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SupplyRaid

Supply Raid(SR) Gamemode, with native H3MP integration

CHANGELOG

1.2.5 - Meat Fortress

  • Added Meat Fortress Sosig Factions
  • Added Meat Fortress Meatcenaries
  • Updated Plugin to 114.1
  • Updated player death event, Items drop and Respawn disabled should work again
  • Fixed Faction IFF being overwritten by Squad IFFs
  • Added error check on ammo table, should no longer spam errors when item isn't supported

1.2.4

  • Removed Alertness Check for new H3VR version

1.2.3

  • Added Flaccid Steak meme character - Port of TnH Character
  • Added Meatle Gear meme sosig faction - Port of TnH Character's Faction
  • Added capacity number of new items on Magazine Duplicator table
  • Added default characters costs to magazine duplicator if not able to find capacity
  • Fixed Wallet spawning 4 wallets
  • Fixed day one H3MP bug of end stats not syncing, you can now see proper stats
  • Adjusted menu buttons volume to half, sorry about the BEEP
  • Changed default Max Enemy Defenders to 10 from 12
  • Added First and Last Year to Item Categories (Get Items by year range)
Older Versions:

1.2.2

  • Added more markers to the TNH Coverter
  • Fixed the selection box in the Ammo Spawner showing up in the round selection page
  • Added Meme tag check on spawned weapons with attachments, system slightly changed and slipped through
  • Fixed client enemy multiplier, was loading int data not float
  • Random the Random for item spawning

1.2.1

  • Added additional checks to the buy menu to not display buttons with nothing in them
  • Added hiding of buy menu buttons when not in the correct level range
  • Fixed Supply Points not being properly indexed if not manually assigned by mapper
  • Fixed bug with H3MP causing errors with TnH to SR conversion
  • Added delay timer to H3MP Clients when capturing points
  • Added Method for adding custom sosigs to the gamemode - Modder request
  • Changed No Profiles log from an error to regular log
  • Added Max Patrol Size for levels - gives better control on patrol groups
  • Changed Sosig rabbit holes to be scalable for mappers, more randomized spawning sosigs

1.2.0

Key Features

  • Supply Raid is now asset-based and universally updates across all maps without maps requiring updates
  • Increased support for bespoke weapon types
  • Visual update to menus
  • Added more options for mappers and players
  • New Experimental TnH to SR Converter (In Take and Hold Scene)

Options

  • Reduced Min Defender sosigs from 6 to 3
  • Player health choices reworked to be more precise with visual feedback
  • Enemy Multiplier is now decimal-based for more fine-tuning
  • Added "Items Dropped on Death" based on a percentage chance per item on held and quickbelts (Backpacks too)
  • Max Defender and Max Squad Enemies visual share sosig total for better performance feedback

Sosigs

  • Removed Snipers from "defenders", snipers no longer count toward capturing
  • Added Sosig sight multiplier to SR_Manager, Mappers can now reduce sosigs vision at night
  • Gave Snipers 0.01 (1m per 100 seconds) movement speed, Let them wiggle
  • Added check for Sosigs to spawn on valid Nav Mesh
  • Sniper spawn locations are more accurate now, relative to the Transform's scale
  • Max Defenders and Squads now affect each other and will be properly color-coded
  • Sosigs will guard inside capture point if the player is seen capturing it
  • Added Boss Sosigs, Same as guards but defend the capture zone
  • Added Hunt Player behavior to Squad Sosigs, Sosigs spawn at the attack point and move towards the player
  • Fixed Max Enemies and Squads not being calculated properly

Compass

  • Changed yellow player supply point arrow to point towards the Buy Menu instead of the capture zone
  • Added cardinal bearing numbers to the compass
  • Changed points and capture numbers to be limitless
  • Updates Compass Icons
  • Changed visuals slightly

Characters

  • Added per bullet cost option for purchasing refills
  • Added bullet power cost multiplier to allow more expensive high-powered weapons
  • Added Points Catchup option per character to disable giving players spending tokens for each starting level

Menus

  • Added custom Buy menu categories
  • Increased Buy Menu Category Tab buttons from 5 to 16
  • Increased each buy menu button container from 24 buttons to 35 buttons
  • Added individual rounds page to the Ammo Spawner (For those special ammo types)
  • Added better bespoke support for the attachment table
  • Added more universal attachments to the pool - More eras of Muzzle Breaks, Barrel Extenders and Suppressors
  • Added Iron Sights spawning with their counterpart
  • Added better mod scope support (Multi part scopes)
  • Added new trays to all menus with better edge catching (No more runaway bullets)

