy at first and brutal towards the end. Good luck!
Last updated: 4 months ago
A challenging vanilla rundown with 3 missions currently
Last updated: 5 months ago
://MIND IS SOFTWARE. PRISONERS ARE DISPOSABLE. THE WARDEN WILL SET YOU FREE
Last updated: 5 months ago
This rundown contains test levels for Europe Rundown for later release.
Last updated: 6 months ago
'If you would like to congratulate yourself on a job well done. You should do so now.'
Last updated: 6 months ago
New expeditions detected. Prisoners have been sent to explore, gather information, and complete the objectives.
Last updated: 6 months ago
Allows datablocks to inherit fields from another.
Last updated: 7 months ago
This modpack contains 1 single level designed for a group of 8 players: Tartarus. Good luck.
Last updated: 8 months ago
:// Prisoners ready to be taken out of cryogenic sleep, please confirm this is the option you selected.
Last updated: 8 months ago
A vanilla-like rundown that's currently buggy with 3 bad levels
Last updated: 9 months ago
PartialData with AWO and inheritance support
Last updated: 10 months ago
Projekt Thermonuclear. Created by Myresa & Frostty.
Join our Discord!
https://discord.gg/CnThu8yWYC
Last updated: 10 months ago
Difficult rundown rewarding good aim. Team of 4 recommended. Most levels designed to be relatively short but intense, pithy and satisfying. Most weapons slightly buffed. No locks on boxes. Difficulty and recommended gear given in every level description.
Last updated: 11 months ago
(Fashionably late) Standalone Submission. 4 players required. My first attempt at a "modular" level
Last updated: a year ago
Die in vain trying to complete a Class 15 Alarm with unfair enemies using overpowered weapons.
Last updated: a year ago
Short but challenging level for the standalone contest.
Last updated: a year ago