Mimikium-Rundown_Delta icon

Rundown Delta

A heavily Vanilla-styled Rundown combining ideas from across the base game and of my own imagination, combining them in fun ways!

Last updated a week ago
Total downloads 22
Total rating 0 
Categories Rundown Mods Modpacks
Dependency string Mimikium-Rundown_Delta-0.1.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.2 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.2
dakkhuza-MTFO-4.6.2 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.6.2
randomuserhi-DMRReloadFix-0.0.6 icon
randomuserhi-DMRReloadFix

A client-side mod that fixes DMR reloading to 11 when there is 1 bullet left in clip.

Preferred version: 0.0.6
randomuserhi-ShooterBugFix-0.0.5 icon
randomuserhi-ShooterBugFix

Actually fixed for real this time!

Preferred version: 0.0.5
Dinorush-EnemyAnimationFix-1.3.8 icon
Dinorush-EnemyAnimationFix

Fixes several enemy bugs for both clients and host.

Preferred version: 1.3.8
Dinorush-DoorEnemyFixUpdated-1.1.0 icon
Dinorush-DoorEnemyFixUpdated

[Host Required] Fixes tripmines and C-Foam touching enemies through doors.

Preferred version: 1.1.0
Dinorush-MemoryLeakFix-1.2.2 icon
Dinorush-MemoryLeakFix

Fixes bugs related to objects not being cleared when they should.

Preferred version: 1.2.2
Dinorush-ItemSpawnFix-1.2.1 icon
Dinorush-ItemSpawnFix

[Required by All] Fixes items and resources failing to spawn.

Preferred version: 1.2.1
hirnukuono-LGTuner-1.1.8 icon
hirnukuono-LGTuner

Flowaria LGTuner, tweaked

Preferred version: 1.1.8
hirnukuono-BorkenCellGeoFix-0.0.8 icon
hirnukuono-BorkenCellGeoFix

this.. tile.. is.. beeeeeg

Preferred version: 0.0.8
hirnukuono-StuckEnemyFix-0.0.7 icon
hirnukuono-StuckEnemyFix

why doesnt combat music end?

Preferred version: 0.0.7
hirnukuono-RundownTitleFix-0.0.1 icon
hirnukuono-RundownTitleFix

rundown title visible and good yeses

Preferred version: 0.0.1
Amorously-WaveRoarFix-1.0.3 icon
Amorously-WaveRoarFix

Enables the unused Snatcher, Immortal, Nightmare Striker, and Nightmare Shooter distant wave roars

Preferred version: 1.0.3
Amorously-SnatcherBugFix-0.4.1 icon
Amorously-SnatcherBugFix

A client mod that tries to fix some snatcher-related bugs

Preferred version: 0.4.1
Untilted-ConfigurableGlobalWaveSettings-1.2.1 icon
Untilted-ConfigurableGlobalWaveSettings

Makes some hardcoded wave-related settings configurable per level

Preferred version: 1.2.1

README

Rundown: Delta

  • This rundown takes ideas and inspirations from Vanilla and all manner of modded rundowns, implemented in vanilla-style ways.

  • 18 Expeditions planned, 3 A, B, C, and D tiers, an E tier, and an extension section with the hardest levels in the rundown, for those who go out of their way.

    • A tiers will be balanced harder than vanilla, E tiers will be balanced easier than vanilla, with 2 "F tier" objectives that reach into modded difficulty territory.
    • Difficulty scale is: 1-5 = A tier, 6-10 = B tier, 11-15 = C tier, 16-20 = D tier, 21-25 = E tier, anything else/higher is F tier.
  • Rundown will contain rebalanced weapons, from OmegaWeapons, that are also balanced around vanilla.

  • Shoutouts to ProjectZaero's Fatal Experiment series and Redemption, as well as Inas07's Legacy rundowns for the primary sources of inspiration!

  • And more shoutouts to Hirnukuono, Thyunsuspicious, Amorously, Obsessivebun, Dinorush, Giginss, the_tavern, MeisterTarnished, TheDoggyDoge and more for the help in getting me through this first attempt at rundown creation, one way or another. The people behind so many of the fix mods are so kind and helpful!

  • Finally, thanks to GhostlyMire for pushing me to not give up before I even finished the first level!

Delta A1: Refresh

  • RΔA1 is an accumulation of all sorts of things the rundowns introduced to make it more interesting and notably harder than a normal A1. This is still the easiest level in the rundown, even when played for 100%.
  • Difficulty Approx: Main 1/25, Secondary 4/25, Overload 7/25, PE 9/25
  • Approx playtime for main: 10-15m
  • Approx playtime for 100%: 25-35m
  • Tileset: Datacenter/Labs