Decompiled source of EOSExt EMP v1.1.6

plugins/Inas07.EOSExt.EMP.dll

Decompiled a week ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using AK;
using Agents;
using BepInEx;
using BepInEx.Unity.IL2CPP;
using CellMenu;
using EOSExt.EMP.Definition;
using EOSExt.EMP.EMPComponent;
using EOSExt.EMP.Impl;
using EOSExt.EMP.Impl.Handlers;
using EOSExt.EMP.Impl.PersistentEMP;
using ExtraObjectiveSetup;
using ExtraObjectiveSetup.BaseClasses;
using ExtraObjectiveSetup.ExtendedWardenEvents;
using ExtraObjectiveSetup.Utils;
using FloLib.Networks.Replications;
using GTFO.API;
using GTFO.API.Utilities;
using GameData;
using Gear;
using HarmonyLib;
using Il2CppInterop.Runtime.Attributes;
using Il2CppInterop.Runtime.Injection;
using Il2CppInterop.Runtime.InteropTypes;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSystem.Collections.Generic;
using LevelGeneration;
using Microsoft.CodeAnalysis;
using Player;
using SNetwork;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("Inas07.EOSExt.EMP")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Inas07.EOSExt.EMP")]
[assembly: AssemblyTitle("Inas07.EOSExt.EMP")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace EOSExt.EMP
{
	public class EMPManager : GenericExpeditionDefinitionManager<pEMPDefinition>
	{
		private Dictionary<uint, pEMP> _pEMPs { get; } = new Dictionary<uint, pEMP>();


		public IEnumerable<pEMP> pEMPs => _pEMPs.Values;

		protected override string DEFINITION_NAME => "PersistentEMP";

		public static EMPManager Current { get; private set; }

		public PlayerAgent Player { get; private set; }

		internal List<EMPShock> ActiveEMPs { get; } = new List<EMPShock>();


		internal void SetupHUDAndFlashlight()
		{
			if ((Object)(object)Player == (Object)null)
			{
				EOSLogger.Error($"{"SetupHUDAndFlashlight": LocalPlayerAgent is not set!}");
				return;
			}
			if (EMPPlayerHudHandler.Instance == null)
			{
				((Component)Player).gameObject.AddComponent<EMPController>().AssignHandler(new EMPPlayerHudHandler());
				EOSLogger.Log("pEMP: PlayerHud setup completed");
			}
			if (EMPPlayerFlashLightHandler.Instance == null)
			{
				((Component)Player).gameObject.AddComponent<EMPController>().AssignHandler(new EMPPlayerFlashLightHandler());
				EOSLogger.Log("pEMP: PlayerFlashlight setup completed");
			}
		}

		internal void SetupAmmoWeaponHandlers(InventorySlot slot)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0004: Invalid comparison between Unknown and I4
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			if (slot - 1 <= 1)
			{
				SetupAmmoWeaponHandlerForSlot(slot);
			}
			static void SetupAmmoWeaponHandlerForSlot(InventorySlot slot)
			{
				//IL_0005: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_005a: Unknown result type (might be due to invalid IL or missing references)
				BackpackItem val = default(BackpackItem);
				if (PlayerBackpackManager.LocalBackpack.TryGetBackpackItem(slot, ref val))
				{
					if (!((Object)(object)((Component)val.Instance).gameObject.GetComponent<EMPController>() != (Object)null))
					{
						((Component)val.Instance).gameObject.AddComponent<EMPController>().AssignHandler(new EMPGunSightHandler());
						EOSLogger.Log($"pEMP: Backpack {slot} setup completed");
					}
				}
				else
				{
					EOSLogger.Warning($"Couldn't get item for slot {slot}!");
				}
			}
		}

		internal void SetupToolHandler()
		{
			BackpackItem val = default(BackpackItem);
			if (PlayerBackpackManager.LocalBackpack.TryGetBackpackItem((InventorySlot)3, ref val))
			{
				if (!((Object)(object)((Component)val.Instance).gameObject.GetComponent<EMPController>() != (Object)null) && (Object)(object)((Component)val.Instance).GetComponent<EnemyScanner>() != (Object)null)
				{
					((Component)val.Instance).gameObject.AddComponent<EMPController>().AssignHandler(new EMPBioTrackerHandler());
					EOSLogger.Log($"pEMP: Backpack {3} setup completed");
				}
			}
			else
			{
				EOSLogger.Warning($"Couldn't get item for slot {3}!");
			}
		}

		public void TogglepEMPState(uint pEMPIndex, bool enabled)
		{
			if (!_pEMPs.ContainsKey(pEMPIndex))
			{
				EOSLogger.Error($"TogglepEMPState: pEMPIndex {pEMPIndex} not defined");
			}
			else
			{
				ActiveState newState = (enabled ? ActiveState.ENABLED : ActiveState.DISABLED);
				_pEMPs[pEMPIndex].ChangeToState(newState);
			}
		}

		public void TogglepEMPState(WardenObjectiveEventData e)
		{
			uint count = (uint)e.Count;
			bool enabled = e.Enabled;
			TogglepEMPState(count, enabled);
		}

		private void pEMPInit()
		{
			LevelAPI.OnBuildStart += delegate
			{
				pEMPClear();
				InitializepEMPs();
			};
			LevelAPI.OnLevelCleanup += pEMPClear;
		}

		private void pEMPClear()
		{
			foreach (pEMP value in _pEMPs.Values)
			{
				value.Destroy();
			}
			_pEMPs.Clear();
		}

		private void InitializepEMPs()
		{
			if (!base.definitions.ContainsKey(base.CurrentMainLevelLayout))
			{
				return;
			}
			GenericExpeditionDefinition<pEMPDefinition> val = base.definitions[base.CurrentMainLevelLayout];
			if (val == null || val.Definitions.Count < 1)
			{
				return;
			}
			foreach (pEMPDefinition definition in val.Definitions)
			{
				pEMP pEMP = new pEMP(definition);
				_pEMPs[definition.pEMPIndex] = pEMP;
				uint num = EOSNetworking.AllotReplicatorID();
				if (num == 0)
				{
					EOSLogger.Error("SetuppEMPReplicators: replicator ID depleted, cannot set up!");
					continue;
				}
				pEMP.SetupReplicator(num);
				EOSLogger.Debug($"pEMP_{definition.pEMPIndex} initialized");
			}
		}

