GTFO
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4 years ago
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NOVA

//WARNING//: RUNDOWN OVERRIDE DETECTED.

My first full rundown. More levels are planned.

Monsters and Scans were stolen from Project Zaero because he said in a voicechat that he did not care. Checkout his rundowns here -> https://gtfo.thunderstore.io/?q=Project+Zaero&ordering=last-updated

0.0.99

  • Rundown Screen

    • Moved B1 to A-Tier
    • Gaved UI its color back.
    • Colored the Tiers.
  • YES I KNOW THE BULKHEADS DOORS ARE LOUD I WILL FIX IT LATER.

  • Weapon Changes

    • MP5

      • Made the fireing sound make more sense.
      • Nerfed the Stagger Damage multi from 1.0 to 0.5
    • BMG Sniper

      • Nerfed the Precision Damage Multi from 150 to 2.0
    • Precision rifle

      • Updated Weapon Model.
      • Nerfed the reload speed on it.
      • Buffed Damage from 13.0 to 20.0
      • Nerfed the Precision Damage Multi from 1.5 to 1.0
    • Ambassador

      • Nerfed Damage from 20.0 to 7.0
      • Buffed Percision Damage Multi from 1.5 to 2.0
      • Nerfed Stagger Damage Multi from 10.0 to 5.0
      • Reduced the time it takes to shoot.
    • Bullrush Shotgun

      • DEV_NOTE: Oh boy the bullrush shotgun I knew the weapon was going to be meta.
      • Nerfed the Percision Damage Multi from 1.0 to 0.5.
  • Scout Waves

    • A1's Scout waves should be more punishing.
    • A2's Scout waves should be more punishing.
    • A3's Scout waves should be more punishing.
  • Another Attempt to FIX the Bulkhead_DC spawn for EXTREME in A2.

  • Dependencies

    • Added ZaeroMonsters by ProjectZaero.

0.0.96, 0.0.97 0.0.98

  • Renamed B1.

  • Level Layout Changes.

    • Made A2 into a real cavern.
    • Moved main's error waves to extreme.
    • Chaged the survival wave population in A2's OVERLOAD reactor shutdown alarm.
    • Reduced the resources in A2's reactor room.
    • Removed the scan from A2's Alarm/Door Control Zone Door..
  • Attempted make hammer more skillful to use lmao.

  • Fixed Misplaced Bulkhead keys in A2.

  • Fixed A2's custom subobjective for door 77

  • Attempted to get A2's Bulkhead DC for Extreme to spawn in a marker placed by Project Zaero on my request.

  • Weapon Changes

    • Changed Omneco Area Defence Gun's Sight
    • Changed Heavy Pistol's FPS Animation back to something less annoying.
  • Dependencies.

    • Added back EvadeFix by Untilted. (I have no idea why I removed it in the first place.)
    • Added FasterHackingMinigame by Untilted.

0.0.95

  • Added one new weapon.
  • Made some changes to some weapons.
  • Reduced the spawning of monsters in the first zone in B1.

0.0.94

  • Updated for ALT://
  • Removed plugins that I thought was unneeded.
  • Removed Plugins that was broken for ALT://

0.0.92, 0.0.93

  • Fixed PlayerOffline.db Skill Issue.
  • -Re-Added BMG SNIPER. Was never ment to be removed in the first place.
  • Removed Terminal Uplink waves from A2 Extreme and Added more monsters to the door error alarm waves.

0.0.91

  • Fixed Level design issue.
  • Added more resources to Reactor area.
  • Upgraded Flashlights.
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