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Mods that depend on ZaeroMonsters by ProjectZaero
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[26 Expeditions] [Advanced? Vanilla] [Mostly levels with gimmicks] [High attention to the available gear] [Wiki included] [Some simple lore to follow] [NOT a troll rundown] What else should I tell you?
A difficult prequel mod to vanilla GTFO with different maps, modified weapons, and a class system. Still in Beta and unfinished - looking for playtesters to check difficulty and fun factor. Hope you enjoy!
Early Release: 5 Expeditions with 2 difficulty options available. Extremely challenging; recommended to 100% Redemption before playing.
The warden has new work orders. Prisoners awoken from Hydrostasis to carry out the new objectives...
24 Expeditions. Tons of unlockable gear. Even more enemy variants. Pure chaos. Team of 4 recommended.
A vanilla-esc, story based rundown with modded elements. Early release with Twelve available expeditions. Two or more prisoners recommended for main expeditions.
An elite task force is sent in to retrieve and process the H-V virus, the source of the infestation. 4 operators are required for this hardcore survival experience.
The ''Deep End'' of GTFO Modded, are you ready? 25 Expeditions. Custom Guns. 150+ Enemy Variants. Team of 4 recommended.
13 Expeditions available. Balanced for solo play. Begins with easy vanilla-like difficulty and enemies, but later leans into brutal difficulty and custom enemies.