obsessivebun-Lockout3 icon

Lockout3

Rundown Protocol $8F656 - LOCKOUT: ///EXT_MISSING:

Last updated a day ago
Total downloads 299
Total rating 2 
Categories Rundowns
Dependency string obsessivebun-Lockout3-0.2.6
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.1 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.1
dakkhuza-MTFO-4.6.2 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.6.2
hirnukuono-LGTuner-1.1.2 icon
hirnukuono-LGTuner

Flowaria LGTuner, tweaked

Preferred version: 1.1.2
easternunit100-WwiseGameParameterController-0.0.1 icon
easternunit100-WwiseGameParameterController

This helps your connect your GAME_PARAMETERS in your wwise projects in game volume settings.

Preferred version: 0.0.1
randomuserhi-OldBulkheadSoundHarmony-0.0.1 icon
randomuserhi-OldBulkheadSoundHarmony

Warning threat level HIGH

Preferred version: 0.0.1
GTFOModding-InjectLib-1.0.2 icon
GTFOModding-InjectLib

Dauda wants to inject things

Preferred version: 1.0.2
hirnukuono-AdvancedWardenObjective-1.2.4 icon
hirnukuono-AdvancedWardenObjective

Flowaria's AdvancedWardenObjective with a few fixes, tweaks, and addons

Preferred version: 1.2.4
Inas07-ExtraObjectiveSetup-1.6.3 icon
Inas07-ExtraObjectiveSetup

Further customize your level design!

Preferred version: 1.6.3
Inas07-EOSExt_Reactor-1.0.6 icon
Inas07-EOSExt_Reactor

Further customize Reactor objective

Preferred version: 1.0.6
Inas07-ExtraChainedPuzzleCustomization-1.6.7 icon
Inas07-ExtraChainedPuzzleCustomization

Customize your security scan

Preferred version: 1.6.7
Inas07-EOSExt_SecDoor-1.0.0 icon
Inas07-EOSExt_SecDoor

Customize security door. Now only with interaction prompt customization.

Preferred version: 1.0.0
Inas07-LocalProgression-1.3.6 icon
Inas07-LocalProgression

Record Modded Rundown Clears on your PC!

Preferred version: 1.3.6
Inas07-EOSExt_EMP-1.1.6 icon
Inas07-EOSExt_EMP

Decoupled EEC EMP features

Preferred version: 1.1.6
Inas07-EOSExt_SecuritySensor-1.1.6 icon
Inas07-EOSExt_SecuritySensor

Configurable vanilla Security Sensor! Now added with Movable Sensor (T-Sensor)!

Preferred version: 1.1.6
Inas07-FixEndScreen-1.0.0 icon
Inas07-FixEndScreen

Get me back to lobby pls

Preferred version: 1.0.0
hirnukuono-EEC_H-1.8.3 icon
hirnukuono-EEC_H

Flowaria's EEC (ExtraEnemyCustomization), with a few fixes, tweaks, and addons

Preferred version: 1.8.3
Dex-Tweaker-1.9.1 icon
Dex-Tweaker

Extra features for rundowns

Preferred version: 1.9.1
Frog-GearPartCustomization-1.3.3 icon
Frog-GearPartCustomization

Modify the position, rotation, and scale of gear parts

Preferred version: 1.3.3
DarkEmperor-Old_Expedition_Success_Screen-1.0.0 icon
DarkEmperor-Old_Expedition_Success_Screen

does anyone actually use this

Preferred version: 1.0.0
hirnukuono-NoDoorCheese-0.0.3 icon
hirnukuono-NoDoorCheese

Uncheeses cheesed doors

Preferred version: 0.0.3

README

Lockout 3

Permission granted from mccad00

Overview

You are part of Sierra-1 Team. Your job is to investigate and find out what happened in [Sector_6509]. Little did you know is that you we're late...

Levels are designed on to be difficult. Only 8$-A01 is easy. Difficulty is increased from 8$-A02 and so on...