		internal void SetLocalPlayerAgent(PlayerAgent localPlayerAgent)
		{
			Player = localPlayerAgent;
			PlayerpEMPComponent.Current = ((Component)localPlayerAgent).gameObject.AddComponent<PlayerpEMPComponent>();
			PlayerpEMPComponent.Current.player = localPlayerAgent;
			EOSLogger.Debug("LocalPlayerAgent setup completed");
		}

		internal void OnLocalPlayerAgentDestroy()
		{
			PlayerpEMPComponent.Current = null;
			EOSLogger.Debug("LocalPlayerAgent Destroyed");
		}

		public void ActivateEMPShock(Vector3 position, float range, float duration)
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			if (!GameStateManager.IsInExpedition)
			{
				EOSLogger.Error("Tried to activate an EMP when not in level, this shouldn't happen!");
				return;
			}
			float endTime = Clock.Time + duration;
			EMPShock eMPShock = new EMPShock(position, range, endTime);
			foreach (EMPHandler allHandler in EMPHandler.AllHandlers)
			{
				if (Vector3.Distance(position, allHandler.position) < range)
				{
					allHandler.AddAffectedBy(eMPShock);
				}
			}
			ActiveEMPs.Add(eMPShock);
		}

		internal void RemoveInactiveEMPs()
		{
			float time = Clock.Time;
			ActiveEMPs.RemoveAll((EMPShock emp) => emp.endTime < time);
		}

		public bool IsPlayerMapEMPD()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)Player == (Object)null || !GameStateManager.IsInExpedition)
			{
				return false;
			}
			Vector3 position = ((Agent)Player).Position;
			foreach (EMPShock activeEMP in ActiveEMPs)
			{
				if (Vector3.Distance(position, activeEMP.position) < activeEMP.range)
				{
					return true;
				}
			}
			foreach (pEMP pEMP in pEMPs)
			{
				if (pEMP.State == ActiveState.ENABLED && pEMP.ItemToDisable.Map && Vector3.Distance(position, pEMP.position) < pEMP.range)
				{
					EOSLogger.Warning("MapEMPD: by pEMP");
					return true;
				}
			}
			return false;
		}

		protected override void FileChanged(LiveEditEventArgs e)
		{
			base.FileChanged(e);
			if (!base.definitions.TryGetValue(base.CurrentMainLevelLayout, out var value))
			{
				return;
			}
			foreach (pEMPDefinition definition in value.Definitions)
			{
				EOSLogger.Warning(definition.ItemToDisable.ToString());
			}
		}

		public override void Init()
		{
			EMPWardenEvents.Init();
			Events.InventoryWielded = (Action<InventorySlot>)Delegate.Combine(Events.InventoryWielded, new Action<InventorySlot>(SetupAmmoWeaponHandlers));
			pEMPInit();
		}

		private EMPManager()
		{
		}

		static EMPManager()
		{
			Current = new EMPManager();
			ClassInjector.RegisterTypeInIl2Cpp<EMPController>();
			ClassInjector.RegisterTypeInIl2Cpp<PlayerpEMPComponent>();
		}
	}
	internal static class EMPWardenEvents
	{
		public enum EMPEvents
		{
			Instant_Shock = 300,
			Toggle_PEMP_State
		}

		internal static void InstantShock(WardenObjectiveEventData e)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			Vector3 position = e.Position;
			float fogTransitionDuration = e.FogTransitionDuration;
			float duration = e.Duration;
			EMPManager.Current.ActivateEMPShock(position, fogTransitionDuration, duration);
		}

		internal static void TogglepEMPState(WardenObjectiveEventData e)
		{
			EMPManager.Current.TogglepEMPState(e);
		}

		internal static void Init()
		{
			EOSWardenEventManager.Current.AddEventDefinition(EMPEvents.Instant_Shock.ToString(), 300u, (Action<WardenObjectiveEventData>)InstantShock);
			EOSWardenEventManager.Current.AddEventDefinition(EMPEvents.Toggle_PEMP_State.ToString(), 301u, (Action<WardenObjectiveEventData>)TogglepEMPState);
		}
	}
	public static class Events
	{
		public static Action<GearPartFlashlight> FlashLightWielded;

		public static Action<InventorySlot> InventoryWielded;

		public static Action EnterGSInLevel;
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("Inas.EOSExt.EMP", "EOSExt.EMP", "1.1.6")]
	public class EntryPoint : BasePlugin
	{
		public const string AUTHOR = "Inas";

		public const string PLUGIN_NAME = "EOSExt.EMP";

		public const string VERSION = "1.1.6";

		private Harmony m_Harmony;

		public override void Load()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			m_Harmony = new Harmony("EOSExt.EMP");
			m_Harmony.PatchAll();
			SetupManagers();
		}

		private void SetupManagers()
		{
			((GenericExpeditionDefinitionManager<pEMPDefinition>)EMPManager.Current).Init();
		}
	}
}
namespace EOSExt.EMP.Patches
{
	[HarmonyPatch]
	[HarmonyWrapSafe]
	internal class Inject_CM_PageMap
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(CM_PageMap), "UpdatePlayerData")]
		private static void Pre_CM_PageMap_OnEnable()
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Invalid comparison between Unknown and I4
			CM_PageMap pageMap = MainMenuGuiLayer.Current.PageMap;
			if (!((Object)(object)pageMap == (Object)null) && RundownManager.ActiveExpedition != null && (int)GameStateManager.CurrentStateName == 10 && EMPManager.Current.IsPlayerMapEMPD())
			{
				pageMap.SetMapVisualsIsActive(false);
				pageMap.SetMapDisconnetedTextIsActive(true);
			}
		}
	}
	[HarmonyPatch(typeof(EnemyScanner))]
	internal static class Inject_EnemyScanner
	{
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		[HarmonyPatch("UpdateDetectedEnemies")]
		internal static bool Pre_UpdateDetectedEnemies()
		{
			return !EMPBioTrackerHandler.Instance.IsEMPed();
		}

