Dr_Dog_PhD-gm_Golden_City_v2 icon

gm Golden City v2

gm_goldencity_v2 for the Supply Raid gamemode.

Last updated 3 months ago
Total downloads 1646
Total rating 0 
Categories Maps
Dependency string Dr_Dog_PhD-gm_Golden_City_v2-1.0.0
Dependants 1 other package depends on this package

This mod requires the following mods to function

nrgill28-Atlas-1.0.0 icon
nrgill28-Atlas

The next generation of mapping tools for H3VR

Preferred version: 1.0.0
Packer-SupplyRaid-1.2.3 icon
Packer-SupplyRaid

Supply Raid(SR) Gamemode, with native H3MP integration

Preferred version: 1.2.3
Dr_Dog_PhD-Pocket_Rocket-1.0.1 icon
Dr_Dog_PhD-Pocket_Rocket

Handheld locomotion launcher that, when fired, pushes OR pulls the player.

Preferred version: 1.0.1
MommyMercy-SupplyRaid_Menu-0.1.0 icon
MommyMercy-SupplyRaid_Menu

The menu for loading supply raid maps.

Preferred version: 0.1.0

README

gm_GoldenCity_v2

Alt text

By Dr. Dog PhD

Large city Supply Raid map based on using bespoke locomotions tools: the rechargeable handcopter and the pocket rocket. The rechargeable handcopter is identical to the existing handcopter but has a limited battery that recharges after a few seconds. The pocket rocket is a single-shot break action shotgun that uses custom 3-gauge shells to aggressively launch the player.

Skillfully combine these tools to jump across rooftops and scale skyscrapers.

Original Map by Skerion.

Features

  • Customized locomotion

    • All characters spawn with medium capacity rechargeable handcopter and a pocket rocket

    • The ammo for the pocket rocket can be upgraded in the "Individual Rounds" page of the ammo respawner.

      "Blast" Rounds launch the player in the opposite direction.

      "Pull" Rounds launch the player in the same direction.

      Each round type has 3 varients: Light, Medium, and Max which increase launch force.

  • 17 Supply Points!

    • Each supply point is built around unique combat encounters and greatly reward skillful vantage points and clever lines of sight.

Known Bugs:

  • Missing textures for lights

  • Weird skybox outline

  • Going beyond intented bounds of map has missing textures and colliders

Future Plans:

  • More Supply Points / Editing existing ones for more diverse and interesting combat encounters