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Date Uploaded
2 years ago
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Loot in TNH 0.1.0

Latest Devlog 7/5/2024

Youtube Tutorial

Summary: You will find a lootcrate inside each hold point which contains randomly selected items from your TnH character's loot pool dependent on the level (same stuff you'd find in the constructor).

Notice!

  • By default, the mod turns off constructors (store) inside Supply points.
    • This can be reverted by using the Mod-panel options for this mod (See Tutorial).

Please provide feedback after reading "Known Bugs".
>>[Feedback form]<<

How to Play:

  1. Download this mod
  2. Start playing any TNH game
  3. This mod will automatically modify Supply Points by adding loot and removing constructor.

Known Bugs

  • If you get repeated supply points, the old lootbox will be there. I'm considering whether to remove it.
  • Boxes can spawn facing away from the player, for now they're grabbable so you can correct this
  • Go report new ones here: >>[Feedback form]<<

Planned Features

  • [✓] Ability to turn on/off Constructor (store) in Supply points
  • [✓] Spawns a lootbox in supply point with leveled TnH character loot
  • [✓] Add more loot-container types (lockers, gun cases)
  • [_] Compatibility with "Hideout Progression" (The Sequel to Safehouse progression)

Versions

0.1.1

  • NEW: Lockers and coolers lootbox types, with unique loot pools
  • NEW: Lockers need TNH 'Override Tokens' to unlock (their loot's real good)
  • BALANCING: More varied and plentiful loot within each box.
  • FIX: Boxes shouldn't spawn on top of one another (within 0.5m of each other)

0.1.0

  • NEW: Lootbox inside each Supply point
  • BALANCING: Loot is from loot pools of what you'd find in the constructor.
  • BALANCING: Guns spawn without a mag, forcing you to buy them.
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