		[HarmonyPrefix]
		[HarmonyWrapSafe]
		[HarmonyPatch("UpdateTagProgress")]
		internal static bool Pre_UpdateTagProgress(EnemyScanner __instance)
		{
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			if (EMPBioTrackerHandler.Instance.IsEMPed())
			{
				((ItemEquippable)__instance).Sound.Post(EVENTS.BIOTRACKER_TOOL_LOOP_STOP, true);
				__instance.m_screen.SetStatusText("ERROR");
				((ProgressBarBase)__instance.m_progressBar).SetProgress(1f);
				__instance.m_screen.SetGuixColor(Color.yellow);
				return false;
			}
			__instance.m_screen.SetStatusText("Ready to tag");
			__instance.m_screen.SetGuixColor(Color.red);
			return true;
		}
	}
	[HarmonyPatch]
	internal static class Inject_LG_Light
	{
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		[HarmonyPatch(typeof(LG_Light), "Start")]
		internal static void Pre_Start(LG_Light __instance)
		{
			((Component)__instance).gameObject.AddComponent<EMPController>().AssignHandler(new EMPLightHandler());
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(LG_BuildZoneLightsJob), "ApplyLightSettings")]
		private static void Post_ApplyColorScheme(Il2CppReferenceArray<LG_Light> lights, bool firstPass)
		{
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			foreach (LG_Light item in (Il2CppArrayBase<LG_Light>)(object)lights)
			{
				if ((firstPass && ((Component)item).gameObject.activeInHierarchy) || (!firstPass && item.AvailableInLevel))
				{
					EMPLightHandler handler = EMPLightHandler.GetHandler(item);
					if (handler != null)
					{
						handler.SetOriginalColor(item.m_color);
						handler.SetOriginalIntensity(item.m_intensity);
					}
				}
			}
		}
	}
	[HarmonyPatch]
	internal static class Inject_PlayerAgent
	{
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		[HarmonyPatch(typeof(PlayerAgent), "Setup")]
		internal static void Post_Setup(PlayerAgent __instance)
		{
			if (((Agent)__instance).IsLocallyOwned)
			{
				EMPManager.Current.SetLocalPlayerAgent(__instance);
			}
		}
	}
	[HarmonyPatch]
	internal static class Inject_PlayerHUD
	{
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		[HarmonyPatch(typeof(PlayerGuiLayer), "UpdateGUIElementsVisibility")]
		private static bool Pre_UpdateGUIElementsVisibility()
		{
			if (EMPPlayerHudHandler.Instance != null && EMPPlayerHudHandler.Instance.IsEMPed())
			{
				return false;
			}
			return true;
		}

		[HarmonyPrefix]
		[HarmonyWrapSafe]
		[HarmonyPatch(typeof(CellSettingsApply), "ApplyPlayerGhostOpacity")]
		private static void Pre_ApplyPlayerGhostOpacity(ref float value)
		{
			if (EMPPlayerHudHandler.Instance != null && EMPPlayerHudHandler.Instance.IsEMPed())
			{
				value = 0f;
			}
		}

		[HarmonyPrefix]
		[HarmonyWrapSafe]
		[HarmonyPatch(typeof(CellSettingsApply), "ApplyHUDAlwaysShowTeammateInfo")]
		private static void Pre_ApplyHUDAlwaysShowTeammateInfo(ref bool value)
		{
			if (EMPPlayerHudHandler.Instance != null && EMPPlayerHudHandler.Instance.IsEMPed())
			{
				value = false;
			}
		}
	}
	[HarmonyPatch]
	internal static class Inject_Events
	{
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		[HarmonyPatch(typeof(PlayerInventoryBase), "OnItemEquippableFlashlightWielded")]
		internal static void Post_OnItemEquippableFlashlightWielded(GearPartFlashlight flashlight)
		{
			Events.FlashLightWielded?.Invoke(flashlight);
		}

		[HarmonyPostfix]
		[HarmonyWrapSafe]
		[HarmonyPatch(typeof(PlayerInventoryLocal), "DoWieldItem")]
		internal static void Post_DoWieldItem(PlayerInventoryLocal __instance)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			Events.InventoryWielded?.Invoke(((PlayerInventoryBase)__instance).WieldedSlot);
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(GS_InLevel), "Enter")]
		private static void Post_SetupGear(GS_InLevel __instance)
		{
			Events.EnterGSInLevel?.Invoke();
		}
	}
	[HarmonyPatch(typeof(PlayerSync))]
	internal static class Inject_PlayerSync
	{
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		[HarmonyPatch("WantsToSetFlashlightEnabled")]
		internal static void Pre_WantsToSetFlashlightEnabled(PlayerSync __instance, ref bool enable)
		{
			if (EMPPlayerFlashLightHandler.Instance != null && EMPPlayerFlashLightHandler.Instance.IsEMPed())
			{
				enable = false;
			}
		}
	}
	[HarmonyPatch(typeof(SentryGunInstance))]
	internal static class Inject_SentryGunInstance
	{
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		[HarmonyPatch("Setup")]
		internal static void Post_Setup(SentryGunInstance __instance)
		{
			((Component)__instance).gameObject.AddComponent<EMPController>().AssignHandler(new EMPSentryHandler());
		}
	}
}
namespace EOSExt.EMP.EMPComponent
{
	public class PlayerpEMPComponent : MonoBehaviour
	{
		private float nextUpdateTime = float.NaN;

		public const float UPDATE_INTERVAL = 0.2f;

		public static PlayerpEMPComponent Current { get; internal set; }

		public PlayerAgent player { get; internal set; }

		private void CheckSetup()
		{
			if (!((Object)(object)EMPManager.Current.Player == (Object)null))
			{
				EMPManager.Current.SetupHUDAndFlashlight();
				EMPManager.Current.SetupToolHandler();
			}
		}

