Last updated | 2 hours ago |
Total downloads | 26 |
Total rating | 0 |
Categories | Rundowns |
Dependency string | HaniMoon-Chaos-1.0.2 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1hirnukuono-AdvancedWardenObjective
Flowaria's AdvancedWardenObjective with a few fixes, tweaks, and addons
Preferred version: 1.2.7Untilted-ConfigurableGlobalWaveSettings
Makes some hardcoded wave-related settings configurable per level
Preferred version: 1.2.1tru0067-PierceBugFix
Fixes piercing so that piercing shots hit the advertised number of enemies.
Preferred version: 1.2.1Dinorush-EnemyAnimationFix
Fixes several enemy bugs, especially animations for clients.
Preferred version: 1.1.3Inas07-EOSExt_NavigationalSpline
Level guidance improver: provide player with more visual hints
Preferred version: 1.0.0README
Chaos
This rundown offers a vanilla experience but as hard as possible with 4 man.
A team of 4 is recommended.
Alot of weapons are buffed and feel good so enjoy shooting ;D.
It currently features 1 level.
Change log:
V1.0.2
Added high caliber pistol:
-dmg 30.1 to 20.01
-shot delay 0.45 to 0.2
-cost bullet 9 to 5
-reload 2.5 to 2
-clip 6 to 12
-hipfire 2 to 1.5
-massively buffed recoil
Burst sentry changes: -Burst delay 1.0 to 1.4
G1: Error: some balance changes
V1.0
Enemy changes:
Hybrid hp 150 to 120
Player:
-Minimum hp 20 to 30
-Health regen delay starts earlier
Weapon changes:
-All ads time to 0.15(150ms) to make quick scope or quick swap more rewarding
-Basically no fall off damage
Main weapons:
Bullpup:
-clip 40 to 50
-reload 2.3 to 1.3
-hipfire 2.5 to 1.5
Dmr:
-dmg 7.51 to 10.5
-clip 12 to 10
-hipfire 2.5 to 1.5
Assault rifle
-dmg 2.18 to 3
-clip 30 to 40
-hipfire 2 to 1
-bullet cost 1.47 to 2.01
-precision multi 0.8 to 0.65
Hel shotgun:
-clip 14 to 12
-reload 3 to 1.8
-shotdelay 0.2625 to 0.333
Sawed off:
-pellets 8 to 10
-dmg 3.8 to 2.4
-shotgun cone size and shotgun bullet spread 2 to 1
-shot delay 0.25 to 0.5
Special weapons:
Shotgun:
-dmg 3,01 to 3,91
-clip 8 to 6
-shot delay 0.6 to 0.25
-pierce from 0 to 1
-reload 3 to 2.7
-cost bullet 9.55 to 6
-precision multi 1 to 0.25
Heavy assault rifle:
-dmg 5.01 to 7.51
-clip 30 to 22
-reload 2.3 to 1.6
-shot delay 0.095 to 0.12
-hipfire 2.375 to 1.5
-Improved recoil
-cost bullet 1.92 to 1.44
Choke mod:
-dmg 3.76(30.08) to 6.25(50)
-clip 4 to 6
-reload 2.72 to 1.9
-precision multi 1.0 to 0.41
-shotdelay 0.05 to 0.35
-hipfire spread and aim spread 10 to 5
-Equip transition time 1 to 0.5
-cost of bullet 10 to 8.5
Arbalist:
-dmg 5.35 to 6.2
-clip 40 to 50
-reload 3.5 to 2.4
-shot delay 0.13 to 0.1
-Removed charge up
-cost of bullet 1.595 to 1.2
Hel gun:
-dmg 16.25 to 18.51
-clip from 9 to 8
-precision multi 0.8 to 0.49
-pierce 3 to 2
-shotdelay from 0.1 to 0.3
-Removed charge up
-cost bullet 5.74 to 5
Sniper:
-dmg 40.01 to 60.01
-precision multi 2 to its over 9000
-shotdelay 0.8 to 0.5
-clip 3 to 4
-reload 3.5 to 2.2
-hipfire 13 to 3
-cost bullet 17.5 to 11
Hel rifle:
-dmg 30.01 to 40.01
-precision multi 0.73 to 0.51
-reload 3.2 to 2.7
-hipfire spread 2.0 to 0
-pierce 5 to 2
-shotdelay 0.1 to 0
-charge up 0.12 to 0.15
-charge up cooldown 0.75 to 0.55
-cost bullet 10 to 7.5
Sentries:
Sniper sentry:
-No bio multis
-max detection range 50m to 60m
-max detection angle 20 degrees to 50 degrees
-Fall off dmg start 30m to 60m
-dmg 48.1 to 37.1
-precision multi 1 to 1.1
-shotdelay 2.6 to 3.4
-cost bullet 16 to 12.3 (30% more ammo)
-startfire delay 2.8 to 0
-rotation speed 6 to 24
Burst sentry:
-Sentry forced to aim at body
-No bio multis
-max detection range 25m to 30m
-max detection angle 30 degrees to 60 degrees
-Fall off dmg start 10m to 30m
-dmg 2.01 to 3.09 (still performs kinda same against strikers but better against chargers and nightmares)
-precision multi 1 to 1.1
-stagger multi 1 to 1.1
-cost bullet 2.05 to 1.366 (50% more ammo)
-startfire delay 1 to 0
-rotation speed 4 to 12