SupplyRaid
Supply Raid(SR) Gamemode, with native H3MP integration
Date uploaded | a month ago |
Version | 1.2.4 |
Download link | Packer-SupplyRaid-1.2.4.zip |
Downloads | 6051 |
Dependency string | Packer-SupplyRaid-1.2.4 |
This mod requires the following mods to function
nrgill28-HookGenPatcher_H3VR
Generates MonoMod HookGen MMHOOK files during the bepinex preloader phase.
Preferred version: 1.2.3README
Supply Raid
A highly customizable gamemode for H3VR with H3MP support. This is the core library mod that will be updated with fixes and changes that will apply to all existing Supply Raid maps.
Support Packer on Ko-fi
Youtube Trailer:
About:
Supply Raid is made up over several game components and depending on the map, character or sosig faction, it can drastically change the way the mode is played.
The main objective of the mode is to capture supply points throughout the map designated by the hand compass, once in these zones a count down timer will start on the compass until the point is captured. Alternatively you can kill all defending sosigs which automatically captures the point.
Each Supply Point will give you access to several menus including the Buy Menu which allows you to purchase gear, the mod table that allows you to buy attachments specific to the placed weapon and the ammo table that allows you to buy specific ammo types to load into your weapons.
Supply Raid Menu
This map is dedicated to hosting all new Supply Raid maps until custom maps are centralised!
Supply Raid Maps:
Characters:
Factions:
-- Modding for Supply Raid ---
Show Modding
Supply Raid Editor
For Custom Character, Sosig Faction and Item Category Creation
Download: Supply Raid Editor
SDK (For Mappers)
Download: Supply Raid SDK
Bare minimum setup:
- Install Unity 5.6.7f1
- Setup Meatkit
- Import Custom Package Atlas
- Add basic Atlas Scene Settings to the Scene
- Import Custom Package Supply Raid SDK
- In Unity drag the prefabs from Packages > SupplyRaid > Prefabs > SR_Scene and at least 2 SR_SupplyPoint into your scene
- Add SupplyRaid dependency to the build profile
- Build as a regular sandbox map
- Enjoy
Special Thanks:
- All the Mappers and Modders creating content for Supply Raid, seriously keeping this mode alive
- Feepan - Testing & keeping this projects development alive
- Nathan - Plugin & Dependency help
- VIP - H3MP & Code Help
- Danny - Mapping, H3VR Knowledge & Supply Raid Menu
- Prometheuz - Mapping & H3VR Knowledge
- catcher. - Supply Raid Trailer
- Glendening - Testing & Support
Ko-fi Supporters:
Feepan
Danny
TorpedoThorsten
Catcher
SuccMeSolidTTV
hkjb
Bunglepaws
AceyT
FoobyDude
Morbo
Billiam
Ryuuga Kun
Nisha
CHANGELOG
1.2.4
- Removed Alertness Check for new H3VR version
1.2.3
- Added Flaccid Steak meme character - Port of TnH Character
- Added Meatle Gear meme sosig faction - Port of TnH Character's Faction
- Added capacity number of new items on Magazine Duplicator table
- Added default characters costs to magazine duplicator if not able to find capacity
- Fixed Wallet spawning 4 wallets
- Fixed day one H3MP bug of end stats not syncing, you can now see proper stats
- Adjusted menu buttons volume to half, sorry about the BEEP
- Changed default Max Enemy Defenders to 10 from 12
- Added First and Last Year to Item Categories (Get Items by year range)
Older Versions:
1.2.2
- Added more markers to the TNH Coverter
- Fixed the selection box in the Ammo Spawner showing up in the round selection page
- Added Meme tag check on spawned weapons with attachments, system slightly changed and slipped through
- Fixed client enemy multiplier, was loading int data not float
- Random the Random for item spawning
1.2.1
- Added additional checks to the buy menu to not display buttons with nothing in them
- Added hiding of buy menu buttons when not in the correct level range
- Fixed Supply Points not being properly indexed if not manually assigned by mapper
- Fixed bug with H3MP causing errors with TnH to SR conversion
- Added delay timer to H3MP Clients when capturing points
- Added Method for adding custom sosigs to the gamemode - Modder request
- Changed No Profiles log from an error to regular log
- Added Max Patrol Size for levels - gives better control on patrol groups
- Changed Sosig rabbit holes to be scalable for mappers, more randomized spawning sosigs
1.2.0
Key Features
- Supply Raid is now asset-based and universally updates across all maps without maps requiring updates
- Increased support for bespoke weapon types
- Visual update to menus
- Added more options for mappers and players
- New Experimental TnH to SR Converter (In Take and Hold Scene)
Options
- Reduced Min Defender sosigs from 6 to 3
- Player health choices reworked to be more precise with visual feedback
- Enemy Multiplier is now decimal-based for more fine-tuning
- Added "Items Dropped on Death" based on a percentage chance per item on held and quickbelts (Backpacks too)
- Max Defender and Max Squad Enemies visual share sosig total for better performance feedback
Sosigs
- Removed Snipers from "defenders", snipers no longer count toward capturing
- Added Sosig sight multiplier to SR_Manager, Mappers can now reduce sosigs vision at night
- Gave Snipers 0.01 (1m per 100 seconds) movement speed, Let them wiggle
- Added check for Sosigs to spawn on valid Nav Mesh
- Sniper spawn locations are more accurate now, relative to the Transform's scale
