ReloadTimer
A tactical reload timer for GTFO with ammo warning. Supports hot-reloading, custom offsets, and synchronized circle animations.
By zooooox
CHANGELOG
[1.5.0]
- UI Compatibility: Fixed the conflict between the reload progress circle and native charge weapons (e.g., Helgun).
- Code Refactoring: Comprehensive optimization and code cleanup for better performance and professional compliance.
[1.4.0]
- Reload Feedback: The reload timer's numeric text now turns green when the reload is complete, providing clearer visual confirmation.
[1.3.0]
- Ammo HUD Cleanup: Removed ammo count from low-ammo warnings to reduce visual clutter; players now only see the "RELOAD" glitch indicator.
- Calibration Persistence: Added local persistence for weapon reload calibration data, ensuring that custom reload timings are saved and loaded correctly across game sessions.
- Rundown-Aware Fingerprinting: Implemented broad-spectrum Rundown identification (supporting MTFO, TheArchive, and Vanilla) to prevent calibration data contamination between different Rundown MODs.
[1.2.0]
- Ultra-Minimalist HUD: Removed
READYtext and[ERR]prefixes from warnings to maintain a perfectly clean crosshair area. - Ammo Display: Ammo count now only appears during low-ammo warnings for enhanced tactical focus.
[1.1.3]
- Increased the reload complete circle scale to 1.25 for a more noticeable visual effect.
[1.1.2]
- Optimized reload warning visual performance.
- Added a 100% progress circle scaling animation to enhance reload completion feedback.
[1.1.1]
- Fixed an issue where the ammo warning (RELOAD) and reload timer text disappeared while aiming down sights (ADS).