shooting arrows at autogen spitters no longer crashes game isntantly
shooting flyers no longer bugs out with error spam and persistent navmarker on aim reticle
the arrows will not drop to the ground when flyers are killed (yet) or spitters are hit (on autogen, killed)
careful when firing arrows at stuff higher up :)
V0.1.2
tripmines, cfoam mines can now be arrowed to go off. also doesnt pass thru them like with powercells. thanks wilson for reporting.
also fixed a raycast layer target thing, should hit enemies better now, in some cases arrows used to ignore enemy and hit floor/wall under/behind enemy instead. finally fixed, yay!
v0.1.1
fixed bug where firing thru powercell interaction center made arrow fly thru floor (thanks for reporting mr wisedoge / wilson von weinkerdoodle)
v0.1.0
fixed bug where ADS, charging and firing of arrow and FOV zoom would bug out or break completely on second and -subsequent missions (without quitting game)
arrows will no longer stop in the air when fired over deployed sentry guns
increased arrow pickup range by one meter, easier to recover from high places, ceiling etc
v0.0.9
fixed a bug with navmarkers.
v0.0.8
navmarkers on arrows that can be picked up (own arrows only)
better ammo counter (no more 1/9 10%, at least i hope)
bow sounds 3d attenuation and fade-off enabled
v0.0.7
teammate arrows blink after enemykill (less red bepinex spam also)
texture is actually loaded now. oops.
v0.0.6
arrows that kill enemies also blink now.
v0.0.5
arrow locator light now blinks on and off, makes searching easier.
fired arrows cleaned up OnLevelCleanup (noticed some ugly red in bepinex console after firing some arrows on extraction)
v0.0.4
handarrow (reload visible piece attached to hand) gets destroyed in some cases, dimension jump maybe.. made provisions to not brick reload permanently.
v0.0.3
i'm an idiot. inbackmax was hard coded in another place too. phew.
v0.0.2
max ammo was hard set to 10, fixed
v0.0.1
here we go!
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