- Max Defenders and Squads now affect each other and will be properly color-coded
- Sosigs will guard inside capture point if the player is seen capturing it
- Added Boss Sosigs, Same as guards but defend the capture zone
- Added Hunt Player behavior to Squad Sosigs, Sosigs spawn at the attack point and move towards the player
- Fixed Max Enemies and Squads not being calculated properly
Compass
- Changed yellow player supply point arrow to point towards the Buy Menu instead of the capture zone
- Added cardinal bearing numbers to the compass
- Changed points and capture numbers to be limitless
- Updates Compass Icons
- Changed visuals slightly
Characters
- Added per bullet cost option for purchasing refills
- Added bullet power cost multiplier to allow more expensive high-powered weapons
- Added Points Catchup option per character to disable giving players spending tokens for each starting level
Menus
- Added custom Buy menu categories
- Increased Buy Menu Category Tab buttons from 5 to 16
- Increased each buy menu button container from 24 buttons to 35 buttons
- Added individual rounds page to the Ammo Spawner (For those special ammo types)
- Added better bespoke support for the attachment table
- Added more universal attachments to the pool - More eras of Muzzle Breaks, Barrel Extenders and Suppressors
- Added Iron Sights spawning with their counterpart
- Added better mod scope support (Multi part scopes)
- Added new trays to all menus with better edge catching (No more runaway bullets)
Item Categories
- Added Loot option for enemies dropping ammo for held weapons
Mapping
- Added option to force Patrol Sosigs to spawn in Rabbit Holes initially
- Changed Sniper spawn area to be world aligned and scalable for area spawning and forced direction facing
Other
- Told Anton about improperly tagged attachments, no more Yolo or Telescope attachments (You're welcome)
SDK
- Updated for 1.2.0, reduced SDK asset file size by about x10
- Fixed Gizmos, Now properly show the exact spawn areas for sosigs
- Added Extraction Zone component, a zone with a count down to respawn the player in the start room
1.1.0
- Removed H3MP Hard Dependency - Supply Raid can be played with or without H3MP
- Added Min and Max First Year to Item Categories - Can now pool items within a certain period
1.0.7
- Fixed Faction Category Selection Panel (Finally)
- Added Token value on characters to be a custom value when recycling
- Fixed a few SDK issues
1.0.6
- Added 5, 10, 25, 100, 1000 69 Cash Money
- Added Cash Money Wallet
- Changed Token Icon to just the point icon
- Fixed Wallet being able to be rearmed
- Changed Attack arrow now faces vertically at the point to help with vertical maps
- Fixed Item Categories not using ammoSpawnLockedCount - was previously using ammoLimitedCount
- Fixed Loot dropping on captures - Loot only drops on kills
- Changed Squads to spawn from rabbit holes (Sosig Spawns) instead of the Squad point
- Fixed Health bar number to match players max health
1.0.5
- Fixed Loot Drop Chance - Can now drop multiple item categories based on % chance (No more non-sense calculation)
1.0.4
- Increased game time estimate by 1 minute per capture - For better average map sizes
- Increased default ammo count on Limited ammo from 3 to 4
- Added Thrown Damage Type to Item Categories
- Added Recycler accepts $1 69 Cal items for points - Safehouse Progression Support
- Added Player line of sight Check on Sosig spawn locations - Less camping rabbit holes
- Added playerNearby Setting to Supply Point (SDK) - Works with LOS check to stop sosigs spawning next to players
Coal (Points)
- Did you know - you can exchange coal for points on the recycler
- Added Golden Material - It's a golden Supply Point!
- Added Coal Exchange for $1 69 Cal at the end of the game - Safehouse Progression Support
Picatinny Pierre
- Added Grenade Launchers - 8 Point Cost
- Reduced Random Picatinny Weapon cost by 1
- Increase 1st capture points by 1
- Added $1 69 Cal purchase - Marathon Safehouse Progression Support
- Added Grenade Category
- Added Smoke Grenade Category
- Added Flashbang Category
- Fixed Health Icon - Woops
1.0.3
- Added Country of Origin Support to Item Categories
- Increased Sosig performance
- Added Sosig Obstacle Avoidance Quality to SDK for map makers
1.0.2
- Added Automatic Shotguns!
- Fixed Magazine Table Buttons - Will display proper available upgrades
- Tweaked Mod table - Purchases will be weighted towards bespoke attachments if bespoke weapon is used
- H3MP Spawn Fixes - Perhaps now its fixed?
- Fixed Ammo Table Purchases - Ammo table buttons now display proper costs and function properly
- Fixed Default Character/Faction - Ready for mods
- Added Compass health Text - Now you never need to look up!
- Added Item Category Ammo spawn count - Allows modders to define how many magazines/rounds etc that spawn at the buy menu
- Hiding SR Manager options for SDK inspector - those were words
- Recycler now players correct sound SFX - ka-ching!
- Handling Buy Menu spawns slightly better - multi object spawning now properly stacks for new grouping system
- Added Edges to the spawn intial gear table
1.0.1
- Fixed H3MP Player spawning
- Added Credits to README
- Changed Anti Material Sniper Icon to proper icon
- Readded Shotguns
1.0.0
Initial Release of Supply Raid