GTFO
You are viewing a potentially older version of this package. View Latest Version
Install with App

Details

Date Uploaded
4 years ago
Downloads
3.7K
Size
4.9MB

NOVA

//WARNING//: RUNDOWN OVERRIDE DETECTED.

My first full rundown. More levels are planned.

Monsters and Scans were stolen from Project Zaero because he said in a voicechat that he did not care. Checkout his rundowns here -> https://gtfo.thunderstore.io/?q=Project+Zaero&ordering=last-updated

0.0.103

OH BOY ANOTHER WEAPON PATCH.

  • Weapons
    • Added HEL GUN

    • HEL SMG

      • Nerfed Damage from 17.0 to 1.5
      • Buffed Precision from 0.1 to 1.0
      • Increased the ammo cost.
      • Fixed Damage Falloff
    • Ambassador Revolver

      • Reduced spread.
      • Increased Fireing Speed.
    • Heavy Pistol

      • Reverted Model and added sight.
      • Increased the ammo cost.
    • Security Pistol

      • Buffed Damage from 2.0 to 5.0.
      • Nerfed Stagger from 50.0 to 2.0.
    • Werewolf Assault Rifle.

    • Changed Model.

    • Changed Name.

    • Changed sound.

    • Bullpup Assault Rifle

    • Changed Model.

    • Gaved it a name.

    • Buffed Damage from 2.0 something idk to 4.5.

    • Buffed Stagger from 0.0 to 0.8.

    • Bullrush Shotgun - Attempting to end the meta without destroying the weapon.

    • Nerfed Damage form 3.6 to 2.5

0.0.102

  • Started work again on B-Teir.

  • Downgraded A2's Final Door alarm from a Class V to a Class III.

  • Weapons.

    • Added Heavy Assault Rifle
    • Added Crossbow. ('Weapon is unfinished. But im letting you use it because why not.')
  • Another Attempt to get A2's Extreme Bulkhead DC to spawn on a marker placed by Project Zaero. If this does not work then I'm not going to care anymore.

  • Dependencies.

    • Added GTFO_ShootInTheAir by Fody55
    • Added ShotgunCenterFire by Untilted
    • DeadBodyFix by Localia

0.0.101

  • Fixed Skill issue.

0.0.99 0.0.100

  • Rundown Screen

    • Moved B1 to A-Tier
    • Gaved UI its color back.
    • Colored the Tiers.
  • YES I KNOW THE BULKHEADS DOORS ARE LOUD I WILL FIX IT LATER.

  • Weapon Changes

    • MP5

      • Made the fireing sound make more sense.
      • Nerfed the Stagger Damage multi from 1.0 to 0.5
    • BMG Sniper

      • Nerfed the Precision Damage Multi from 150.0 to 15.0
    • Precision rifle

      • Updated Weapon Model.
      • Nerfed the reload speed on it.
      • Buffed Damage from 13.0 to 20.0
      • Nerfed the Precision Damage Multi from 1.5 to 1.0
    • Ambassador

      • Nerfed Damage from 20.0 to 7.0
      • Buffed Percision Damage Multi from 1.5 to 2.0
      • Nerfed Stagger Damage Multi from 10.0 to 5.0
      • Reduced the time it takes to shoot.
    • Bullrush Shotgun

      • DEV_NOTE: Oh boy the bullrush shotgun I knew the weapon was going to be meta.
      • Nerfed the Percision Damage Multi from 1.0 to 0.5.
  • Scout Waves

    • A1's Scout waves should be more punishing.
    • A2's Scout waves should be more punishing.
    • A3's Scout waves should be more punishing.
  • Another Attempt to FIX the Bulkhead_DC spawn for EXTREME in A2.

  • Dependencies

    • Added ZaeroMonsters by ProjectZaero.

0.0.96, 0.0.97 0.0.98

  • Renamed B1.

  • Level Layout Changes.

    • Made A2 into a real cavern.
    • Moved main's error waves to extreme.
    • Chaged the survival wave population in A2's OVERLOAD reactor shutdown alarm.
    • Reduced the resources in A2's reactor room.
    • Removed the scan from A2's Alarm/Door Control Zone Door..
  • Attempted make hammer more skillful to use lmao.

  • Fixed Misplaced Bulkhead keys in A2.

  • Fixed A2's custom subobjective for door 77

  • Attempted to get A2's Bulkhead DC for Extreme to spawn in a marker placed by Project Zaero on my request.

  • Weapon Changes

    • Changed Omneco Area Defence Gun's Sight
    • Changed Heavy Pistol's FPS Animation back to something less annoying.
  • Dependencies.

    • Added back EvadeFix by Untilted. (I have no idea why I removed it in the first place.)
    • Added FasterHackingMinigame by Untilted.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.