SafehouseProgression
[Read Guide in Web.] Persistent player progression: raid, stash, and redeploy with seemless scene & loadout saving.
By NGA
Date uploaded | 6 months ago |
Version | 0.2.0 |
Download link | NGA-SafehouseProgression-0.2.0.zip |
Downloads | 2646 |
Dependency string | NGA-SafehouseProgression-0.2.0 |
This mod requires the following mods to function
NGA-VaultSaveCompatibility
[Beta] Skips over broken/deleted mods when loading a Vault save-file. Made for Safehouse Progression to avoid losing loadouts and houses.
Preferred version: 0.1.0NGA-SceneSaveEverywhere
Enables Anton's scene saving EVERYWHERE. All vanilla maps, TnH, modded maps, and Wurst-modded maps! Works with Safehouse Progression :)
Preferred version: 0.1.0README
Safehouse Progression [Beta]
Experimental release!!! Please provide feedback after reading "Known Bugs".
>>[Feedback form]<<
>>[Tutorial_GIF]<<
Buttons
Extract-to-Safehouse
- Saves your current quickbelt loadout to a Vault file.
- Spawns you in your safehouse
GP_Hangar
map, and loads your safehouse scene config vault file. - Automatically equips you with the raid-extracted loadout.
- Removes items from Vault file to avoid item duplication.
Leave-the-Safehouse
- Saves your current quickbelt loadout to a Vault file. This will be your Deployment Loadout.
- Saves the current safehouse scene,
GP_Hangar
map, to a vault file. - Spawns you in
MainMenu3
.
Deployment-Loadout
- Equips the deployment loadout you saved when you pressed
Leave-the-Safehouse
- Removes items from Vault file to avoid item duplication.
Example Usage:
-You finish a TnH raid, you found a ModulAR.
-You pressExtract-to-Safehouse
on your wrist menu and appear within the map GP_Hangar.
-Automatically, your raid-extracted quickbelt and your customized GP_Hangar home are loaded.
-You hang the ModulAR on the wall.
-You grab your meta SVT-40.
-You pressLeave-the-Safehouse
and land on the MainMenu.
-You start another TnH round in a different map.
-You pressDeployment-Loadout
, and automatically your SVT-40 loadout is equipped. You die.
-You pressExtract-to-Safehouse
in the Main Menu, the flare gun and ModulAR still hang on the wall of GP_Hangar.
Known Bugs
- You may lose specific items in your loadout or safehouse when extracting or deploying. This is expected, reach out to the authors of the missing mods to ask for a "Vault Saving Fix".
- Go report new ones here: >>[Feedback form]<<
Planned Features
- [✓] Wrist menu button "Safehouse"
- [✓] Buttons for entering/leaving Safehouse and equipping loadout.
- [✓] Remove buggy
Deployment-Loadout
in 3rd Party Mod Maps - [✓] Fix bug for losing safehouse or loadout with broken mods
- [_] Config variable: Keep last X-many saved loadouts & Safehouse scenes
- [_] Config variable: Safehouse can be any map, not just
GP_Hangar
Versions
0.2.0
- Added dependency mod VaultSaveCompatibility which fixes issues with losing safehouses and loadouts.
0.1.1
- Removed double-loading bug when entering Safehouse, causing default scene to load alongside your Safehouse.
- Deploying equipment in 3rd party maps seems to work fine now.
0.1.0
- All buttons in new Wrist-Menu "Safehouse" work as described above
- Only 1 safe file per quickbelt/scene, so it may be corrupted and lost. Use Scene Saving to save another backup file if you'd hate to lose something.