		private void Update()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Invalid comparison between Unknown and I4
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			if ((int)GameStateManager.CurrentStateName != 10 || (!float.IsNaN(nextUpdateTime) && Clock.Time < nextUpdateTime))
			{
				return;
			}
			nextUpdateTime = Clock.Time + 0.2f;
			CheckSetup();
			EMPManager.Current.RemoveInactiveEMPs();
			if ((Object)(object)player == (Object)null)
			{
				return;
			}
			foreach (pEMP pEMP in EMPManager.Current.pEMPs)
			{
				ItemToDisable itemToDisable = pEMP.ItemToDisable;
				if (pEMP.State == ActiveState.ENABLED && pEMP.InRange(((Agent)player).Position))
				{
					if (itemToDisable.BioTracker)
					{
						EMPBioTrackerHandler.Instance?.AddAffectedBy(pEMP);
					}
					if (itemToDisable.PlayerFlashLight)
					{
						EMPPlayerFlashLightHandler.Instance?.AddAffectedBy(pEMP);
					}
					if (itemToDisable.PlayerHUD)
					{
						EMPPlayerHudHandler.Instance?.AddAffectedBy(pEMP);
					}
					if (itemToDisable.Sentry)
					{
						EMPSentryHandler.Instance?.AddAffectedBy(pEMP);
					}
					if (!itemToDisable.GunSight)
					{
						continue;
					}
					foreach (EMPGunSightHandler instance in EMPGunSightHandler.Instances)
					{
						instance.AddAffectedBy(pEMP);
					}
					continue;
				}
				EMPBioTrackerHandler.Instance?.RemoveAffectedBy(pEMP);
				EMPPlayerFlashLightHandler.Instance?.RemoveAffectedBy(pEMP);
				EMPPlayerHudHandler.Instance?.RemoveAffectedBy(pEMP);
				EMPSentryHandler.Instance?.RemoveAffectedBy(pEMP);
				foreach (EMPGunSightHandler instance2 in EMPGunSightHandler.Instances)
				{
					instance2.RemoveAffectedBy(pEMP);
				}
			}
		}

		private void OnDestroy()
		{
			EMPManager.Current.OnLocalPlayerAgentDestroy();
			player = null;
		}

		static PlayerpEMPComponent()
		{
		}
	}
}
namespace EOSExt.EMP.Impl
{
	public sealed class EMPController : MonoBehaviour
	{
		private bool _hasHandler;

		private bool _setup;

		private float next_remove_time = float.NaN;

		private const float UPDATE_INTERVAL = 1f;

		public EMPHandler Handler { get; private set; }

		public float endTime { get; private set; }

		public Vector3 Position => ((Component)this).transform.position;

		private void Update()
		{
			if (_hasHandler)
			{
				float time = Clock.Time;
				Handler.Tick();
				if (float.IsNaN(next_remove_time) || next_remove_time < time)
				{
					Handler.RemoveEndedEMPs();
					next_remove_time = time + 1f;
				}
			}
		}

		[HideFromIl2Cpp]
		public void AssignHandler(EMPHandler handler)
		{
			if (Handler != null)
			{
				EOSLogger.Warning("Tried to assign a handler to a controller that already had one!");
				return;
			}
			Handler = handler;
			Handler.Setup(((Component)this).gameObject, this);
			_hasHandler = true;
			_setup = true;
		}

		[HideFromIl2Cpp]
		public void ForceState(EMPState state)
		{
			if (Handler != null)
			{
				Handler.ForceState(state);
			}
		}

		private void OnDestroy()
		{
			Handler.OnDespawn();
			Handler = null;
		}
	}
	public abstract class EMPHandler
	{
		protected enum DeviceState
		{
			On,
			Off,
			Unknown
		}

		private static long next_handler_id = 0L;

		protected DeviceState _deviceState;

		protected float _stateTimer;

		private float _delayTimer;

		private bool _destroyed;

		protected static Dictionary<long, EMPHandler> Handlers { get; } = new Dictionary<long, EMPHandler>();


		public static IEnumerable<EMPHandler> AllHandlers => Handlers.Values;

		protected long HandlerId { get; private set; }

		public EMPState State { get; protected set; }

		protected HashSet<EMPShock> AffectedBy { get; } = new HashSet<EMPShock>();


		public GameObject go { get; protected set; }

		public Vector3 position
		{
			get
			{
				//IL_0015: Unknown result type (might be due to invalid IL or missing references)
				//IL_000a: Unknown result type (might be due to invalid IL or missing references)
				GameObject obj = go;
				if (obj == null)
				{
					return Vector3.zero;
				}
				return obj.transform.position;
			}
		}

		protected virtual float FlickerDuration => 0.2f;

		protected virtual float OnToOffMinDelay => 0f;

		protected virtual float OnToOffMaxDelay => 0.75f;

		protected virtual float OffToOnMinDelay => 0.85f;

		protected virtual float OffToOnMaxDelay => 1.5f;

		protected virtual bool IsDeviceOnPlayer => false;

		public virtual bool IsEMPed()
		{
			foreach (EMPShock item in AffectedBy)
			{
				if (Clock.Time < item.endTime)
				{
					return true;
				}
			}
			return false;
		}

		public virtual void Setup(GameObject gameObject, EMPController controller)
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			go = gameObject;
			foreach (EMPShock activeEMP in EMPManager.Current.ActiveEMPs)
			{
				if (Vector3.Distance(go.transform.position, activeEMP.position) < activeEMP.range)
				{
					AddAffectedBy(activeEMP);
				}
			}
			HandlerId = next_handler_id++;
			if (Handlers.ContainsKey(HandlerId))
			{
				EOSLogger.Warning("What the hell we got a duplicate EMPHandler ID!?");
			}
			Handlers[HandlerId] = this;
		}

		public virtual void OnDespawn()
		{
			_destroyed = true;
			AffectedBy.Clear();
			Handlers.Remove(HandlerId);
			go = null;
		}

		public void AddAffectedBy(EMPShock empShock)
		{
			AffectedBy.Add(empShock);
		}

		public void RemoveAffectedBy(EMPShock empShock)
		{
			AffectedBy.Remove(empShock);
		}

		internal void RemoveEndedEMPs()
		{
			float time = Clock.Time;
			AffectedBy.RemoveWhere((EMPShock emp) => emp.endTime < time);
		}

		public void ForceState(EMPState state)
		{
			if (State != state)
			{
				State = state;
				_delayTimer = Clock.Time - 1f;
				_stateTimer = Clock.Time - 1f;
				switch (state)
				{
				case EMPState.Off:
					_deviceState = DeviceState.Off;
					DeviceOff();
					break;
				default:
					_deviceState = DeviceState.Unknown;
					break;
				case EMPState.On:
					_deviceState = DeviceState.On;
					DeviceOn();
					break;
				}
			}
		}

