Bio tracker charge now uses the booster-corrected recharge duration
(AgentModifierManager.ApplyModifier(..., ScannerRechargeSpeed, baseDuration)) instead of the
raw m_rechargeDuration, so the indicator matches the real cooldown when scanner-recharge
boosters are active.
If the owner or the modifier cannot be read, the indicator fails closed: the bar stays empty
while recharging instead of showing a wrong countdown. Readiness itself still follows the
native m_recharging flag.
1.1.0
Added a bio tracker charge indicator: a line-art icon under the ammo readout that
fills left-to-right (red while recharging, white when ready).
Added an optional vertical charge bar with a READY label near the tool readout.
Both indicators are hidden while holding the bio tracker itself, and follow the
HUD (map, ESC menu, EMP).
New [10-BioBar] and [10-BioIcon] config sections: independent toggles, colours,
opacity, size and position.
Fixed UI not refreshing immediately after a hot reload.
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