Last updated | 4 days ago |
Total downloads | 193 |
Total rating | 0 |
Categories | Rundowns |
Dependency string | HaniMoon-Chaos-1.1.4 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1hirnukuono-AdvancedWardenObjective
A modern fork of Flowaria's AdvancedWardenObjective (AWO). Now with 50+ warden events!
Preferred version: 2.0.3Untilted-ConfigurableGlobalWaveSettings
Makes some hardcoded wave-related settings configurable per level
Preferred version: 1.2.1tru0067-PierceBugFix
Fixes piercing so that piercing shots hit the advertised number of enemies.
Preferred version: 1.2.1Dinorush-EnemyAnimationFix
Fixes several enemy bugs for both clients and host.
Preferred version: 1.2.0Inas07-EOSExt_NavigationalSpline
Level guidance improver: provide player with more visual hints
Preferred version: 1.0.0Dinorush-AccurateCrosshair
Calculate crosshair size for guns and improve crosshair behavior.
Preferred version: 1.5.0DacreDOLOLO-WeaponStatShower
Shows the stat of the weapons, compatible with WeaponCustomizer
Preferred version: 1.4.0README
Chaos
This rundown offers a vanilla experience but as hard as possible with 4 man.
A team of 4 is recommended.
Alot of weapons are buffed and feel good so enjoy shooting ;D.
It currently features 1 level.
Change log:
V1.1.4
Sniper sentry + Burst sentry:
-20% total ammo increase
G1 Error:
-Gives 20+ health at certain point of Demon Surge scan
V1.1.3
Woopsie:
-Reverted sprint movement speed to normal
V1.1.2
Striker:
-Weakspot multiplier 3 to 1.5
G1 Error:
-Optimized FPS
-Changed lights
G2 Strategy:
-Optimized FPS
-Added some texts to guide players
-Fixed major bug at end of wave 2
-Small buff at end of wave 2
-Removed some rooms
-Changed terminal position for code 2
-Increased resources in Zone 6
DMR:
-Precision multi 0.7 to 1.27
-Bullet cost 5.89 to 5.0
High cal:
-Dmg 20.01 to 30.01
-Clip size 10 to 8
-Shotdelay 0.20 to 0.35
-Stagger multi 1 to 0.67
-Precision multi 1 to 0.84
-Hipfire spread 2 to 3
Bullpup:
-Bullet cost 1.5 to 1.2
-Precision multi 1.0 to 2.0
Assault rifle:
-Improved recoil
-Bullet cost 2.01 to 1.6
-Precision multi 0.8 to 1.6
Added Hel revolver:
-Improved recoil
-Dmg 8.01 to 9.26
-Reload 2.3 to 1.8
-Precision multi 0.74 to 0.7
-Cost bullet 5 to 4
V1.1.1
G2 Strategy:
-Partial loaded enemies for first code search zone
-Class V DeltaMAX scan: reduced enemy for first scan and added it back to third scan
-Made lights less intensive
-2nd wave warm up time increased 60 to 75 seconds
V1.1.0
Level released: G2 Strategy
Added Scattergun:
-Damage 4.8 to 3.76
-Stagger multi 2.0 to 1.0
-Precision multi 0.73 to 0.63
-Reload 2.66 to 1.9
-Clip size 2 to 5
-Shot delay 0.65 to 0.32
-Bullet cost 16.3 to 7.8
-Bullet count 32 to 16
-Shotgun cone 5 to 3
-Bullet spread 5 to 3
-Piercing 0 to 2
Added Hel autopistol:
-Damage 1.5 to 1.01
-Stagger multi 5 to 10
-Clip 60 to 75
-Shot delay: 0.058 to 0.033
-Hipfire spread 3 to 1
-Massive recoil buff
V1.0.4
New level in progress: G2 - Strategy (60% finished)
Enemy stats changes:
Mom:
-Tumor HP 126 to 150
-Tumor precision multi 5 to 2
Tank:
-Tumor precision multi 3 to 2
Nightmare scout:
-Forgot to add that nightmare scouts are killable from front tumor with sniper
Note: Bosses are harder to kill and it's easier to kill non-boss enemies.
All precision multis are giga buffed making it more rewarding if you hit headshots or a nightmare tumor.