		public void Tick()
		{
			if (_destroyed)
			{
				return;
			}
			bool flag = IsEMPed();
			if (flag && State == EMPState.On)
			{
				float randomDelay = Random.GetRandomDelay(OnToOffMinDelay, OnToOffMaxDelay);
				State = EMPState.FlickerOff;
				_delayTimer = Clock.Time + randomDelay;
				_stateTimer = Clock.Time + randomDelay + FlickerDuration;
			}
			if (!flag && State == EMPState.Off)
			{
				float randomDelay2 = Random.GetRandomDelay(OffToOnMinDelay, OffToOnMaxDelay);
				State = EMPState.FlickerOn;
				_delayTimer = Clock.Time + randomDelay2;
				_stateTimer = Clock.Time + randomDelay2 + FlickerDuration;
			}
			switch (State)
			{
			case EMPState.On:
				if (_deviceState != 0)
				{
					DeviceOn();
					_deviceState = DeviceState.On;
				}
				break;
			case EMPState.FlickerOff:
				if (!(_delayTimer > Clock.Time))
				{
					if (Clock.Time < _stateTimer)
					{
						FlickerDevice();
					}
					else
					{
						State = EMPState.Off;
					}
				}
				break;
			case EMPState.Off:
				if (_deviceState != DeviceState.Off)
				{
					DeviceOff();
					_deviceState = DeviceState.Off;
				}
				break;
			case EMPState.FlickerOn:
				if (!(_delayTimer > Clock.Time))
				{
					if (Clock.Time < _stateTimer)
					{
						FlickerDevice();
					}
					else
					{
						State = EMPState.On;
					}
				}
				break;
			}
			OnTick(flag);
		}

		protected virtual void OnTick(bool isEMPD)
		{
		}

		protected abstract void FlickerDevice();

		protected abstract void DeviceOn();

		protected abstract void DeviceOff();
	}
	public class EMPShock
	{
		public static readonly ItemToDisable DISABLE_NOTHING = new ItemToDisable
		{
			BioTracker = false,
			PlayerFlashLight = false,
			PlayerHUD = false,
			Sentry = false,
			EnvLight = false,
			GunSight = false,
			Map = false
		};

		public virtual ActiveState State
		{
			get
			{
				if (!(RemainingTime > 0f))
				{
					return ActiveState.DISABLED;
				}
				return ActiveState.ENABLED;
			}
		}

		public Vector3 position { get; protected set; }

		public float range { get; protected set; }

		public float endTime { get; protected set; }

		public virtual float RemainingTime => endTime - Clock.Time;

		public virtual ItemToDisable ItemToDisable => new ItemToDisable();

		public EMPShock(Vector3 position, float range, float endTime)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			this.position = position;
			this.range = range;
			this.endTime = endTime;
		}

		public bool InRange(Vector3 position)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			return Vector3.Distance(position, this.position) < range;
		}

		public override bool Equals(object obj)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			if (obj is EMPShock eMPShock && State == eMPShock.State && position == eMPShock.position && range == eMPShock.range && endTime == eMPShock.endTime && RemainingTime == eMPShock.RemainingTime)
			{
				return ItemToDisable.Equals(eMPShock.ItemToDisable);
			}
			return false;
		}

		public override int GetHashCode()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			return HashCode.Combine<ActiveState, Vector3, float, float, float, ItemToDisable>(State, position, range, endTime, RemainingTime, ItemToDisable);
		}
	}
	public enum EMPState
	{
		On,
		FlickerOff,
		Off,
		FlickerOn
	}
	internal static class Random
	{
		internal static System.Random _rand { get; private set; } = new System.Random();


		internal static float GetRandomDelay(float min, float max)
		{
			return min + GetRandom01() * (max - min);
		}

		internal static float GetRandom01()
		{
			return (float)_rand.NextDouble();
		}

		internal static int GetRandomRange(int min, int maxPlusOne)
		{
			return _rand.Next(min, maxPlusOne);
		}

		internal static int Index(int length)
		{
			return _rand.Next(0, length);
		}

		internal static bool FlickerUtil(int oneInX = 2)
		{
			return Index(oneInX) == 0;
		}
	}
}
namespace EOSExt.EMP.Impl.PersistentEMP
{
	public enum ActiveState
	{
		DISABLED,
		ENABLED
	}
	public class pEMP : EMPShock
	{
		public pEMPDefinition def { get; private set; }

		public StateReplicator<pEMPState> StateReplicator { get; private set; }

		public override ActiveState State
		{
			get
			{
				if (StateReplicator == null)
				{
					return ActiveState.DISABLED;
				}
				return StateReplicator.State.status;
			}
		}

		public override float RemainingTime => base.endTime;

		public override ItemToDisable ItemToDisable => def?.ItemToDisable ?? EMPShock.DISABLE_NOTHING;

		private void OnStateChanged(pEMPState oldState, pEMPState newState, bool isRecall)
		{
			if (isRecall)
			{
				ChangeToStateUnsynced(newState.status);
			}
		}

		private void ChangeToStateUnsynced(ActiveState newState)
		{
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			EOSLogger.Debug($"pEMP_{def.pEMPIndex} Change state: {State} -> {newState}");
			switch (newState)
			{
			case ActiveState.DISABLED:
				base.endTime = float.NegativeInfinity;
				break;
			case ActiveState.ENABLED:
				base.endTime = float.PositiveInfinity;
				break;
			default:
				throw new NotImplementedException();
			}
			if (!ItemToDisable.EnvLight)
			{
				return;
			}
			foreach (EMPLightHandler instance in EMPLightHandler.Instances)
			{
				switch (newState)
				{
				case ActiveState.DISABLED:
					instance.RemoveAffectedBy(this);
					break;
				case ActiveState.ENABLED:
					if (InRange(instance.position))
					{
						instance.AddAffectedBy(this);
					}
					else
					{
						instance.RemoveAffectedBy(this);
					}
					break;
				default:
					throw new NotImplementedException();
				}
			}
		}