Item Categories

  • Added Loot option for enemies dropping ammo for held weapons

Mapping

  • Added option to force Patrol Sosigs to spawn in Rabbit Holes initially
  • Changed Sniper spawn area to be world aligned and scalable for area spawning and forced direction facing

Other

  • Told Anton about improperly tagged attachments, no more Yolo or Telescope attachments (You're welcome)

SDK

  • Updated for 1.2.0, reduced SDK asset file size by about x10
  • Fixed Gizmos, Now properly show the exact spawn areas for sosigs
  • Added Extraction Zone component, a zone with a count down to respawn the player in the start room

1.1.0

  • Removed H3MP Hard Dependency - Supply Raid can be played with or without H3MP
  • Added Min and Max First Year to Item Categories - Can now pool items within a certain period

1.0.7

  • Fixed Faction Category Selection Panel (Finally)
  • Added Token value on characters to be a custom value when recycling
  • Fixed a few SDK issues

1.0.6

  • Added 5, 10, 25, 100, 1000 69 Cash Money
  • Added Cash Money Wallet
  • Changed Token Icon to just the point icon
  • Fixed Wallet being able to be rearmed
  • Changed Attack arrow now faces vertically at the point to help with vertical maps
  • Fixed Item Categories not using ammoSpawnLockedCount - was previously using ammoLimitedCount
  • Fixed Loot dropping on captures - Loot only drops on kills
  • Changed Squads to spawn from rabbit holes (Sosig Spawns) instead of the Squad point
  • Fixed Health bar number to match players max health

1.0.5

  • Fixed Loot Drop Chance - Can now drop multiple item categories based on % chance (No more non-sense calculation)

1.0.4

  • Increased game time estimate by 1 minute per capture - For better average map sizes
  • Increased default ammo count on Limited ammo from 3 to 4
  • Added Thrown Damage Type to Item Categories
  • Added Recycler accepts $1 69 Cal items for points - Safehouse Progression Support
  • Added Player line of sight Check on Sosig spawn locations - Less camping rabbit holes
  • Added playerNearby Setting to Supply Point (SDK) - Works with LOS check to stop sosigs spawning next to players

Coal (Points)

  • Did you know - you can exchange coal for points on the recycler
  • Added Golden Material - It's a golden Supply Point!
  • Added Coal Exchange for $1 69 Cal at the end of the game - Safehouse Progression Support

Picatinny Pierre

  • Added Grenade Launchers - 8 Point Cost
  • Reduced Random Picatinny Weapon cost by 1
  • Increase 1st capture points by 1
  • Added $1 69 Cal purchase - Marathon Safehouse Progression Support
  • Added Grenade Category
  • Added Smoke Grenade Category
  • Added Flashbang Category
  • Fixed Health Icon - Woops

1.0.3

  • Added Country of Origin Support to Item Categories
  • Increased Sosig performance
  • Added Sosig Obstacle Avoidance Quality to SDK for map makers

1.0.2

  • Added Automatic Shotguns!
  • Fixed Magazine Table Buttons - Will display proper available upgrades
  • Tweaked Mod table - Purchases will be weighted towards bespoke attachments if bespoke weapon is used
  • H3MP Spawn Fixes - Perhaps now its fixed?
  • Fixed Ammo Table Purchases - Ammo table buttons now display proper costs and function properly
  • Fixed Default Character/Faction - Ready for mods
  • Added Compass health Text - Now you never need to look up!
  • Added Item Category Ammo spawn count - Allows modders to define how many magazines/rounds etc that spawn at the buy menu
  • Hiding SR Manager options for SDK inspector - those were words
  • Recycler now players correct sound SFX - ka-ching!
  • Handling Buy Menu spawns slightly better - multi object spawning now properly stacks for new grouping system
  • Added Edges to the spawn intial gear table

1.0.1

  • Fixed H3MP Player spawning
  • Added Credits to README
  • Changed Anti Material Sniper Icon to proper icon
  • Readded Shotguns

1.0.0

Initial Release of Supply Raid