CHANGELOG
1.1.7
- Minor bug fix.
- NOTE: AWO
SetZoneLights
event is still under investigation, and will probably get fixed in the future.
1.1.6
- Minor bug fix.
1.1.5
- Fixed: pEMP with
ItemToDisable.Map
set to false still disable player map.
1.1.4
- Fixed: re-turning on EMP-ed light would change light color into white.
1.1.3
- Fixed: When Player HUD is EMP-ed, player marker could still be visible.
1.1.2
- Fixed: leaving effective range of active Persistent EMP does not clear EMP effect on player.
1.1.1
- Fixed: pEMP always disable environment light, even if
EnvLight
are set tofalse
1.1.0
- Fixed: when pEMP is in effective range, Player HUD could be re-enabled, flickered, if exits to settings / lobby page.
- Fixed: EMP shock does not disable biotracker, Player HUD and weapon scopes.
- Fixed: Item could be immune to EMP shock in specific scenarios.
- Changed: If EMP disables PlayerHUD, marker of teammate info, teammate silhouette will be disabled as well.
- Added: EMP shock would disable map from this version on.
- Added: pEMP could be configured to disable map from this version on (default value: true).
- Updated documentation accordingly.
1.0.1 ~ 1.0.3
- Miscellaneous bug fix
1.0.0
Initial release