Levels Unlocked:

  • 8$-A01 - Emergency Shutdown
  • 8$-A02 - Trap

Access restricted from:

  • 8$-AB
  • 8$-AC
  • 8$-AD
  • 8$-AE
  • 8$-AF
  • 8$-AG

WIP Levels:

  • 8$-A03

Weapons and Enemies:

Weapons are originally taken from LockoutRevival. If some weapons are broken or buggy, blame Hirnukuono. Enemies taken from LockoutRevival with a few fixes. If some enemies are broken, blame me.

Known issues:

Nightmare Striker/Shooter, Flyer/Big Flyer are broken at the moment. They will be fixed in the next patch.

Feedback:

Tell me how bad I am at designing levels by contacting me on discord - tempo.the.bnnuy

Special thanks to:

  • BaraWolf: For teaching me on how to make levels and most of my coding issues (lots of issues).
  • Hirnukuono: For helping, giving feedback while working on the levels and making much needed plugins. (Keep doing your best!)
  • DarkEmperor: For giving some of his blocks and helping with some coding issues.
  • ProjectZaero: For helping with coding and other issues.
  • Inas: For letting me use some of his stuff and for making some plugins from their rundown into "standalone".
  • Sam D-B: For giving some of his blocks from his rundown and helping with some coding issues.

Patch Notes:

  • 0.2.6 Changes:

    • Changed Main Bulkhead door style
  • 0.2.5 8$-A02 Nerfs:

  • Main:

    • Changed Main Bulkhead Error Alarm spawns from 2 Giant Chargers into 6 Chargers
    • Zone 130 Surge Alarm is now a Class III Surge (It was a Class IV Surge)
    • Zone 132 Surge Alarm is now a Class V Surge (It was a Class VI Surge)
  • Extreme:

    • Uplink Sequences reduced from 9 to 7
    • Uplink Waves cooldown increased from 13 to 15 seconds
  • Overload:

    • Survival Wave Spawn amount reduced from 20 to 15
  • 0.2.4 8$-A02 Fixes:

    • Fixed missing Overload Bulkhead Key again (I forgot to save the code)
  • 0.2.3 8$-A02 Buffs, Nerfs & Fixes:

  • Buffs:

    • Increased amount of resources for Main Layer in the following Zones: 127, 128, 131
    • Increased amount of resources for Overload Layer in the following Zones: 192, 193, 194
    • Added some useful consumables in Zone 131 to help players with the alarm towards Zone 132
  • Nerfs:

    • Removed all Giant Chargers inside Overload Sector
  • Fixes:

    • Fixed spawn directions from elevator (2 rooms away) for the following: Main Elevator Error Alarm, Main Bulkhead Error Alarm, Extreme Error Alarm & Overload Survival Waves
    • Fixed the missing soundbank at the start of the level
  • 0.2.2 8$-A02 Fixes:

    • Fixed missing Overload Bulkhead Key
  • 0.2.1 Did an oopsie:

    • Fixed ZIP File
  • 0.2.0 New Content:

    • 8$-A02 Initial release
    • Added Crowbar
    • Added GearPartCustomization, Old_Expedition_Success_Screen and NoDoorCheese plugins as dependencies.
  • Changes and Fixes:

    • Changed 8$-A01 Reactor Shutdown sound alarm into a standard one (to prevent soundbug)
    • Fixed a warden intel that was color
    • Fixed most 8$-A01 alarms (accidentally set them to "excluded")
    • Fixed Snatcher
    • Added an unique icon to Snatcher when pinged
  • 0.1.1 8$-A01 Changes and Fixes:

    • Changed tile that leads towards Overload with something else to prevent cheesing due to NavMesh issues
    • Added Consumables in Zone 53 (Overload)
    • Replaced Class III Stealth Scan that leads to Zone 55 with a normal Security Scan
    • Fixed the health for Charger Scout. It had the same health as the Hybrid Scout
    • Moved Bulkhead DC (Zone 27) in a different position
  • 0.1.0: Initial release