CHANGELOG

1.1.6

  • Minor bug fix.

1.1.5

  • Fixed: pEMP with ItemToDisable.Map set to false still disable player map.

1.1.4

  • Fixed: re-turning on EMP-ed light would change light color into white.

1.1.3

  • Fixed: When Player HUD is EMP-ed, player marker could still be visible.

1.1.2

  • Fixed: leaving effective range of active Persistent EMP does not clear EMP effect on player.

1.1.1

  • Fixed: pEMP always disable environment light, even if EnvLight are set to false

1.1.0

  • Fixed: when pEMP is in effective range, Player HUD could be re-enabled, flickered, if exits to settings / lobby page.
  • Fixed: EMP shock does not disable biotracker, Player HUD and weapon scopes.
  • Fixed: Item could be immune to EMP shock in specific scenarios.
  • Changed: If EMP disables PlayerHUD, marker of teammate info, teammate silhouette will be disabled as well.
  • Added: EMP shock would disable map from this version on.
  • Added: pEMP could be configured to disable map from this version on (default value: true).
  • Updated documentation accordingly.

1.0.1 ~ 1.0.3

  • Miscellaneous bug fix

1.0.0

Initial release