Last updated | a day ago |
Total downloads | 299 |
Total rating | 2 |
Categories | Rundowns |
Dependency string | obsessivebun-Lockout3-0.2.6 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1easternunit100-WwiseGameParameterController
This helps your connect your GAME_PARAMETERS in your wwise projects in game volume settings.
Preferred version: 0.0.1hirnukuono-AdvancedWardenObjective
Flowaria's AdvancedWardenObjective with a few fixes, tweaks, and addons
Preferred version: 1.2.4Inas07-EOSExt_SecDoor
Customize security door. Now only with interaction prompt customization.
Preferred version: 1.0.0Inas07-EOSExt_SecuritySensor
Configurable vanilla Security Sensor! Now added with Movable Sensor (T-Sensor)!
Preferred version: 1.1.6hirnukuono-EEC_H
Flowaria's EEC (ExtraEnemyCustomization), with a few fixes, tweaks, and addons
Preferred version: 1.8.3Frog-GearPartCustomization
Modify the position, rotation, and scale of gear parts
Preferred version: 1.3.3README
Lockout 3
Permission granted from mccad00
Overview
You are part of Sierra-1 Team. Your job is to investigate and find out what happened in [Sector_6509]. Little did you know is that you we're late...
Levels are designed on to be difficult. Only 8$-A01 is easy. Difficulty is increased from 8$-A02 and so on...
Levels Unlocked:
- 8$-A01 - Emergency Shutdown
- 8$-A02 - Trap
Access restricted from:
- 8$-AB
- 8$-AC
- 8$-AD
- 8$-AE
- 8$-AF
- 8$-AG
WIP Levels:
- 8$-A03
Weapons and Enemies:
Weapons are originally taken from LockoutRevival. If some weapons are broken or buggy, blame Hirnukuono. Enemies taken from LockoutRevival with a few fixes. If some enemies are broken, blame me.
Known issues:
Nightmare Striker/Shooter, Flyer/Big Flyer are broken at the moment. They will be fixed in the next patch.
Feedback:
Tell me how bad I am at designing levels by contacting me on discord - tempo.the.bnnuy
Special thanks to:
- BaraWolf: For teaching me on how to make levels and most of my coding issues (lots of issues).
- Hirnukuono: For helping, giving feedback while working on the levels and making much needed plugins. (Keep doing your best!)
- DarkEmperor: For giving some of his blocks and helping with some coding issues.
- ProjectZaero: For helping with coding and other issues.
- Inas: For letting me use some of his stuff and for making some plugins from their rundown into "standalone".
- Sam D-B: For giving some of his blocks from his rundown and helping with some coding issues.
Patch Notes:
-
0.2.6
Changes:- Changed Main Bulkhead door style
-
0.2.5
8$-A02 Nerfs: -
Main:
- Changed Main Bulkhead Error Alarm spawns from 2 Giant Chargers into 6 Chargers
- Zone 130 Surge Alarm is now a Class III Surge (It was a Class IV Surge)
- Zone 132 Surge Alarm is now a Class V Surge (It was a Class VI Surge)
-
Extreme:
- Uplink Sequences reduced from 9 to 7
- Uplink Waves cooldown increased from 13 to 15 seconds
-
Overload:
- Survival Wave Spawn amount reduced from 20 to 15
-
0.2.4
8$-A02 Fixes:- Fixed missing Overload Bulkhead Key again (I forgot to save the code)
-
0.2.3
8$-A02 Buffs, Nerfs & Fixes: -
Buffs:
- Increased amount of resources for Main Layer in the following Zones: 127, 128, 131
- Increased amount of resources for Overload Layer in the following Zones: 192, 193, 194
- Added some useful consumables in Zone 131 to help players with the alarm towards Zone 132
-
Nerfs:
- Removed all Giant Chargers inside Overload Sector
-
Fixes:
- Fixed spawn directions from elevator (2 rooms away) for the following: Main Elevator Error Alarm, Main Bulkhead Error Alarm, Extreme Error Alarm & Overload Survival Waves
- Fixed the missing soundbank at the start of the level
-
0.2.2
8$-A02 Fixes:- Fixed missing Overload Bulkhead Key
-
0.2.1
Did an oopsie:- Fixed ZIP File
-
0.2.0
New Content:- 8$-A02 Initial release
- Added Crowbar
- Added GearPartCustomization, Old_Expedition_Success_Screen and NoDoorCheese plugins as dependencies.
-
Changes and Fixes:
- Changed 8$-A01 Reactor Shutdown sound alarm into a standard one (to prevent soundbug)
- Fixed a warden intel that was color
- Fixed most 8$-A01 alarms (accidentally set them to "excluded")
- Fixed Snatcher
- Added an unique icon to Snatcher when pinged
-
0.1.1
8$-A01 Changes and Fixes:- Changed tile that leads towards Overload with something else to prevent cheesing due to NavMesh issues
- Added Consumables in Zone 53 (Overload)
- Replaced Class III Stealth Scan that leads to Zone 55 with a normal Security Scan
- Fixed the health for Charger Scout. It had the same health as the Hybrid Scout
- Moved Bulkhead DC (Zone 27) in a different position
-
0.1.0:
Initial release