


Been procrastinating and blundering my way through this for a few months, but here we finally go:
Hard.
Each enemy is weak to a specific gun, and you'll need to switch between guns quickly in order to kill multiple enemies efficiently.
Each weapon can be obtained before each hold phase at the supply point.
The character is balanced for limited ammo, but should also play fine with spawnlocking.
Holds are difficult. Patrols in between holds are countless and deadly. Taking too long in a supply point can prove fatal. Enemies with backpacks can spawn in between holds, and have a chance of dropping ammo respective to their weakness.
After each hold phase, a boss will spawn and patrol. Defeating the boss will yield an upgraded weapon, alongside some extra ammunition. You can trade in your old weapon for a token, which can be used to purchase extra ammo or health.