		public void ChangeToState(ActiveState newState)
		{
			ChangeToStateUnsynced(newState);
			if (SNet.IsMaster)
			{
				StateReplicator?.SetState(new pEMPState
				{
					status = newState
				});
			}
		}

		internal void SetupReplicator(uint replicatorID)
		{
			StateReplicator = StateReplicator<pEMPState>.Create(replicatorID, new pEMPState
			{
				status = ActiveState.DISABLED
			}, (LifeTimeType)1, (IStateReplicatorHolder<pEMPState>)null);
			StateReplicator.OnStateChanged += OnStateChanged;
		}

		public pEMP(pEMPDefinition def)
			: base(def.Position.ToVector3(), def.Range, float.NegativeInfinity)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			this.def = new pEMPDefinition(def);
		}

		internal void Destroy()
		{
			base.endTime = float.NegativeInfinity;
			StateReplicator = null;
			def = null;
		}

		public override bool Equals(object obj)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			if (obj is pEMP pEMP2 && base.Equals(obj) && base.position == pEMP2.position && base.range == pEMP2.range)
			{
				return def.Equals(pEMP2.def);
			}
			return false;
		}

		public override int GetHashCode()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			return HashCode.Combine<int, Vector3, float, pEMPDefinition>(base.GetHashCode(), base.position, base.range, def);
		}
	}
	public struct pEMPState
	{
		public ActiveState status;

		public pEMPState()
		{
			status = ActiveState.DISABLED;
		}

		public pEMPState(ActiveState status)
		{
			this.status = status;
		}

		public pEMPState(pEMPState o)
		{
			status = o.status;
		}
	}
}
namespace EOSExt.EMP.Impl.Handlers
{
	public class EMPBioTrackerHandler : EMPHandler
	{
		private EnemyScanner _scanner;

		public static EMPBioTrackerHandler Instance { get; private set; }

		static EMPBioTrackerHandler()
		{
		}

		public override void Setup(GameObject gameObject, EMPController controller)
		{
			if (Instance != null)
			{
				EOSLogger.Warning("EMP: re-setup EMPBioTrackerHandler");
				Instance.OnDespawn();
			}
			base.Setup(gameObject, controller);
			_scanner = gameObject.GetComponent<EnemyScanner>();
			if ((Object)(object)_scanner == (Object)null)
			{
				EOSLogger.Error("Couldn't get bio-tracker component!");
			}
			Instance = this;
		}

		public override void OnDespawn()
		{
			base.OnDespawn();
			Instance = null;
		}

		protected override void DeviceOff()
		{
			((ItemEquippable)_scanner).Sound.Post(EVENTS.BIOTRACKER_TOOL_LOOP_STOP, true);
			_scanner.m_graphics.m_display.enabled = false;
		}

		protected override void DeviceOn()
		{
			_scanner.m_graphics.m_display.enabled = true;
		}

		protected override void FlickerDevice()
		{
			((Behaviour)_scanner).enabled = Random.FlickerUtil();
		}
	}
	public class EMPGunSightHandler : EMPHandler
	{
		private static List<EMPGunSightHandler> handlers;

		public GameObject[] _sightPictures;

		public static IEnumerable<EMPGunSightHandler> Instances => handlers;

		static EMPGunSightHandler()
		{
			handlers = new List<EMPGunSightHandler>();
			LevelAPI.OnLevelCleanup += Clear;
			LevelAPI.OnBuildStart += Clear;
		}

		private void SetupGunSights()
		{
			Il2CppArrayBase<Renderer> componentsInChildren = base.go.GetComponentsInChildren<Renderer>(true);
			if (componentsInChildren != null)
			{
				_sightPictures = (from x in (IEnumerable<Renderer>)componentsInChildren
					where (Object)(object)x.sharedMaterial != (Object)null && (Object)(object)x.sharedMaterial.shader != (Object)null
					where ((Object)x.sharedMaterial.shader).name.Contains("HolographicSight")
					select ((Component)x).gameObject).ToArray();
			}
			if (_sightPictures == null || _sightPictures.Length < 1)
			{
				EOSLogger.Error("Unable to find sight on " + ((Object)base.go).name + "!");
			}
		}

		public override void Setup(GameObject gameObject, EMPController controller)
		{
			base.Setup(gameObject, controller);
			SetupGunSights();
			handlers.Add(this);
		}

		protected override void DeviceOff()
		{
			ForEachSights(delegate(GameObject x)
			{
				x.SetActive(false);
			});
		}

		protected override void DeviceOn()
		{
			ForEachSights(delegate(GameObject x)
			{
				x.SetActive(true);
			});
		}

		protected override void FlickerDevice()
		{
			ForEachSights(delegate(GameObject x)
			{
				x.SetActive(Random.FlickerUtil());
			});
		}

		private void ForEachSights(Action<GameObject> action)
		{
			GameObject[] sightPictures = _sightPictures;
			foreach (GameObject val in sightPictures)
			{
				if ((Object)(object)val != (Object)null)
				{
					action?.Invoke(val);
				}
			}
		}

		private static void Clear()
		{
			handlers.Clear();
		}
	}
	public class EMPLightHandler : EMPHandler
	{
		private static Dictionary<IntPtr, EMPLightHandler> handlers;

		private LG_Light _light;

		private float _originalIntensity;

		private Color _originalColor;

		public static IEnumerable<EMPLightHandler> Instances => handlers.Values;

		internal static EMPLightHandler GetHandler(LG_Light light)
		{
			if (!handlers.TryGetValue(((Il2CppObjectBase)light).Pointer, out var value))
			{
				return null;
			}
			return value;
		}

		private static void Clear()
		{
			handlers.Clear();
		}

		static EMPLightHandler()
		{
			handlers = new Dictionary<IntPtr, EMPLightHandler>();
			LevelAPI.OnBuildStart += Clear;
			LevelAPI.OnLevelCleanup += Clear;
		}

		public override void Setup(GameObject gameObject, EMPController controller)
		{
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			base.Setup(gameObject, controller);
			_light = gameObject.GetComponent<LG_Light>();
			if ((Object)(object)_light == (Object)null)
			{
				EOSLogger.Warning("No Light!");
			}
			else
			{
				_originalIntensity = _light.GetIntensity();
				_originalColor = new Color(_light.m_color.r, _light.m_color.g, _light.m_color.b, _light.m_color.a);
				base.State = EMPState.On;
			}
			handlers[((Il2CppObjectBase)_light).Pointer] = this;
		}

