GTFO
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(For rundown devs) Allows you to have multiple enemies spawn per wave role and set weights for each enemy when there are multiple in one role

How To Use

Launch the game once and a file will generate here: "\profiles\ [your profile] \BepInEx\plugins\ [your rundown folder] \Custom\ExtendedSurvivalWavePopulationConfig"

Inside ExtendedSurvivalWavePopulation.jsonc you will find:

{
  "Populations": [
    {
      "PersistentID": 8000, // SurvivalWavePopulation PersistentID you want to extend
      "WaveRoleWeakling": [], // Empty entries will have no changes
      "WaveRoleStandard": [
        {
          "ID": 24, // Enemy ID
          "Weight": 1.0 // Weight to spawn this enemy ID
        },
        {
          "ID": 21,
          "Weight": 1.0
        },
        {
          "ID": 30,
          "Weight": 1.0
        }
      ],
      "WaveRoleSpecial": [],
      "WaveRoleMiniBoss": [],
      "WaveRoleBoss": []
    }
  ]
}

Patch Notes

  • 1.0.0 Initial release

Feedback

  • Post in the feedback thread on the GTFO modding discord or message me on discord to give feedback and report bugs: randomguy#0753
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