Example 1: hel rifle = 40 base DMG, it does 80 DMG on giant if you hit a headshot. Needing 2 shots to kill instead of 3 in the body shots
Example 2: High cal = 20 base DMG, it does 40 DMG on nightmares tumor = 1 shot instead of 2 body shots
Weapon changes:
Hel gun:
-Precision multi 0.49 to 1.081
High cal:
-Precision multi: 0.38 to 1.0
Shotgun:
-Precision multi: 0.32 to 0.96
Choke mod:
-Precision multi: 0.41 to 0.8
Hel rifle:
-Precision multi: 0.51 to 1.0
-Piercing 2 to 3
Added machine gun Veruta:
-Clip size 60 to 75
-Cost bullet 1.15 to 0.63
-Shotdelay 0.08 to 0.04
-Removed charge up
V1.0.3
Fixed piercing numbers according with PiercingBugFix mod
Hel shotgun:
-Reverted shotdelay back to vanilla: 0.333 to 0.2625
Hel rifle:
-Charge up 0.15 to 0.10
High cal:
-Clip 12 to 10
-Precision 0.45 to 0.38
-Hipfire spread 1.5 to 2.0
Added Machine pistol:
-Precision 0.74 to 0.7
-Hipfire spread: 2.5 to 1.0
-Shotdelay 0.4 to 0.33
-Clip 50 to 60
-Damage 1.9 to 2.01
-Cost bullet 0.96 to 1.26
Sawed off:
-Clip 4 to 2
-Reload time 1.6 to 0.6
-Shotdelay 0.5 to 0.3
Sniper sentry:
-20% more total ammo
G1 Error:
-Rebalance changes
V1.0.2
Added high caliber pistol:
-dmg 30.1 to 20.01
-shot delay 0.45 to 0.2
-cost bullet 9 to 5
-reload 2.5 to 2
-clip 6 to 12
-hipfire 2 to 1.5
-massively buffed recoil
Burst sentry changes:
-Burst delay 1.0 to 1.4
G1: Error: some balance changes
V1.0
Enemy changes:
Hybrid hp 150 to 120
Player:
-Minimum hp 20 to 30
-Health regen delay starts earlier
Weapon changes:
-All ads time to 0.15(150ms) to make quick scope or quick swap more rewarding
-Basically no fall off damage
Main weapons:
Bullpup:
-clip 40 to 50
-reload 2.3 to 1.3
-hipfire 2.5 to 1.5
Dmr:
-dmg 7.51 to 10.5
-clip 12 to 10
-hipfire 2.5 to 1.5
Assault rifle
-dmg 2.18 to 3
-clip 30 to 40
-hipfire 2 to 1
-bullet cost 1.47 to 2.01
-precision multi 0.8 to 0.65
Hel shotgun:
-clip 14 to 12
-reload 3 to 1.8
-shotdelay 0.2625 to 0.333
Sawed off:
-pellets 8 to 10
-dmg 3.8 to 2.4
-shotgun cone size and shotgun bullet spread 2 to 1
-shot delay 0.25 to 0.5
Special weapons:
Shotgun:
-dmg 3,01 to 3,91
-clip 8 to 6
-shot delay 0.6 to 0.25
-pierce from 0 to 1
-reload 3 to 2.7
-cost bullet 9.55 to 6
-precision multi 1 to 0.25
Heavy assault rifle:
-dmg 5.01 to 7.51
-clip 30 to 22
-reload 2.3 to 1.6
-shot delay 0.095 to 0.12
-hipfire 2.375 to 1.5
-Improved recoil
-cost bullet 1.92 to 1.44
Choke mod:
-dmg 3.76(30.08) to 6.25(50)
-clip 4 to 6
-reload 2.72 to 1.9
-precision multi 1.0 to 0.41
-shotdelay 0.05 to 0.35
-hipfire spread and aim spread 10 to 5
-Equip transition time 1 to 0.5
-cost of bullet 10 to 8.5
Arbalist:
-dmg 5.35 to 6.2
-clip 40 to 50
-reload 3.5 to 2.4
-shot delay 0.13 to 0.1
-Removed charge up
-cost of bullet 1.595 to 1.2
Hel gun:
-dmg 16.25 to 18.51
-clip from 9 to 8
-precision multi 0.8 to 0.49
-pierce 3 to 2
-shotdelay from 0.1 to 0.3
-Removed charge up
-cost bullet 5.74 to 5
Sniper:
-dmg 40.01 to 60.01
-precision multi 2 to its over 9000
-shotdelay 0.8 to 0.5
-clip 3 to 4
-reload 3.5 to 2.2
-hipfire 13 to 3
-cost bullet 17.5 to 11
Hel rifle:
-dmg 30.01 to 40.01
-precision multi 0.73 to 0.51
-reload 3.2 to 2.7
-hipfire spread 2.0 to 0
-pierce 5 to 2
-shotdelay 0.1 to 0
-charge up 0.12 to 0.15
-charge up cooldown 0.75 to 0.55
-cost bullet 10 to 7.5
Sentries:
Sniper sentry:
-No bio multis
-max detection range 50m to 60m
-max detection angle 20 degrees to 50 degrees
-Fall off dmg start 30m to 60m
-dmg 48.1 to 37.1
-precision multi 1 to 1.1
-shotdelay 2.6 to 3.4
-cost bullet 16 to 12.3 (30% more ammo)
-startfire delay 2.8 to 0
-rotation speed 6 to 24
Burst sentry:
-Sentry forced to aim at body
-No bio multis
-max detection range 25m to 30m
-max detection angle 30 degrees to 60 degrees
-Fall off dmg start 10m to 30m
-dmg 2.01 to 3.09 (still performs kinda same against strikers but better against chargers and nightmares)
-precision multi 1 to 1.1
-stagger multi 1 to 1.1
-cost bullet 2.05 to 1.366 (50% more ammo)
-startfire delay 1 to 0
-rotation speed 4 to 12