		public void SetOriginalColor(Color color)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			_originalColor = new Color(color.r, color.g, color.b, color.a);
		}

		public void SetOriginalIntensity(float intensity)
		{
			_originalIntensity = intensity;
		}

		protected override void OnTick(bool isEMPD)
		{
			base.OnTick(isEMPD);
			if (base.State == EMPState.Off)
			{
				DeviceOff();
			}
			else if (base.State == EMPState.On)
			{
				DeviceOn();
			}
		}

		protected override void FlickerDevice()
		{
			if (!((Object)(object)_light == (Object)null))
			{
				_light.ChangeIntensity(Random.GetRandom01() * _originalIntensity);
			}
		}

		protected override void DeviceOn()
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)_light == (Object)null))
			{
				_light.ChangeIntensity(_originalIntensity);
				_light.ChangeColor(_originalColor);
			}
		}

		protected override void DeviceOff()
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)_light == (Object)null))
			{
				_light.ChangeIntensity(0f);
				_light.ChangeColor(Color.black);
			}
		}
	}
	public class EMPPlayerFlashLightHandler : EMPHandler
	{
		private PlayerInventoryBase _inventory;

		private float _originalIntensity;

		private bool _originalFlashlightState;

		public static EMPPlayerFlashLightHandler Instance { get; private set; }

		protected override bool IsDeviceOnPlayer => true;

		private bool FlashlightEnabled => _inventory.FlashlightEnabled;

		static EMPPlayerFlashLightHandler()
		{
		}

		public override void Setup(GameObject gameObject, EMPController controller)
		{
			if (Instance != null)
			{
				EOSLogger.Warning("EMP: re-setup EMPPlayerFlashLightHandler");
				Instance.OnDespawn();
			}
			base.Setup(gameObject, controller);
			_inventory = gameObject.GetComponent<PlayerAgent>().Inventory;
			if ((Object)(object)_inventory == (Object)null)
			{
				EOSLogger.Warning("Player inventory was null!");
			}
			else
			{
				base.State = EMPState.On;
				Events.FlashLightWielded = (Action<GearPartFlashlight>)Delegate.Combine(Events.FlashLightWielded, new Action<GearPartFlashlight>(InventoryEvents_ItemWielded));
			}
			Instance = this;
		}

		public override void OnDespawn()
		{
			base.OnDespawn();
			Events.FlashLightWielded = (Action<GearPartFlashlight>)Delegate.Remove(Events.FlashLightWielded, new Action<GearPartFlashlight>(Instance.InventoryEvents_ItemWielded));
			Instance = null;
		}

		private void InventoryEvents_ItemWielded(GearPartFlashlight flashlight)
		{
			_originalIntensity = GameDataBlockBase<FlashlightSettingsDataBlock>.GetBlock(flashlight.m_settingsID).intensity;
		}

		protected override void DeviceOff()
		{
			_originalFlashlightState = FlashlightEnabled;
			if (_originalFlashlightState)
			{
				_inventory.Owner.Sync.WantsToSetFlashlightEnabled(false, false);
			}
		}

		protected override void DeviceOn()
		{
			if (_originalFlashlightState != FlashlightEnabled)
			{
				_inventory.Owner.Sync.WantsToSetFlashlightEnabled(_originalFlashlightState, false);
			}
			_inventory.m_flashlight.intensity = _originalIntensity;
		}

		protected override void FlickerDevice()
		{
			if (FlashlightEnabled)
			{
				_inventory.m_flashlight.intensity = Random.GetRandom01() * _originalIntensity;
			}
		}
	}
	public class EMPPlayerHudHandler : EMPHandler
	{
		private readonly List<RectTransformComp> _targets = new List<RectTransformComp>();

		public static EMPPlayerHudHandler Instance { get; private set; }

		static EMPPlayerHudHandler()
		{
		}

		public override void Setup(GameObject gameObject, EMPController controller)
		{
			if (Instance != null)
			{
				EOSLogger.Warning("EMP: re-setup EMPPlayerHudHandler");
				Instance.OnDespawn();
			}
			_targets.Clear();
			base.Setup(gameObject, controller);
			_targets.Add((RectTransformComp)(object)GuiManager.PlayerLayer.m_compass);
			_targets.Add((RectTransformComp)(object)GuiManager.PlayerLayer.m_wardenObjective);
			_targets.Add((RectTransformComp)(object)GuiManager.PlayerLayer.Inventory);
			_targets.Add((RectTransformComp)(object)GuiManager.PlayerLayer.m_playerStatus);
			Instance = this;
		}

		public override void OnDespawn()
		{
			base.OnDespawn();
			_targets.Clear();
			Instance = null;
		}

		private void ForAllComponents(bool enabled)
		{
			foreach (RectTransformComp target in _targets)
			{
				((Component)target).gameObject.SetActive(enabled);
			}
		}

		private void ForPlayerNavMarker(bool enabled)
		{
			Enumerator<PlayerAgent> enumerator = PlayerManager.PlayerAgentsInLevel.GetEnumerator();
			while (enumerator.MoveNext())
			{
				PlayerAgent current = enumerator.Current;
				if (!((Agent)current).IsLocallyOwned)
				{
					current.NavMarker.SetMarkerVisible(enabled);
				}
			}
		}

		private void ForPlayerGhostOpacity(bool enabled)
		{
			CellSettingsApply.ApplyPlayerGhostOpacity(enabled ? CellSettingsManager.SettingsData.HUD.Player_GhostOpacity.Value : 0f);
		}

		protected override void OnTick(bool isEMPD)
		{
			base.OnTick(isEMPD);
			if (base.State == EMPState.Off)
			{
				DeviceOff();
			}
			else if (base.State == EMPState.On)
			{
				DeviceOn();
			}
		}

		protected override void DeviceOff()
		{
			ForAllComponents(enabled: false);
			ForPlayerNavMarker(enabled: false);
			ForPlayerGhostOpacity(enabled: false);
		}

		protected override void DeviceOn()
		{
			ForAllComponents(enabled: true);
			ForPlayerNavMarker(enabled: true);
			ForPlayerGhostOpacity(enabled: true);
		}

		protected override void FlickerDevice()
		{
			bool enabled = Random.FlickerUtil();
			ForAllComponents(enabled);
			ForPlayerNavMarker(enabled);
			ForPlayerGhostOpacity(enabled);
		}
	}
	public class EMPSentryHandler : EMPHandler
	{
		private static Color _offColor;

		private SentryGunInstance _sentry;

		private SentryGunInstance_ScannerVisuals_Plane _visuals;

		public static EMPSentryHandler Instance { get; private set; }

		static EMPSentryHandler()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			_offColor = new Color
			{
				r = 0f,
				g = 0f,
				b = 0f,
				a = 0f
			};
		}

		public override void Setup(GameObject gameObject, EMPController controller)
		{
			if (Instance != null)
			{
				EOSLogger.Warning("EMP: re-setup EMPSentryHandler");
				Instance.OnDespawn();
			}
			base.Setup(gameObject, controller);
			_sentry = gameObject.GetComponent<SentryGunInstance>();
			_visuals = gameObject.GetComponent<SentryGunInstance_ScannerVisuals_Plane>();
			if ((Object)(object)_sentry == (Object)null || (Object)(object)_visuals == (Object)null)
			{
				EOSLogger.Error($"Missing components on Sentry! Has Sentry?: {(Object)(object)_sentry == (Object)null}, Has Visuals?: {(Object)(object)_visuals == (Object)null}");
			}
			Instance = this;
		}

		public override void OnDespawn()
		{
			base.OnDespawn();
			Instance = null;
		}

		protected override void DeviceOff()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			_visuals.m_scannerPlane.SetColor(_offColor);
			_visuals.UpdateLightProps(_offColor, false);
			_sentry.m_isSetup = false;
			_sentry.m_isScanning = false;
			_sentry.m_isFiring = false;
			((ItemEquippable)_sentry).Sound.Post(EVENTS.SENTRYGUN_STOP_ALL_LOOPS, true);
		}

		protected override void DeviceOn()
		{
			_sentry.m_isSetup = true;
			_sentry.m_visuals.SetVisualStatus((eSentryGunStatus)0, true);
			_sentry.m_isScanning = false;
			_sentry.m_startScanTimer = Clock.Time + _sentry.m_initialScanDelay;
			((ItemEquippable)_sentry).Sound.Post(EVENTS.SENTRYGUN_LOW_AMMO_WARNING, true);
		}

		protected override void FlickerDevice()
		{
			int randomRange = Random.GetRandomRange(0, 3);
			_sentry.StopFiring();
			switch (randomRange)
			{
			case 0:
				_visuals.SetVisualStatus((eSentryGunStatus)4, true);
				break;
			case 1:
				_visuals.SetVisualStatus((eSentryGunStatus)1, true);
				break;
			case 2:
				_visuals.SetVisualStatus((eSentryGunStatus)2, true);
				break;
			}
		}
	}
}
namespace EOSExt.EMP.Definition
{
	public class ItemToDisable
	{
		public bool BioTracker { get; set; } = true;


		public bool PlayerHUD { get; set; } = true;


		public bool PlayerFlashLight { get; set; } = true;


		public bool EnvLight { get; set; } = true;


		public bool GunSight { get; set; } = true;


		public bool Sentry { get; set; } = true;


		public bool Map { get; set; } = true;


		public override bool Equals(object obj)
		{
			if (obj is ItemToDisable itemToDisable && BioTracker == itemToDisable.BioTracker && PlayerHUD == itemToDisable.PlayerHUD && PlayerFlashLight == itemToDisable.PlayerFlashLight && EnvLight == itemToDisable.EnvLight && GunSight == itemToDisable.GunSight && Sentry == itemToDisable.Sentry)
			{
				return Map == itemToDisable.Map;
			}
			return false;
		}

		public override int GetHashCode()
		{
			return HashCode.Combine(BioTracker, PlayerHUD, PlayerFlashLight, EnvLight, GunSight, Sentry, Map);
		}

		public override string ToString()
		{
			return $"ItemToDisable:\nBioTracker: {BioTracker}, PlayerHUD: {PlayerHUD}, PlayerFlashLight: {PlayerFlashLight},\nEnvLight: {EnvLight}, GunSight: {GunSight}, Sentry: {Sentry}, Map: {Map}";
		}
	}
	public class pEMPDefinition
	{
		public uint pEMPIndex { get; set; }

		public Vec3 Position { get; set; } = new Vec3();


		public float Range { get; set; }

		public ItemToDisable ItemToDisable { get; set; } = new ItemToDisable();


		public pEMPDefinition()
		{
		}//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Expected O, but got Unknown


		public pEMPDefinition(pEMPDefinition other)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Expected O, but got Unknown
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Expected O, but got Unknown
			pEMPIndex = other.pEMPIndex;
			Position = new Vec3
			{
				x = other.Position.x,
				y = other.Position.y,
				z = other.Position.z
			};
			Range = other.Range;
			ItemToDisable = new ItemToDisable
			{
				BioTracker = other.ItemToDisable.BioTracker,
				PlayerHUD = other.ItemToDisable.PlayerHUD,
				PlayerFlashLight = other.ItemToDisable.PlayerFlashLight,
				EnvLight = other.ItemToDisable.EnvLight,
				GunSight = other.ItemToDisable.GunSight,
				Sentry = other.ItemToDisable.Sentry,
				Map = other.ItemToDisable.Map
			};
		}

		public override bool Equals(object obj)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			if (obj is pEMPDefinition pEMPDefinition2 && pEMPIndex == pEMPDefinition2.pEMPIndex && Position.ToVector3() == pEMPDefinition2.Position.ToVector3() && Range == pEMPDefinition2.Range)
			{
				return ItemToDisable.Equals(pEMPDefinition2.ItemToDisable);
			}
			return false;
		}

		public override int GetHashCode()
		{
			return HashCode.Combine<uint, Vec3, float, ItemToDisable>(pEMPIndex, Position, Range, ItemToDisable);
		}
	}
}